Dirty Money System 0.4.9b
30.439
276
30.439
276
A system that allow you to sorts normal money from dirty money.
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
MODS USING THIS SCRIPT
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.9b
- Solved a bug in Vanilla_To_Dirty script, now money picked up on the street are automatically considered dirty. NOTE: working only for story mod character or using Character Swap.
- Added auto_convert option in DirtyMoney Folder/Option.ini. With this option set to TRUE, any kind of earnings (excepted properties earnings) are automatically considered dirty money without asking anything. Keep in mind that this apply also to money gained from other mods/trainer, with that said, the only way to earn clean money is through properties or The Laundromat guy.
- Purchases made via internet doesn't trigger the possibility to pay with dirty money anymore.
- Resolved a bug where sometimes the amount of dirty money on you didn't save correctly causing the script to crash thanks to @loginos
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
- Scripthookv
- Scripthookvdotnet
- LemonUI
- .NET Framework 4.8 and Visual C 2015
MODS USING THIS SCRIPT
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
- Bail/Hospital payment when busted or killed.
- Buying a properties (Vanilla, Pitchers, Tivoli Cinema...)
- Buying weapons or ammo at an ammunation
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
- Buyable properties earnings like Pitchers or Weed Shop.
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
- Money picked up from dead bodies.
- Money earned from 24/7 robberies.
- Money from Groupe6 assault.
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.9b
- Solved a bug in Vanilla_To_Dirty script, now money picked up on the street are automatically considered dirty. NOTE: working only for story mod character or using Character Swap.
- Added auto_convert option in DirtyMoney Folder/Option.ini. With this option set to TRUE, any kind of earnings (excepted properties earnings) are automatically considered dirty money without asking anything. Keep in mind that this apply also to money gained from other mods/trainer, with that said, the only way to earn clean money is through properties or The Laundromat guy.
- Purchases made via internet doesn't trigger the possibility to pay with dirty money anymore.
- Resolved a bug where sometimes the amount of dirty money on you didn't save correctly causing the script to crash thanks to @loginos
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money
Πρωτοανέβηκε: 9 Νοέμβριος 2021
Πιο πρόσφατη ενημέρωση: 7 Δεκέμβριος 2023
Last Downloaded: 3 hours ago
All Versions
137 σχόλια
A system that allow you to sorts normal money from dirty money.
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
MODS USING THIS SCRIPT
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.9b
- Solved a bug in Vanilla_To_Dirty script, now money picked up on the street are automatically considered dirty. NOTE: working only for story mod character or using Character Swap.
- Added auto_convert option in DirtyMoney Folder/Option.ini. With this option set to TRUE, any kind of earnings (excepted properties earnings) are automatically considered dirty money without asking anything. Keep in mind that this apply also to money gained from other mods/trainer, with that said, the only way to earn clean money is through properties or The Laundromat guy.
- Purchases made via internet doesn't trigger the possibility to pay with dirty money anymore.
- Resolved a bug where sometimes the amount of dirty money on you didn't save correctly causing the script to crash thanks to @loginos
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money
Dirty money is money earned from illegal activities that you can't [obviously] claim as yours. This kind of money are usually hidden somewhere or they are given to a "launderer" that convert it into a legitimate source.
INSTALLATION
put the dll the pdb and the folder in your script folder
REQUIREMENTS
- Scripthookv
- Scripthookvdotnet
- LemonUI
- .NET Framework 4.8 and Visual C 2015
MODS USING THIS SCRIPT
PAY WITH DIRTY MONEY
A script check if your money decreased, if it is so, script assumes you are paying something so you where asked if you want to pay with dirty or vanilla money.
When you can't pay with dirty money:
- Bail/Hospital payment when busted or killed.
- Buying a properties (Vanilla, Pitchers, Tivoli Cinema...)
- Buying weapons or ammo at an ammunation
GAIN DIRTY MONEY
A script check if you have gained some vanilla money, if it is so, then you where asked if that money are dirty or vanilla so you can decide where to put it. (Basically used for other mods compatibility, see below for more details)
When you aren't asked to convert:
- Buyable properties earnings like Pitchers or Weed Shop.
EARN DIRTY MONEY
Some kind of earnings are directly considerate dirty money, here's the list:
- Money picked up from dead bodies.
- Money earned from 24/7 robberies.
- Money from Groupe6 assault.
STORE YOUR DIRTY MONEY
With this mod you can also store your dirty money where you want.
Once you opened the menu and chosen "Store Dirty Money" you are about to create a "storing point". You can choose the storing point prop (duffle bag, money bag, money pack and big crate full of money) and his position, you can retrieve or add money or delete the storing point.
Also added two new prop, a grave and dirt, to bury your dirty money deep in the Paleto forest or in the cemetery.
CLEAN DIRTY MONEY
see my other mod The Laundromat
OTHER MODS COMPATIBILITY/PUBLIC FUNCTIONS
Since both scripts check your money value, the mod are basically compatible with any mods that add or remove vanilla money from your character.
For those interested, here is a guide to use some public function if you want add full compatibility like @danistheman262 do for is mod Fleeca Bank Heists
KEYS
Tab = check dirty money ammount
K = open menu
OTHER INFO
If you die, you lose all the dirty money that you were carrying.
Keys configurable via the ini file inside DirtyMoney folder.
Some function can be activated/deactivated from the ini file.
Changelog
v0.4.9b
- Solved a bug in Vanilla_To_Dirty script, now money picked up on the street are automatically considered dirty. NOTE: working only for story mod character or using Character Swap.
- Added auto_convert option in DirtyMoney Folder/Option.ini. With this option set to TRUE, any kind of earnings (excepted properties earnings) are automatically considered dirty money without asking anything. Keep in mind that this apply also to money gained from other mods/trainer, with that said, the only way to earn clean money is through properties or The Laundromat guy.
- Purchases made via internet doesn't trigger the possibility to pay with dirty money anymore.
- Resolved a bug where sometimes the amount of dirty money on you didn't save correctly causing the script to crash thanks to @loginos
v0.4.8
- Reworked how the script check which character is playing. Now it is checking player's ped model so, every time you change model the script switch between: FRANKLIN - MICHAEL - TREVOR - MPMALE - MPFEMALE - OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder > DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste the text just after: < / MPCHAR >
v0.4.6
- Resolved a bug where you don't loose dirty money after death/busting (thanks to @Itzhak880)
- I wasn't satisfied by the two new scripts, so I have rewritten in a more logic and simple way. Now money usable for healthcare should be vanilla only.
- Now you don't get asked to convert to dirty money when receiving properties earnings (Weed Shop, Tivoli Cinema, Pitchers...)
v04.5
- Changed from SHVDN2 to SHVDN3
- I noticed I'have never mention as a requirement .NET Framework 4.8 and Visual C 2015 . Mod description updated
- [EXPERIMENTAL] A new script check if your vanilla money has decreased. If it is so, the script assumes you are paying something so a help text will appear asking if you want to pay with dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the transaction will be automatically considered done with vanilla money, otherwise, you get back the vanilla money and the same amount will be deducted from your dirty money.
For realism, money spent on busted (bail/hospital), property and ammunation, are excluded.
You can deactivate the script by setting "pay_dirty" to false in the ini file.
- [EXPERIMENTAL] A new script check if your money has increased. If it is so, then a help text will appear asking if you want to convert that money in dirty money. You have approximately 8 second to press Y/N (keys configurable in ini file). After 8 seconds (you can adjust the timer duration in the ini file) if you haven't press any key, the help text disappear and the money will be automatically considered as vanilla money.
You can deactivate the script by setting select_money_destination to false in the ini file.
- The script that automatically consider money picked up from dead bodies, groupe6 money bag and 24/7 robberies as dirty money can now be deactivated from ini file setting "vanilla_to_dirty" to false
Known bugs:
medical care cost when busted still can be payed with dirty money
v04.3
- reworked some code
- reworked how store prop id was assigned
- as of LemonUI update, now store prop description appear in the right place
- Firtst attempt on compatibility with different peds
v0.4.2
- reworked all LemonUI menu update call in a more accurate way
- fixed an error in store menu about amount of money player are carrying (that almost drive me crazy)
- fixed a bug where if switching to Trevor the script crash
- added animation to store money (in future update, when script are more stable, I will work on a total revamp)
- added more check to storing prop spawning at startup, if they don't spawn, reload the script.
v0.4
- fixed a bug on vanilla money to dirty money after switch character
- added animation to grab all
- reworked some code
- added function to get called for compatibility with other mods
v0.3
- added separator for money so it's no longer $1234567 but $1.234.567
- reworked char switching control
- reworked object spawning on load game
- view dirty money wallet also in interior
- reworked wallet amount view system
- renamed ini file to Option.ini
- money pickup (dead money, groupe6 money bag...) now count as dirty money
- money from 24/7 robberies count as dirty money
Πρωτοανέβηκε: 9 Νοέμβριος 2021
Πιο πρόσφατη ενημέρωση: 7 Δεκέμβριος 2023
Last Downloaded: 3 hours ago
v0.4.9b
- Solved a bug in Vanilla_To_Dirty script, now money picked up on the street are automatically considered dirty. NOTE: working only for story mod character or using Character Swap.
- Added auto_convert option in DirtyMoney Folder/Option.ini. With this option set to TRUE, any kind of earnings (excepted properties earnings) are automatically considered dirty money without asking anything. Keep in mind that this apply also to money gained from other mods/trainer, with that said, the only way to earn clean money is through properties or The Laundromat guy.
- Purchases made via internet doesn't trigger the possibility to pay with dirty money anymore.
- Resolved a bug where sometimes the amount of dirty money on you didn't save correctly causing the script to crash thanks to @loginos and @Biksu
v0.4.7
- Redone some code due to LemonUI update
- Temporary workaround for Character Swap/Similar mods users. Now in the dirty money menu you have a new button called: "Character check". Press it after you have changed your character and changed model hash and the mod should work properly. Let me know if its working.
- WARNING DirtyMoney.xml has changed.
for manual editing of DirtyMoney.xml copy and paste this:
<OTHER>
<wallet value="0" />
</OTHER>
just after: </MPCHAR>
This would be a great feature that should be featured in GTA VI
v0.4.8
- Reworked how the script check which character is playing. Now it check on player's ped model so, every time you change model the script switch between: FRANKLIN | MICHAEL | TREVOR | MPMALE | MPFEMALE | OTHER, where OTHER are all other kind of ped model like Addon peds, animals, cop, etc... So, if you for example change to a cop or a custom ped, your wallet and stash tags in DirtyMoney folder -> DirtyMoney.xml will be saved under OTHER, but if you use character swap and select Franklin, then they will be saved under FRANKLIN and so on.
- Added a notification that pop-up every time you change your ped model.
- Removed the temporary workaround option in the Dirty Money Menu.
- ATTENTION DirtyMoney.xml has changed, copy/edit new tags in the old one or just paste wallet values and stash tag (the lines with id="1" coords="....) in the new one.
FUTURE PLAN
- make all money received as dirty money automatically
If you find bugs or get error, tag me in a comment (copy the logs in case of crash) and i'll see what can I do. Enjoy
it doesnt work for the new update this or the laundtomat
Great mod! It would be great if there was a way to create individual saves that aren't locked to a character.
@Skelter89 How do you make the money automatically enter dirty money?
@Ifan ID set auto_convert to true in Option.ini
can you not spend dirty money? or if you do the cops are alerted?
bro, this needs a fix. When he tells me to wait for him to get the money, there comes a point where he disappears and doesn't appear again, I've been waiting for him for more than 1 hour
Thanks , realistic mod! This has to have GTA VI.
is controller support on the books?
@Skelter89 hello i have some problem when i install this mod and play drug traffic v2 and i have money i mean after money laundering and go to drug dealer and want buy some stuff i buy but without money is coming so wird text Auto withdrawal Fleeca Bank choose an option press 1 for player account press 2 for dirty money and i press 1,,, nothing is happend and when i sell this drugs money don't change... and when i delete this mod, everything work good.. so what i need to do bro? thx
Hey, there seems to be several issues with this mod the way it works. Basically in order to force myself to just ears dirty money i set the auto flag.
There is a bug where i think if an event deducts your vanilla money in an amkunt greater than the one you have, the game tries to add back the difference to your vanilla money, causing a loop that keeps filling your dirty money indefinitely. I'm actually surprised no one has reported this yet. I'm actually not quite sure why the loop is infinite, might wanna check for strange behavior when vanilla money is negative.
Ps: this happened for example with "the gang" mod by dealien when money is deducted after a failed mission
This mod is Very cool but, I would prefer it to be like - Not dirty money, but just cash, which u can store, and pay with it in some places (just like gta online but something more advanced). Please think about it.
A SPA II patch for this would be fantastic
@Skelter89 Is there a way to set this up so it remembers a certain kind of payment from a mod? I don't want it to accept every type of payment as dirty. But picking up money from a ped or every single drug deal I have to press Y/N. Can it remember like if I said Y to that type of cash flow it'll stop asking?
I can't pay basically anything with dirty money. I understand property but...not even clothes or a candybar from the store? Come on! Can't you add this option?
@Skelter89 up
After checking better I noticed that for most regular purchases the option to pay with dirty money doesn't work anymore @Skelter89 Clothes, even drinking machines and some other mods like basic needs. There is no option.