ProcedurallyGeneratedMissions (PGM) 0.1.2
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ProcedurallyGeneratedMissions is a script that generates random missions from a list of maps and objectives!
IT IS CURRENTLY IN DEVELOPMENT, BUGS ARE EXPECTED AND MORE FEATURES & MISSIONS ARE COMING VERY SOON
Press F6 in game to bring up the mission menu.
Current available random jobs:
- Ballas (steal car, steal object, kill person)
- Construction site (steal car, steal object, kill person)
I'm trying to keep a regular update upload rate of an update per week
and, obviously, this week can have multiple updates
Installation:
Simply drop the files in the zip archive to your scripts folder.
Requirements:
- Script Hook V
- Script Hook V Dot Net 3 (latest)
- LemonUI3 (provided in archive)
Changelog:
Version 0.1.2 (01/19/2025)
- Changed MasterPos detection float (250f > 550f)
- The car is now randomized at spawn from a list
- Fixed a bug where the script would crash during a Ballas mission
- Ingame editor in the works / create your own scenarios (currently still in development, coming to future updates)
- New random algorithm (prevent same objective, same mission...)
- Fixed a bug where bots would shoot themselves (they're dumb)
- New mission contents (below)
> The Ballas Job:
--> Added 6 enemies possible spawns
--> Added 3 possible car spawns
--> Added 4 possible car deliver point
--> Added 7 possible target spawn point
--> Added 7 possible player spawn point
--> Lowered max reward (50 000 > 35 000)
> Construction Site 1 Job:
--> Lowered max reward (50 000 > 35 000)
> NEW: La Puerta Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 5 possible target spawn added
--> 6 possible vehicle drop points added
--> 5 possible vehicles
--> 6 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: The Movie Studio Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 7 possible target spawn added
--> 5 possible vehicle drop points added
--> 3 possible vehicles
--> 7 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: Construction Site 2 Job
--> Possible objectives: Steal car & Kill target
--> 4 possible spawn points added
--> 7 possible target spawn added
--> 6 possible vehicle drop points added
--> 4 possible vehicles
--> 7 possible vehicle spawn
--> 8 possible enemy spawn points
Current version : 0.1.2
IT IS CURRENTLY IN DEVELOPMENT, BUGS ARE EXPECTED AND MORE FEATURES & MISSIONS ARE COMING VERY SOON
Press F6 in game to bring up the mission menu.
Current available random jobs:
- Ballas (steal car, steal object, kill person)
- Construction site (steal car, steal object, kill person)
I'm trying to keep a regular update upload rate of an update per week
and, obviously, this week can have multiple updates
Installation:
Simply drop the files in the zip archive to your scripts folder.
Requirements:
- Script Hook V
- Script Hook V Dot Net 3 (latest)
- LemonUI3 (provided in archive)
Changelog:
Version 0.1.2 (01/19/2025)
- Changed MasterPos detection float (250f > 550f)
- The car is now randomized at spawn from a list
- Fixed a bug where the script would crash during a Ballas mission
- Ingame editor in the works / create your own scenarios (currently still in development, coming to future updates)
- New random algorithm (prevent same objective, same mission...)
- Fixed a bug where bots would shoot themselves (they're dumb)
- New mission contents (below)
> The Ballas Job:
--> Added 6 enemies possible spawns
--> Added 3 possible car spawns
--> Added 4 possible car deliver point
--> Added 7 possible target spawn point
--> Added 7 possible player spawn point
--> Lowered max reward (50 000 > 35 000)
> Construction Site 1 Job:
--> Lowered max reward (50 000 > 35 000)
> NEW: La Puerta Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 5 possible target spawn added
--> 6 possible vehicle drop points added
--> 5 possible vehicles
--> 6 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: The Movie Studio Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 7 possible target spawn added
--> 5 possible vehicle drop points added
--> 3 possible vehicles
--> 7 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: Construction Site 2 Job
--> Possible objectives: Steal car & Kill target
--> 4 possible spawn points added
--> 7 possible target spawn added
--> 6 possible vehicle drop points added
--> 4 possible vehicles
--> 7 possible vehicle spawn
--> 8 possible enemy spawn points
Current version : 0.1.2
Πρωτοανέβηκε: πριν 9 μέρες
Πιο πρόσφατη ενημέρωση: πριν 5 μέρες
Last Downloaded: 1 hour ago
25 σχόλια
More mods by F4r9:
ProcedurallyGeneratedMissions is a script that generates random missions from a list of maps and objectives!
IT IS CURRENTLY IN DEVELOPMENT, BUGS ARE EXPECTED AND MORE FEATURES & MISSIONS ARE COMING VERY SOON
Press F6 in game to bring up the mission menu.
Current available random jobs:
- Ballas (steal car, steal object, kill person)
- Construction site (steal car, steal object, kill person)
I'm trying to keep a regular update upload rate of an update per week
and, obviously, this week can have multiple updates
Installation:
Simply drop the files in the zip archive to your scripts folder.
Requirements:
- Script Hook V
- Script Hook V Dot Net 3 (latest)
- LemonUI3 (provided in archive)
Changelog:
Version 0.1.2 (01/19/2025)
- Changed MasterPos detection float (250f > 550f)
- The car is now randomized at spawn from a list
- Fixed a bug where the script would crash during a Ballas mission
- Ingame editor in the works / create your own scenarios (currently still in development, coming to future updates)
- New random algorithm (prevent same objective, same mission...)
- Fixed a bug where bots would shoot themselves (they're dumb)
- New mission contents (below)
> The Ballas Job:
--> Added 6 enemies possible spawns
--> Added 3 possible car spawns
--> Added 4 possible car deliver point
--> Added 7 possible target spawn point
--> Added 7 possible player spawn point
--> Lowered max reward (50 000 > 35 000)
> Construction Site 1 Job:
--> Lowered max reward (50 000 > 35 000)
> NEW: La Puerta Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 5 possible target spawn added
--> 6 possible vehicle drop points added
--> 5 possible vehicles
--> 6 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: The Movie Studio Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 7 possible target spawn added
--> 5 possible vehicle drop points added
--> 3 possible vehicles
--> 7 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: Construction Site 2 Job
--> Possible objectives: Steal car & Kill target
--> 4 possible spawn points added
--> 7 possible target spawn added
--> 6 possible vehicle drop points added
--> 4 possible vehicles
--> 7 possible vehicle spawn
--> 8 possible enemy spawn points
Current version : 0.1.2
IT IS CURRENTLY IN DEVELOPMENT, BUGS ARE EXPECTED AND MORE FEATURES & MISSIONS ARE COMING VERY SOON
Press F6 in game to bring up the mission menu.
Current available random jobs:
- Ballas (steal car, steal object, kill person)
- Construction site (steal car, steal object, kill person)
I'm trying to keep a regular update upload rate of an update per week
and, obviously, this week can have multiple updates
Installation:
Simply drop the files in the zip archive to your scripts folder.
Requirements:
- Script Hook V
- Script Hook V Dot Net 3 (latest)
- LemonUI3 (provided in archive)
Changelog:
Version 0.1.2 (01/19/2025)
- Changed MasterPos detection float (250f > 550f)
- The car is now randomized at spawn from a list
- Fixed a bug where the script would crash during a Ballas mission
- Ingame editor in the works / create your own scenarios (currently still in development, coming to future updates)
- New random algorithm (prevent same objective, same mission...)
- Fixed a bug where bots would shoot themselves (they're dumb)
- New mission contents (below)
> The Ballas Job:
--> Added 6 enemies possible spawns
--> Added 3 possible car spawns
--> Added 4 possible car deliver point
--> Added 7 possible target spawn point
--> Added 7 possible player spawn point
--> Lowered max reward (50 000 > 35 000)
> Construction Site 1 Job:
--> Lowered max reward (50 000 > 35 000)
> NEW: La Puerta Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 5 possible target spawn added
--> 6 possible vehicle drop points added
--> 5 possible vehicles
--> 6 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: The Movie Studio Job
--> Possible objectives: Steal car & Kill target
--> 5 possible spawn points added
--> 7 possible target spawn added
--> 5 possible vehicle drop points added
--> 3 possible vehicles
--> 7 possible vehicle spawn
--> 6 possible enemy spawn points
> NEW: Construction Site 2 Job
--> Possible objectives: Steal car & Kill target
--> 4 possible spawn points added
--> 7 possible target spawn added
--> 6 possible vehicle drop points added
--> 4 possible vehicles
--> 7 possible vehicle spawn
--> 8 possible enemy spawn points
Current version : 0.1.2
Πρωτοανέβηκε: πριν 9 μέρες
Πιο πρόσφατη ενημέρωση: πριν 5 μέρες
Last Downloaded: 1 hour ago
Hey everyone ! I made a discord server to discuss about the mod: https://discord.gg/V3CEZX6vnU
@Reaver14 Hey! Thanks for the feedback !
I'm planning to add the option to change the keybind using a INI file. The "scenario" for the ped is already a thing i'm working on alongside with more options :)
@Hazekware Thanks for the feedback! That's also a question i've been wondering about. I'll look forward to that and for the LCPP map compatibility, it's technically already possible, but there's no scenarios made for it. I'm looking forward to that too !
@F4r9 That would be awesome! You can also allow us to create our own missions with customizable XML files. This might inspire people to create there own missions and share them on the platform for others to use!
@Hazekware It's actually, already possible! The difference is that it's using JSON format instead of XML. I'm creating docs to help people make it, .PGMPACK are just JSON files.
Witness the birth of the Epic Mod!
this is a really cool idea. what if you did one for the LCPP
If you could make it simple to create missions, like only needing to provide the objective text and vehicle/ped/object coords I would make a fuck ton of missions, maybe even a whole storyline and share it. Please make it so you can start a mission from a phone contact or npc on the map (or maybe multiple for different kinds of missions? families contact/npc for ballas hits etc). You're sitting on gold here bro please great work
@bollocksfortnite Hey! As i'm speaking, I'm working on an ingame editor that allows you to create scenarios from where the game will generate (or you can manually select one) a mission. I can't say when it will be publicly available, but it's not yet ready. And thanks for the feedback :)
@F4r9 awesome bro keep it up, as long as everything is as customizable as possible (unlike other mission mods) this could be a masterpiece
@bollocksfortnite I'm trying to make a complete framework, this take time though, i don't know if the editor will be available next update (mostly bugfixes and content addition)
@F4r9 even if i just had to use a text file thats fine, it seems thats already possible but quite confusing (maybe better if the text file sorted each mission it its own section). Being able to customize how the mission is activated like through one or multiple phone contacts or even npcs in the world would really take it to another level. Even if you just made the frameworks so its easier, the vision of being able to call a families contact and get a random low level mission that if completed gives you rep with that contact so next time you get a slightly higher level mission, shit could change the whole game bro. I would do all the contacts, missions, and rep levels on my own in a text file bro Ive been dying for some shit like this lmao
@bollocksfortnite Haha I see what your idea is, it could be interesting to do that! Currently yes, technically you can do your own scenarios even if they're not advanced much, but a documentation on that is coming soon.
@F4r9 Great man keep it up, maybe keep my idea in mind or don't its all good either way
Will you add iFruit compatibility?
@jazzysoggy12 That is planned
@azzman_01 I don’t think has anything to do with LCPP lol
@Razor jaw86 never said it did....and doesn't matter now anyways cuz its dead
@azzman_01 Mods can't be "dead" as long as they work and are in a decent condition like this one is. People are still seeding it through torrents and you can download the torrent file from their own website through the archived page, so you don't have to worry about malware.
So yes, we need missions for this map.
@Kennyl4d3 oh excellent then!