Map Updates 1.5
8.022
134
8.022
134
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- "mods" folder
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.cs" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
Changelog:
v1.5:
- Made the palm lights around Portola Drive optional (toggable from the script)
- Changed the entrance placements for the FIB's office and the garage (added a video to the mod page that shows the new entraces of both)
- The minimap is now zoomed in when inside the FIB's office and the HUD is disabled when inside the garage
- Changed the blip sprites for the Lost MC Garage and the Motor Motel
- Updated the help text strings
Updated the dlc pack, script and configuration file
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- "mods" folder
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.cs" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
Changelog:
v1.5:
- Made the palm lights around Portola Drive optional (toggable from the script)
- Changed the entrance placements for the FIB's office and the garage (added a video to the mod page that shows the new entraces of both)
- The minimap is now zoomed in when inside the FIB's office and the HUD is disabled when inside the garage
- Changed the blip sprites for the Lost MC Garage and the Motor Motel
- Updated the help text strings
Updated the dlc pack, script and configuration file
Πρωτοανέβηκε: 4 Οκτώβριος 2023
Πιο πρόσφατη ενημέρωση: 20 Απρίλιος 2024
Last Downloaded: 1 hour ago
88 σχόλια
More mods by Alex106:
Information:
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- "mods" folder
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.cs" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
Changelog:
v1.5:
- Made the palm lights around Portola Drive optional (toggable from the script)
- Changed the entrance placements for the FIB's office and the garage (added a video to the mod page that shows the new entraces of both)
- The minimap is now zoomed in when inside the FIB's office and the HUD is disabled when inside the garage
- Changed the blip sprites for the Lost MC Garage and the Motor Motel
- Updated the help text strings
Updated the dlc pack, script and configuration file
This mod makes some changes to the map and interiors and adds various (existing and new) interiors placements
Content:
- Unused FIB office
- Unused garage from the "High Life" update
- Police station at La Mesa
- Car mod / Beeker's Garage interior at the Lost clubhouse
- Motel room at "The Motor Motel" in the Grand Senora Desert
- Vinewood Casino: removed the "Opening Soon" banner, added doors at the front entrance, a valet podium + scenario, a Patriot Stretch car generator and some props in the right/back side of the casino
- Lester's house: added two doors in the back of the house
- LTD Gasoline interior: removed the dirt decals, added a reflective floor and changed the color of some lights (based on a promotional screen of the game)
- Bahama Mamas: fixed the exterior neons, added working doors, removed the baked shadows of some non existing objects, moved some palm plants inside and added collisions to the sofas and stools
- LifeInvader HQ: openable conference room doors and removed collision blockers
- Story Mode 4 Car Garage: removed the dirt decals, changed the floor texture and added a reflective floor
- Portola Drive: added some light bulbs around the palm trees
Requirements:
- OpenIV.asi
- "mods" folder
- Script Hook V .NET
- Open All Interiors, InteriorsV or any other script that can load interiors
Installation:
- Move the "spmapupdates" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spMapUpdates/</Item>" to the "dlclist.xml"
- Move "MapUpdates.cs" and "MapUpdates.ini" in the "scripts" folder. Open "MapUpdates.ini" to configure the options of the various interiors
- MP Map Files: Use the package installer of OpenIV or extract the files and import them manually
Special Thanks:
- dexyfex for Codewalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- 3Doomer for GIMS Evo
- Neos7 for the GTA V Map Helper script
- Dekurwinator for the documentation on portals, flags, audio and vertex colors
- Tobiii for additional info about the MLO portals
- tangerinenuistance5 for the Occlusion Generator
- nkjellman for finding the unused FIB office and MP garage interiors
- NewTheft for the tutorial on how to hide parts of the map
- Slick for the idea of adding a floor mirror to the MP garage
- alloc8or for the NativeDB
Changelog:
v1.5:
- Made the palm lights around Portola Drive optional (toggable from the script)
- Changed the entrance placements for the FIB's office and the garage (added a video to the mod page that shows the new entraces of both)
- The minimap is now zoomed in when inside the FIB's office and the HUD is disabled when inside the garage
- Changed the blip sprites for the Lost MC Garage and the Motor Motel
- Updated the help text strings
Updated the dlc pack, script and configuration file
Πρωτοανέβηκε: 4 Οκτώβριος 2023
Πιο πρόσφατη ενημέρωση: 20 Απρίλιος 2024
Last Downloaded: 1 hour ago
@SnakeVenom33939 Weird, I never had this issue. Try to see if it still happens with Open All Interiors.
As for the Franklin's house, I'll see if I can do it in the future
@Alex106 what would happen if i used this, InteriorsV https://www.gta5-mods.com/scripts/interiorsv-scripthookv, and loaded MP Maps?
@Michael21107 You can use it fine, it doesn't cause issues
@Alex106 InteriorsV says it doesn't support MP Maps tho, would it still act as the required ''script that can load interiors''?
@Michael21107 Map Updates has modified files for the MP map but it's not required to work properly, so yes, it can be used
@Alex106 gotcha, would you consider changing the ''recommended interiors loader'' to it, since its new and open-source?
i would suggest putting the ''scripts folder files'' into a premade ''scripts'' named folder for faster and more intuitive installation (ideally for other mods too)
For the police station interior, if I change the ped model set to POLICE_HIGHWAY in codewalker, none of the officers will spawn. I couldn't figure out why.
@unitedOrange66 Are you using the latest version (v3 dev46)? If it doesn't work with that, try an old one (v3 dev16)
@Alex106 Not necessarily a CodeWalker issue. I ended up creating my own scenarios by editing the la_mesa.ymt, and it works perfectly in the interior. Somehow the scenario file you provided only works if the pedmodleset is police or police_female.
Great work on the interior as always, very detailed and organized.
@unitedOrange66 It doesn't work like that (hardcoding a file to only use certain model sets)
Did you just add a new entry in "PedModelSetNames" without changing the "ModelSetId" value? If so, you need to do that as well
@Alex106 That makes sense now, I didn't change the value.
@Alex106 yo, it is compatible with 5REAL & LA REVO 2?
@Mauluskus I don't know, I never used neither
@Alex106 you must try it bro its very cool realistic mod
@Alex106 what do you think about putting the ''scripts folder files'' into a premade ''scripts'' named folder for faster and more intuitive installation (ideally for other mods too)?
@Mauluskus glad you asked cuz i was wondering the exact same thing! ...imma try it out and see tho...love this mod tho as it fixes some things i hate about vanilla
@Michael21107 I don't see the point, it's just a single drag and drop
understood