9.400
164
9.400
164
Ok guys, after mpstunt update everybody started building cool tracks... But none of them in a realistic way. The LSIR concept is just that. The most realistic racetrack I could imagine, with terrain, pit lane and boxes, as well as a few benches for spectators.
THE ISLAND IS BUILT SOUTH WEST OF THE LSIA, go there with some teleport or noclip mod. Actually, menyoo does it for you when you load the map.
NECESSARY MODS FOR THIS MOD TO WORK
Map Builder
Menyoo
STRONGLY RECCOMENDED FOR THIS MOD ARE:
My other racing mods
Pegassi Reaper Corsa
OMG Racing Benefactor Feltzer
Annis Motorsport Livery for Mandem Widebody RH8
Vapid FMJ Avant Garde Prototype
Pegassi Tempesta Competizione
Cunning stunts real hoardings (billboards) if you are a perfectionist
The map made by MMH for street races, it's hella fun:
Working Los Santos Raceway
INSTALLATION
Choose your favourite release and put it on
Grand Theft Auto V\menyooStuff\Spooner
Once in game, open
Menyoo>Spooner>Manage saved files>"LS International Raceway Rx".
It may require multiple loadings to spawn every prop of the database.
VEHICLES, PICKED FROM THIS SITE, ARE NOT INCLUDED.
You don't mind if I won't quote every author of the racecars, would you?
ANY SUGGESTIONS to improve the realism of the track are welcome, just make sure to tag me @Zio Ark to notify me in the comments.
KNOWN BUGS
-The track glows on its own.
If you have ENB simply
EDIT THE
AmbientUpIntensityDusk,
AmbientUpIntensityNight,
AmbientDownIntensityDusk,
AmbientDownIntensityNight
SETTINGS AND PUT THEM TO 0.
-The map is WAY, TOO, HEAVY.
It's not a bug, it's just the amount of props used. Just think of the grass that covers the track. It's a lot of grass, right? The game has to load it besides the standard game map, so just make sure to have a decent PC.
-The map uses MENYOO SPOONER, and not the MAP EDITOR.
Will I port it one day? No. It's just useless work, as I think the Spooner surpasses the Map Editor in everything, except maybe for peds animation.
CHANGELOG
1.3.1
-INCREASED BOX NUMBERS: Boxes are now 13(instead of the old 8 ones) and each one can host two cars, just like a real racetrack. Boxes furniture have been removed in order to ease the map size, but there's still one fully detailed for you to use.
-EASED MAP SIZE: Hugely reduced the amount of props in the map. Still need to load it twice though.
-REMOVED TRACK LAMPPOSTS, STANDS AND INVASIVE TYREWALLS: Removed some props in order to make the track even more realistic.
1.3.6
-ELONGED TRACK:Before, the track was beatable in less than 50 secs. Now the track takes 1 minute to be beaten, making it more than a go kart track. The elongation has not been completed yet, i'm planning to make it even longer.
-RAISED MAP HEIGHT:Now it's possible to play with rain without being awashed by the ocean waves.
-UPDATED STRAIGHTS AND STRAIGHT STANDS:The start line has been improved, offering now two different start lines. Team stands on the start line have been updated to host every racing team.
-IMPROVED OFFICIALS PARKING: Now ambulances, tow trucks and the pace car have their own personal parking lot.
1.5
-COMPLETED TRACK ELONGATION:The track now needs more than one minute to be beated.
-UPDATED BOXES:12 new dual-space boxes have been built.
1.7.2
-OPTIMIZED TRACK FOR STREET RACES SCRIPT: MMH's map for Street Races now works better than ever with the new update
-IMPROVED BOXES, ONCE AGAIN: Boxes are now 16, one fully detailed, 12 of them filled with one racecar, but they are likely to host teams of two cars.
-IMPROVED TRACK ILLUMINATION: Just little adjustments
-ADDED IVPACK SENTINEL AND PEGASSI REAPER CORSA: If you wanna try them out, here are the links:
Pegassi Reaper Corsa
IVPack
1.7.2 FIX
-FIXED DOWNLOAD
-ADDED BENEFACTOR FELTZER:
1.7.3.1
-UPDATED MAP TO MAPBUILDER 3 PROPS: Just converted some names in order to be compatible to the latest version of Map Builder
-MINOR UPDATES, so little that I can't even remember.
1.7.4.2
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes. Now it works flawlessly.
-MINOR UPDATES, again
1.7.4.3
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes, once again. Now it seriously works flawlessly.
1.7.5
-MINOR CHANGES Started working on the zone behind the boxes, added new import/export race vehicles and replaced the Reaper with the Pegassi Tempesta Competizione
THE ISLAND IS BUILT SOUTH WEST OF THE LSIA, go there with some teleport or noclip mod. Actually, menyoo does it for you when you load the map.
NECESSARY MODS FOR THIS MOD TO WORK
Map Builder
Menyoo
STRONGLY RECCOMENDED FOR THIS MOD ARE:
My other racing mods
Pegassi Reaper Corsa
OMG Racing Benefactor Feltzer
Annis Motorsport Livery for Mandem Widebody RH8
Vapid FMJ Avant Garde Prototype
Pegassi Tempesta Competizione
Cunning stunts real hoardings (billboards) if you are a perfectionist
The map made by MMH for street races, it's hella fun:
Working Los Santos Raceway
INSTALLATION
Choose your favourite release and put it on
Grand Theft Auto V\menyooStuff\Spooner
Once in game, open
Menyoo>Spooner>Manage saved files>"LS International Raceway Rx".
It may require multiple loadings to spawn every prop of the database.
VEHICLES, PICKED FROM THIS SITE, ARE NOT INCLUDED.
You don't mind if I won't quote every author of the racecars, would you?
ANY SUGGESTIONS to improve the realism of the track are welcome, just make sure to tag me @Zio Ark to notify me in the comments.
KNOWN BUGS
-The track glows on its own.
If you have ENB simply
EDIT THE
AmbientUpIntensityDusk,
AmbientUpIntensityNight,
AmbientDownIntensityDusk,
AmbientDownIntensityNight
SETTINGS AND PUT THEM TO 0.
-The map is WAY, TOO, HEAVY.
It's not a bug, it's just the amount of props used. Just think of the grass that covers the track. It's a lot of grass, right? The game has to load it besides the standard game map, so just make sure to have a decent PC.
-The map uses MENYOO SPOONER, and not the MAP EDITOR.
Will I port it one day? No. It's just useless work, as I think the Spooner surpasses the Map Editor in everything, except maybe for peds animation.
CHANGELOG
1.3.1
-INCREASED BOX NUMBERS: Boxes are now 13(instead of the old 8 ones) and each one can host two cars, just like a real racetrack. Boxes furniture have been removed in order to ease the map size, but there's still one fully detailed for you to use.
-EASED MAP SIZE: Hugely reduced the amount of props in the map. Still need to load it twice though.
-REMOVED TRACK LAMPPOSTS, STANDS AND INVASIVE TYREWALLS: Removed some props in order to make the track even more realistic.
1.3.6
-ELONGED TRACK:Before, the track was beatable in less than 50 secs. Now the track takes 1 minute to be beaten, making it more than a go kart track. The elongation has not been completed yet, i'm planning to make it even longer.
-RAISED MAP HEIGHT:Now it's possible to play with rain without being awashed by the ocean waves.
-UPDATED STRAIGHTS AND STRAIGHT STANDS:The start line has been improved, offering now two different start lines. Team stands on the start line have been updated to host every racing team.
-IMPROVED OFFICIALS PARKING: Now ambulances, tow trucks and the pace car have their own personal parking lot.
1.5
-COMPLETED TRACK ELONGATION:The track now needs more than one minute to be beated.
-UPDATED BOXES:12 new dual-space boxes have been built.
1.7.2
-OPTIMIZED TRACK FOR STREET RACES SCRIPT: MMH's map for Street Races now works better than ever with the new update
-IMPROVED BOXES, ONCE AGAIN: Boxes are now 16, one fully detailed, 12 of them filled with one racecar, but they are likely to host teams of two cars.
-IMPROVED TRACK ILLUMINATION: Just little adjustments
-ADDED IVPACK SENTINEL AND PEGASSI REAPER CORSA: If you wanna try them out, here are the links:
Pegassi Reaper Corsa
IVPack
1.7.2 FIX
-FIXED DOWNLOAD
-ADDED BENEFACTOR FELTZER:
1.7.3.1
-UPDATED MAP TO MAPBUILDER 3 PROPS: Just converted some names in order to be compatible to the latest version of Map Builder
-MINOR UPDATES, so little that I can't even remember.
1.7.4.2
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes. Now it works flawlessly.
-MINOR UPDATES, again
1.7.4.3
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes, once again. Now it seriously works flawlessly.
1.7.5
-MINOR CHANGES Started working on the zone behind the boxes, added new import/export race vehicles and replaced the Reaper with the Pegassi Tempesta Competizione
Πρωτοανέβηκε: 27 Αύγουστος 2016
Πιο πρόσφατη ενημέρωση: 11 Μάρτιος 2017
Last Downloaded: 3 hours ago
123 σχόλια
More mods by Zio Ark:
Ok guys, after mpstunt update everybody started building cool tracks... But none of them in a realistic way. The LSIR concept is just that. The most realistic racetrack I could imagine, with terrain, pit lane and boxes, as well as a few benches for spectators.
THE ISLAND IS BUILT SOUTH WEST OF THE LSIA, go there with some teleport or noclip mod. Actually, menyoo does it for you when you load the map.
NECESSARY MODS FOR THIS MOD TO WORK
Map Builder
Menyoo
STRONGLY RECCOMENDED FOR THIS MOD ARE:
My other racing mods
Pegassi Reaper Corsa
OMG Racing Benefactor Feltzer
Annis Motorsport Livery for Mandem Widebody RH8
Vapid FMJ Avant Garde Prototype
Pegassi Tempesta Competizione
Cunning stunts real hoardings (billboards) if you are a perfectionist
The map made by MMH for street races, it's hella fun:
Working Los Santos Raceway
INSTALLATION
Choose your favourite release and put it on
Grand Theft Auto V\menyooStuff\Spooner
Once in game, open
Menyoo>Spooner>Manage saved files>"LS International Raceway Rx".
It may require multiple loadings to spawn every prop of the database.
VEHICLES, PICKED FROM THIS SITE, ARE NOT INCLUDED.
You don't mind if I won't quote every author of the racecars, would you?
ANY SUGGESTIONS to improve the realism of the track are welcome, just make sure to tag me @Zio Ark to notify me in the comments.
KNOWN BUGS
-The track glows on its own.
If you have ENB simply
EDIT THE
AmbientUpIntensityDusk,
AmbientUpIntensityNight,
AmbientDownIntensityDusk,
AmbientDownIntensityNight
SETTINGS AND PUT THEM TO 0.
-The map is WAY, TOO, HEAVY.
It's not a bug, it's just the amount of props used. Just think of the grass that covers the track. It's a lot of grass, right? The game has to load it besides the standard game map, so just make sure to have a decent PC.
-The map uses MENYOO SPOONER, and not the MAP EDITOR.
Will I port it one day? No. It's just useless work, as I think the Spooner surpasses the Map Editor in everything, except maybe for peds animation.
CHANGELOG
1.3.1
-INCREASED BOX NUMBERS: Boxes are now 13(instead of the old 8 ones) and each one can host two cars, just like a real racetrack. Boxes furniture have been removed in order to ease the map size, but there's still one fully detailed for you to use.
-EASED MAP SIZE: Hugely reduced the amount of props in the map. Still need to load it twice though.
-REMOVED TRACK LAMPPOSTS, STANDS AND INVASIVE TYREWALLS: Removed some props in order to make the track even more realistic.
1.3.6
-ELONGED TRACK:Before, the track was beatable in less than 50 secs. Now the track takes 1 minute to be beaten, making it more than a go kart track. The elongation has not been completed yet, i'm planning to make it even longer.
-RAISED MAP HEIGHT:Now it's possible to play with rain without being awashed by the ocean waves.
-UPDATED STRAIGHTS AND STRAIGHT STANDS:The start line has been improved, offering now two different start lines. Team stands on the start line have been updated to host every racing team.
-IMPROVED OFFICIALS PARKING: Now ambulances, tow trucks and the pace car have their own personal parking lot.
1.5
-COMPLETED TRACK ELONGATION:The track now needs more than one minute to be beated.
-UPDATED BOXES:12 new dual-space boxes have been built.
1.7.2
-OPTIMIZED TRACK FOR STREET RACES SCRIPT: MMH's map for Street Races now works better than ever with the new update
-IMPROVED BOXES, ONCE AGAIN: Boxes are now 16, one fully detailed, 12 of them filled with one racecar, but they are likely to host teams of two cars.
-IMPROVED TRACK ILLUMINATION: Just little adjustments
-ADDED IVPACK SENTINEL AND PEGASSI REAPER CORSA: If you wanna try them out, here are the links:
Pegassi Reaper Corsa
IVPack
1.7.2 FIX
-FIXED DOWNLOAD
-ADDED BENEFACTOR FELTZER:
1.7.3.1
-UPDATED MAP TO MAPBUILDER 3 PROPS: Just converted some names in order to be compatible to the latest version of Map Builder
-MINOR UPDATES, so little that I can't even remember.
1.7.4.2
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes. Now it works flawlessly.
-MINOR UPDATES, again
1.7.4.3
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes, once again. Now it seriously works flawlessly.
1.7.5
-MINOR CHANGES Started working on the zone behind the boxes, added new import/export race vehicles and replaced the Reaper with the Pegassi Tempesta Competizione
THE ISLAND IS BUILT SOUTH WEST OF THE LSIA, go there with some teleport or noclip mod. Actually, menyoo does it for you when you load the map.
NECESSARY MODS FOR THIS MOD TO WORK
Map Builder
Menyoo
STRONGLY RECCOMENDED FOR THIS MOD ARE:
My other racing mods
Pegassi Reaper Corsa
OMG Racing Benefactor Feltzer
Annis Motorsport Livery for Mandem Widebody RH8
Vapid FMJ Avant Garde Prototype
Pegassi Tempesta Competizione
Cunning stunts real hoardings (billboards) if you are a perfectionist
The map made by MMH for street races, it's hella fun:
Working Los Santos Raceway
INSTALLATION
Choose your favourite release and put it on
Grand Theft Auto V\menyooStuff\Spooner
Once in game, open
Menyoo>Spooner>Manage saved files>"LS International Raceway Rx".
It may require multiple loadings to spawn every prop of the database.
VEHICLES, PICKED FROM THIS SITE, ARE NOT INCLUDED.
You don't mind if I won't quote every author of the racecars, would you?
ANY SUGGESTIONS to improve the realism of the track are welcome, just make sure to tag me @Zio Ark to notify me in the comments.
KNOWN BUGS
-The track glows on its own.
If you have ENB simply
EDIT THE
AmbientUpIntensityDusk,
AmbientUpIntensityNight,
AmbientDownIntensityDusk,
AmbientDownIntensityNight
SETTINGS AND PUT THEM TO 0.
-The map is WAY, TOO, HEAVY.
It's not a bug, it's just the amount of props used. Just think of the grass that covers the track. It's a lot of grass, right? The game has to load it besides the standard game map, so just make sure to have a decent PC.
-The map uses MENYOO SPOONER, and not the MAP EDITOR.
Will I port it one day? No. It's just useless work, as I think the Spooner surpasses the Map Editor in everything, except maybe for peds animation.
CHANGELOG
1.3.1
-INCREASED BOX NUMBERS: Boxes are now 13(instead of the old 8 ones) and each one can host two cars, just like a real racetrack. Boxes furniture have been removed in order to ease the map size, but there's still one fully detailed for you to use.
-EASED MAP SIZE: Hugely reduced the amount of props in the map. Still need to load it twice though.
-REMOVED TRACK LAMPPOSTS, STANDS AND INVASIVE TYREWALLS: Removed some props in order to make the track even more realistic.
1.3.6
-ELONGED TRACK:Before, the track was beatable in less than 50 secs. Now the track takes 1 minute to be beaten, making it more than a go kart track. The elongation has not been completed yet, i'm planning to make it even longer.
-RAISED MAP HEIGHT:Now it's possible to play with rain without being awashed by the ocean waves.
-UPDATED STRAIGHTS AND STRAIGHT STANDS:The start line has been improved, offering now two different start lines. Team stands on the start line have been updated to host every racing team.
-IMPROVED OFFICIALS PARKING: Now ambulances, tow trucks and the pace car have their own personal parking lot.
1.5
-COMPLETED TRACK ELONGATION:The track now needs more than one minute to be beated.
-UPDATED BOXES:12 new dual-space boxes have been built.
1.7.2
-OPTIMIZED TRACK FOR STREET RACES SCRIPT: MMH's map for Street Races now works better than ever with the new update
-IMPROVED BOXES, ONCE AGAIN: Boxes are now 16, one fully detailed, 12 of them filled with one racecar, but they are likely to host teams of two cars.
-IMPROVED TRACK ILLUMINATION: Just little adjustments
-ADDED IVPACK SENTINEL AND PEGASSI REAPER CORSA: If you wanna try them out, here are the links:
Pegassi Reaper Corsa
IVPack
1.7.2 FIX
-FIXED DOWNLOAD
-ADDED BENEFACTOR FELTZER:
1.7.3.1
-UPDATED MAP TO MAPBUILDER 3 PROPS: Just converted some names in order to be compatible to the latest version of Map Builder
-MINOR UPDATES, so little that I can't even remember.
1.7.4.2
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes. Now it works flawlessly.
-MINOR UPDATES, again
1.7.4.3
-FIXED MAP TO MAPBUILDER 3 CONVERSION: Fixed MapBuilder3 models hashes, once again. Now it seriously works flawlessly.
1.7.5
-MINOR CHANGES Started working on the zone behind the boxes, added new import/export race vehicles and replaced the Reaper with the Pegassi Tempesta Competizione
Πρωτοανέβηκε: 27 Αύγουστος 2016
Πιο πρόσφατη ενημέρωση: 11 Μάρτιος 2017
Last Downloaded: 3 hours ago
@Shadabs92 oh yup. I forgot to write that the map needs to be loaded two times. Just load it, remove alla entities in database then load it again. It works for me...
Heres how it spawns for me using latest menyoo and spooner of course : https://prnt.sc/grlbx0
@TheSkyProd Map builder
Figured that out thought I went back to say it. Thanks anyway sir! Having a lot of fun on the track https://imgur.com/a/njCC2
@TheSkyProd :)
Is there a way to use it WITHOUT Menyoo? i can't install menyoo because my game is outdated.
@TypicalDash I'll work on a YMAP in the future maybe
@Zio Ark
Registered on here just to comment on this map... Easily THE best track on this site. Thank you for going realistic instead of insane and off the wall like many of the tracks are for GTA5. I would give you a 5 star rating but sadly cannot use the track until you make that ymap version as I would love to use it for FiveM. Once you pop that little thing out, I will love you in a VERY creepy way and will likely start stalking you. Just a forewarning.
Anywho, if you can/if you have time, would love to request that ymap version to be out sooner rather than later. Thank you for your hard work and attention to detail! Based on what I saw, the only thing I would suggest is some sort of helipad or very small runway/port to realistically get people to and from the island. Dunno how to make it look right but.. That would be the only thing I would think its missing (and maybe a concessions area for fans?) anywho.
Thank you again!
@jsnbrown1989 Thanks for the feedback! <3
I'd love to make it YMAP, I'll do it as soon as I get my shit together. Regarding adding more stuff... it became a little bit hard since I reached the maximum prop limit
@Zio Ark Ah! That would make it hard! No worries then.. Definitely not needed at all. :) I'll be watching for that ymap version. Thank you for being awesome.
Gotchu on patreon btw, keep up the hard work! Tried to do some map editing myself and I know how tedious it can be to make it look right. Again.. Thank you.
@jsnbrown1989 <3
where is the exact location because I converted this into a ymap
Please make a YMAP version of this. I try to convert it but the land are missing, only the props shown
@greggo30 @pixzelbeast converting it to YMAP causes LOD problems
I am using menyoo and very little of the props are spawning in. After I've done the first load of the map menyoo doesn't open anymore. Please help.
hello, was dreaming to find eventually a good F1 circuit, and via menyoo got infinite load... what circuit is the good one in your folder? 1 or 2? thanks!
Very cool map with big corners and dangerous safe-> fall to sea corners, unfortunately rockstar editor doesn't wanna work so I can only record the gameplay, nice track though
Could i please get the location of the track?
it doesnt anchor
someone made a ARS for this?