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    Works perfectly - as always. Thank you and happy holidays.

    Happy holidays to Rockstar as well, but they really need to get a grip of which business models are the best. They don't seem to understand that people would readily and willingly pay for each new DLC, assuming those would be single-player DLCs with good storylines / gameplay features.

    28 Δεκέμβριος 2022
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    Patience, folks, patience. Don't bother the man, while he's working. Given that it has taken a week for Blade to update ScriptHook this time, it's possible that Drug Wars turned out to be trickier than previous updates.

    25 Δεκέμβριος 2022
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    @919jet His answer is four comments above yours. Seen without any pinning.

    24 Δεκέμβριος 2022
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    Speaking about lore... I understand, why Rockstar doesn't like Online cars being brought into SP - reduced Online audience and stuff - but even one single non-Online Cheetah's in-game description is enough to send the entire lore argumentation against it down the drain. Ferrari Enzo being a prototype from the early 1970s? Are you for real?

    22 Δεκέμβριος 2022
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    @Buhubitch Well, as someone, whose gaming tastes vary considerably - from GTA to hardcore RPGs to economic simulators - I have to tell that the damn thing is pretty bad in most places. The only difference is the reason why them keyboard berserkers start running amok: e.g., here it is something not being updated fast enough; if it's an RPG, a feller or a lassie suddenly understands after the third pint of porter that some mod doesn't correspond completely to the game lore. The result will be largely the same in both cases: the fan blades start rotating menacingly, the olfactorily-positive substance is rushing towards them, approaching the first cosmic velocity.

    22 Δεκέμβριος 2022
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    Well, trainer updates seem to come out aggressively, massively today, so this one shall probably follow suit soon enough.

    21 Δεκέμβριος 2022
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    @JamesRack Not necessarily the car despawning issue. He might be trying to work around something else. As far as I understand, vehicles are not the most hard-coded element of the game. I've come around only one noticeable problem with them that is still unsolved: three vehicles - Ruiner 2000, Armored Boxville, Blazer Aqua - despawn after reload.

    Weapons & clothing aren't so easy to bring to SP, to my knowledge.

    20 Δεκέμβριος 2022
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    And yes, no need to get on Sjaak's nerves, folks. It may be no coincidence that it took nearly a week for Blade to update ScriptHook. It's possible that the reason is not their busyness, but Rockstar having coded some parameter harder this time.

    20 Δεκέμβριος 2022
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    One little tip: use trainers for despawning prevention, but save cars via standalone mods like SPG (yes, it's still working after years without update). Much lower chances of losing anything. And have backup copies outside the game folder.

    20 Δεκέμβριος 2022
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    Update to my previous comment: not only works fine with 4.4.5 and a despawning-prevention mod (Simple Trainer etc.), but with those there is also a very easy way to add any car from all the latest DLCs (Los Santos Tuners comprised). All you need to do is to add a line for a specific car to a specific list of this mod, which should look like:

    [name]Car Name[price]XXXXXXX[model]modelname[gxt]modelname[make]manufacturer

    For example, you want to add the BF Weevil a.k.a. VW Beetle. You go to Grand Theft Auto V/Scripts/PremiumDeluxeMotorsport/Vehicles/compact and write the subsequent line:

    [name]BF Weevil[price]652000[model]weevil[gxt]weevil[make]bf

    For example, you want to add the Annis Euros a.k.a. Nissan 350Z. You go to Grand Theft Auto V/Scripts/PremiumDeluxeMotorsport/Vehicles/sport and write the subsequent line:

    [name]Annis Euros[price]1350000[model]euros[gxt]euros[make]annis

    The car's gonna be sold at the dealership next time you visit it even without reloading your savegame and / or mods - you can just Alt+Tab, open the respective list, add the line for the car required and save it.

    2 Δεκέμβριος 2021