GTA IV Euphoria Physics Recreation Mod V2.0.6 (FULL VERSION)
44.923
237
44.923
237
This mod recreates GTA IV's iconic euphoria physics that we all know and love! This means not only all behaviors, but physics itself. Fly multiple meters away off your bike, no air & gravity restriction when ragdolling in upwards direction and so on. What more can I say, if you remember GTA IV's physics, you will most certainly love this mod cuz this is the most accurately recreated mod you'll see/have ever tried on this website. No stiff bodies, no boring bailout ragdolls and so on. Say no to GTA 5's downgraded euphoria and download this mod instead! Everything you love from GTA IV in terms of euphoria is fully recreated! Thank you for downloading :)
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Πρωτοανέβηκε: 17 Αύγουστος 2019
Πιο πρόσφατη ενημέρωση: 7 Απρίλιος 2023
Last Downloaded: πριν 16 λεπτά
All Versions
588 σχόλια
This mod recreates GTA IV's iconic euphoria physics that we all know and love! This means not only all behaviors, but physics itself. Fly multiple meters away off your bike, no air & gravity restriction when ragdolling in upwards direction and so on. What more can I say, if you remember GTA IV's physics, you will most certainly love this mod cuz this is the most accurately recreated mod you'll see/have ever tried on this website. No stiff bodies, no boring bailout ragdolls and so on. Say no to GTA 5's downgraded euphoria and download this mod instead! Everything you love from GTA IV in terms of euphoria is fully recreated! Thank you for downloading :)
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Note to the below recommendation for everyone: If you chose Immersive Combat, then install that mod and the heavy rifle.oiv before you install the Various Weapon Reactions (Immersive Combat).oiv. If you chose to kept Vanilla, then you can just install the Various Weapon Reactions (Vanilla).oiv package.
RECOMMENDED (pick or keep one):
Vanilla Weapon Damage (GTA 4 style)
OR
Immersive Combat Mod (for intense action) which is downloadable here: https://www.gta5-mods.com/weapons/immersive-combat-artupaky01
Mod Features:
-GTA IV Gravity (Zolika Trainer not needed anymore)
- GTA IV Falling Reactions
- Fully recreated GTA IV Rolling reactions
- GTA IV Gunshot Reactions
-Weapons have their own unique reactions. All weapon sets are included (eg. Snipers, SMG's, Pistols, Shotguns, Assault Rifles). Each have their own set behaviours and different values so that there is no repetitivity when going on a rampage
- GTA IV Headshots
- GTA IV Burning
- Fluid Explosion reactions
- Improved explosion ragdoll radius
- GTA IV vehicle bailout reactions
- 2 Different shot reaction death options you can choose from
And much more that gives you the most advanced euphoria ragdoll overhaul mod to date (and dramatic as well)!
A message to people that are super interested in looking into the hard work i've put (and maybe using it as a base file to get the same effects but have reactions to your own taste):
Please note that if you want to modify my file or use any of my assets/use my base file for your mod as a beginner, then please ask for my permission first! Also, if you want to upload a mod that has similar behaviours as someone's else mod but some of the behaviours are from my mod (which i really don't recommend doing), then ask for permission from both the creator you are taking the assets from and me, because i don't want to possibly create any arguments between other mod creators that deliver similar mods as me. If you want to make an euphoria mod on your own and need help, you can join the discord server above this text. There i can help you with any questions you need regarding euphoria physics modding. I'll try my best to help on time. Thank you!
How to install:
Use the OIV or install it manually. Here's how to install it manually:
for update.rpf's physictask file, navigate to mods/update/update.rpf/x64/data/tune and paste the physictasks.ymt file there.
for x64a's physictask file, head over to mods/x64a/data/tune and export the physictask.ymt file there.
for NaturalMotion folder files, go to mods/common.rpf/data/naturalmotion and export the rest of the content from NaturalMotion to your NaturalMotion folder
for the weapons.meta files, put the weapons.meta to mods/update/update.rpf/common/data/ai. With the rest, just drag the contents from the dlcpatch folder to your mods/update/update.rpf/dlcpatch folder
Have fun with the most advanced euphoria mod to date!
If you want to stay tuned and watch the latest showcases of latest updates of my mods faster, you can subscribe to my YT channel which can be done here: https://www.youtube.com/channel/UCcv9-FZeyMUWF5qGVjh1Qaw
Hope you have a good day or night!
--------------------------------------------------------------------
Known bugs: none, yet. Let me know!
W.E.R.O V2 Changelog:
-Slight improvements made to gunshot reactions
-Falling and Rolling Reactions are remade to flow more smoothly and be more flexible
-Slight improvements to electrocute stun gun reactions
-StuntJump has been improved
-Added a brace type reaction to SuperHighFall
And more
2.0.4 Changes (MASSIVE UPDATE):
-GTA IV Falling and bracing is now both in one. When falling off a building, you will have a general GTA IV falling reaction. When flying upwards or downwards, there will be a GTA IV bracing reaction.
-Added variety to InjuredOnGround. Now an NPC will sometimes roll sideways. Improved the global InjuredOnGround reactions as well by making it a bit agile.
-Added unique reactions to every weapon. That includes all categories like, snipers, rifles, shotguns and so on and the reactions are scaled by how much damage they do. Snipers create exaggerated and high shock reactions, shotguns make NPC's stumble or drop instantly and so on. The rest of the weapon categories is for you to try out and see what reaction result you get :). This also means that some weapons use alternative reactions when shot twice.
-Rolling has been significantly improved
-The bracing reaction when flying upwards or downwards (fast) has been improved. It's now less rigid and much more similar to GTA IV.
-Explosion and fire reactions are a bit improved. Explosion reactions are now mixed with ragdoll dummy physics and euphoria physics. Meaning the character behaves like a ragdoll but will still maintain the reaction. Fire reactions has been improved with some adjustments to the movement speed of the arms and legs.
-Fixed an issue after burning where the character got up mid air.
-If you play RAGE COOP with your friends, this can be good news for you. Improved the streamed behaviours when some other player starts falling etc. Now there won't be static falling but instead there is a GTA IV type falling reaction. Sadly atm, RAGE COOP only streams one NaturalMotion task so when the other player burns, any fire (etc) reaction won't show so i can't do anything about it
-Bailing out of a vehicle reaction and the velocity has been majorly improved. Now it's more dampened and spins way less. Also much more similar to GTA IV
-NPC's now have a higher chance of falling over a fence/high wall. The velocity and reaction of FallOverWall is now a lot closer to GTA IV
-Camera movement is now various. Falling, bailing out of a vehicle etc can give a different outcome to the camera movement.
-Improved the balance behaviour when pushing a pedestrian
-Fixed the issue where an NPC would start the writhe behaviour when they get pushed by a vehicle for too long
-Added variety to death reactions (Only applies to the fall to knees death preset, main version and the yanked reaction death preset won't be affected). NPC's will now stumble when shot with some of the weapons. Most weapons will make the NPC's fall to their knees as usual
-Minor bug fixes
-Neckshots have been improved. Now when shot in the neck, they will hold their pose until their muscles stop working
-Main death reactions have been improved. The death behaviour is now more light and GTA IV like
-Increased the blend out delay when the NPC is standing from a shot
-Added compatibility to Immersive Combat. I personally want to say a huge thank you to Artupaky for letting me merge the Various Weapons Reaction feature with Immersive Combat. It's my incredible honor to do that as Immersive Combat is by far one of the best gunplay overhaul mods to exist. I recommend to download Immersive Combat as their mod takes you to a whole another level with action! Download link is in the description :)
And much much more! This new update will face conflicts with other mods that use weapons.meta so the only compatible mod with W.E.R.O 2.0.4 is the Immersive Combat mod by Artupaky01 so if you use any other gunplay overhaul mod and you want to install W.E.R.O but don't want to cause serious issues to your game, you can install the main version of the mod (Although the various weapon reactions installer is recommended and/or perhaps required, i can see how many mods there are that use weapons.meta so i set it as optional only for people that use other incompatible gunplay mods. If you use Immersive combat or you use no gunplay mod, it will be recommended for you to install one of them otherwise you will be missing out on the feature that's probably most major in this update). Have a nice day and enjoy the update!
Πρωτοανέβηκε: 17 Αύγουστος 2019
Πιο πρόσφατη ενημέρωση: 7 Απρίλιος 2023
Last Downloaded: πριν 16 λεπτά
2.0.6 (FULL VERSION) changelog
- 100% Recreation of the falling and landing reactions from GTA IV
- Pushing NPCs with a car is now fixed and uses 100% accurate GTA IV based behavior
- Rolling is now much more fluid and responsive. Also more accurate to GTA IV
- Bailing out reactions are massively improved. They are now as accurate to GTA IV as it can be
- Balancing should now be as stable as it can be
- Gravity is now more corrected. You won't go spinning crazy when flying out of a windshield/off a bike.
- On Fire Reactions improved. Balancing lasts a bit longer now
- Stiffness has now been fully removed. Now it's just fluid and smooth movements when falling, rolling or bailing out of a vehicle
- For those using drunkIV, you will now be able to balance correctly. Also accurate to GTA IV
- Neckshot reactions are less crazy now
- NPC Grabbing onto vehicles is fixed. Now it happens more often. This also affects the player
- GTA IV balancing velocity push has now been applied to gunshots. Whenever you shoot an enemy in the stomach, they will stumble backwards for a lot longer than a second, resulting in fluid and smooth movements
- The FallOverWall sequence is now fixed. NPCs will now fall over the wall the moment they touch it (depends on the height)
- Bailout get up time is now shortened. Now the player will get up the moment they come to a full stop
And more. I think it's time to put an end to this folks as this mod has now fully reached it's goal of becoming as accurate to GTA IV as possible! Thank you to all who downloaded and this is truly my last update this time around. If this mod ever receives updates from this point on going forward, they are all bug and stability fixes/minor improvements. If you want to support my work, consider joining my discord to stay up to date with my latest mods for Grand Theft Auto V and Red Dead Redemption 2. I got something exciting cooked up for GTA 5 so stay tuned for that! To join my discord, you can do that here: https://discord.gg/FJz5GjjZG2
This mod is recommended to be played at 60 fps or higher and with vanilla gunplay, if you want the accurate falling reactions and fully fluid behaviors + the right stumbling velocity when shooting an enemy in the stomach. Anything lower than 60 fps will cause the character to spread their legs when falling and movement may look a bit stiff
@GJ19964 idk if you use this account anymore but is it possible to install this mod and only replace the physicstasks files with another mod?
Such a great mod. Pretty close to realism. One headshot and the npc drops. Gonna Def be using this in my future videos showcasing it
Please come back and fix NPCs going ragdoll when exiting vehicles! Really annoying when playing LSPDFR.
WOW, this is the best euphoria mod on this site! it's EXACTLY what I was looking for, regular E.R.O is good but it doesn't get rid of the exaggerated bullet force/knockback, but this one seems to tone that down considerably!! LOVE IT
@Wolfx101 I'll see when I can drop the update
@GJ19964 Really appreciate it, m8. It's perfect otherwise. I'd also like to have an optional extra with ped collision on-foot turned off. Many thanks.
@Wolfx101 That's not an issue with the mod on normal GTA IV. That's a compatibility issue with LSPDFR.
When in a ragdoll state you're feet flop around like a fish, it looks very weird. Could you look into and possibly fix it?
@Chosen4630
Doesn't have this issue on peds. The mod isn't meant for the player.
@mykehdoom I use it for FiveM, I guess that could be why but it would be nice if it could get fixed
@Hekt1c if u want something realistic this probably isnt it, yea its a highly good mod impressive actually, but i recommend R.E.R 1.8 (REMASTERED)
@jahdaghost Yeah, where could I find it thanks.
@GothamJoker uh i have it but it was bugged so i fixed it if u want it add me on discord @exoaj
@jahdaghost sent it off, @warmtoaster
@GothamJoker ah that was you mb i will send right now.
@jahdaghost can you link it?
@Hekt1c add me on discord @exoaj
@jahdaghost if i wanna uninstall it how do i do that?
@Hekt1c uh you would probably install E.R.O or bass dragon euphoria and use its uninstaller
Works perfectly on v3411, thanks!