Monopoly Money 1.0
747
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747
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I saw this bandwagon rolling by and it looked like there was plenty of room for me on it.
Installation instructions and some nukular launch codes are included in the readme.
Installation instructions and some nukular launch codes are included in the readme.
Πρωτοανέβηκε: 11 Ιανουάριος 2017
Πιο πρόσφατη ενημέρωση: 11 Ιανουάριος 2017
Last Downloaded: πριν 6 μέρες
69 σχόλια
I saw this bandwagon rolling by and it looked like there was plenty of room for me on it.
Installation instructions and some nukular launch codes are included in the readme.
Installation instructions and some nukular launch codes are included in the readme.
Πρωτοανέβηκε: 11 Ιανουάριος 2017
Πιο πρόσφατη ενημέρωση: 11 Ιανουάριος 2017
Last Downloaded: πριν 6 μέρες
ayy lmao
@420x420 I can see the compensator and it is way larger but after loading it, it freezes and says "cant open file for read"
@Impactjunky you're importing just the .obj right?
Also it might be crashing if you're trying to import the ydr and obj at the same time so if thats what your doing just import 1 at a tme
@420x420 Yeah I'm importing just the obj, it seems like the program freezes every time I load an object from p3dm
@420x420 Its not specifically items from p3dm, seems to be random after trying to load more objects.
@Impactjunky
I'm not going toi post the link here but search this up
zmodeler 3.1.1 crack dr.7far
click the second link which says blah blah dr.7far zmodeler 3.1.1 (5 results)
Now you'll see 5 versions of cracked zmod
Click the 3.1.1 version that is exactly 11.00 MB
Now once you clikc thagt you'll be brought to the dl page which has a torrent magnet it is a little red ball next to the word download
Click it and the torrent will pop up in utorrent then download it
it's only like 11 mb so it wont take long at all then extract the contents of that to where ever and see if that works and doesn't have probles with obj
You extracted the zmod folder from that archive right? you weren't running it from the archive???? that might be causing the crashes if that's what you were doinh but if not download that ^^^ and see if it works
@420x420 Thanks man but the download gets to 4.39 and stops, wont go any further. Ive re tried a couple times
@Impactjunky Weird maybe just keep looking around but the one i first sent over dropcanvas should be working its the one i use
@420x420 I've been using 3.1.2 with no freezing for the last couple hours. I think I have the comp attached properly, I know you mentioned this earlier but how do I export something? So far I've made an invisible gun and a gun that crashes OpenIV XD
@Impactjunky weird for me 3.1.2 wouldn't let me rescale and detach stuff and wehat not it was just buggy for me but iif its working for you then thats good man but you need to apply shaders to your gun if it is obj it'll be default material go into the left view window then hold down the left MB and drag the box over the model and only your model not gta 5s gun and then open the material editor and you'll see a list of al lthis shit to the right now look for scene selection and under that should be default material now drag the shader that went to gta 5s gun onto the default material that is under scene selection now that shader will belong to your model
Now you'll see shaders in the list expand it and expand bvump now drag bump+diff+spec onto the shader you assigned to your model then click under the where it says bump diff spec once you dragged in onto your material and it should hav e a bunch of words like cutout_detail and what not but replace al lthat with normal_spec and then double click said shader material that you asigned and you'll see this big list now just read through it and youll see that there is a diffuse a bump and a spec catagory where you can add said textures the diffuse is the base texture the bump map is well the bump map ajnd the spec map is the reflective map
Now you n eed to click the model's namer in the list on the bottom right and make sure it is the model for your gun not gtA5'S and have L0 slelected then click on convert to compound now your model will be converted to L0 so it will load in gta 5 uh hope this jumble of words help but a lot of this stuff can be learned from searching it up on google or on the zmod forums lol
@420x420 Thanks dude, I'm gonna take another crack at this stuff.
@420x420 You have to edit the weaponanimations.meta file for the revolver to fire faster. If you need more help with it let me know.
@420x420 You also have to edit the timebetweenshots and the timebetweenshotswhenshouldfireiscached values to match with the animation changes or the timing will be messed up with the gun.
@Rippler @Impactjunky Impacts the one doing the meta not me but thanks for the feedback man!
@420x420 Oh alright I got ya but yeah either way to @Impactjunky just ask me whatever about the meta files and I should be able to help.
@Rippler Thanks man, I'll test some values and get back to you if I have troubles.
@420x420 http://imgur.com/a/05CID
Thanks for making this possible dude, of course I would have to ask Jridah's permission too but would you mind if I uploaded this with your badass checkered grip texture?
@Impactjunky Fucking hell yeah dude that looks sick af use whatever you want of my textures man
@420x420 Awesome, and thanks again man, I really appreciate all the help.
@Impactjunky No problem once so ever man
Why haven't I found this mod earlier. This is simply amazing work! I love the idea and it made me laugh :D