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    @jedijosh920 A lot of people have had this problem but I don't think anybody @'d you. The game seems to crash when the player lands after the jump. I noticed it mentions NaturalMotion in the Windows Log. I have your RDD/MP3 Euphoria mod installed too, so maybe it conflicts with that? From the few seconds I got though, seems like an awesome mod!
    (Scripthook)
    [22:11:00] [INFO] Loading assembly 'Shootdodge.dll' ...
    [22:11:00] [DEBUG] Found 2 script(s) in 'Shootdodge.dll'.
    [22:11:00] [DEBUG] Instantiating script 'Shootdodge.Configuration' in script domain 'ScriptDomain_2DEAB22C' ...
    [22:11:00] [DEBUG] Started script 'Shootdodge.Configuration'.
    [22:11:00] [DEBUG] Instantiating script 'Shootdodge.Main' in script domain 'ScriptDomain_2DEAB22C' ...
    [22:11:00] [DEBUG] Started script 'Shootdodge.Main'.

    (Windows Event Logs)
    Faulting application name: GTA5.exe, version: 1.0.1290.1, time stamp: 0x5a278c81
    Faulting module name: KERNELBASE.dll, version: 10.0.14393.1532, time stamp: 0x5965ac8c
    Exception code: 0xe0434352
    Fault offset: 0x0000000000033c58
    Faulting process id: 0x194c
    Faulting application start time: 0x01d3b42f6a68d906
    Faulting application path: C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\GTA5.exe
    Faulting module path: C:\WINDOWS\System32\KERNELBASE.dll
    Report Id: a49e6245-3b90-488a-a313-c4e52b410dc8
    Faulting package full name:
    Faulting package-relative application ID:

    Application: GTA5.exe
    Framework Version: v4.0.30319
    Description: The process was terminated due to an unhandled exception.
    Exception Info: System.AccessViolationException
    at GTA.NaturalMotion.?A0x918702bf.NmApply.Run()
    at GTA.ScriptDomain.DoTick()
    at GTA.ScriptDomain.DoTick()
    at ScriptHookVDotNet.Tick()

    Exception Info: System.Reflection.TargetInvocationException
    at System.RuntimeMethodHandle.InvokeMethod(System.Object, System.Object[], System.Signature, Boolean)
    at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(System.Object, System.Object[], System.Object[])
    at System.Reflection.RuntimeMethodInfo.Invoke(System.Object, System.Reflection.BindingFlags, System.Reflection.Binder, System.Object[], System.Globalization.CultureInfo)
    at <Module>.ManagedTick()

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    5 Μάρτιος 2018