Police Mod: Chaos Response Beta.4.1
2.942
88
2.942
88
Description:
Do you love the thrill of action-packed movie scenes where police and military forces face off against ruthless gangsters, alien invaders, and zombies? With this mod, you can bring that excitement to life! Take on the role of a brave police officer, respond to the chaos consuming Los Santos, and protect the city from its most dangerous threats.
While this mod doesn't include the ability to arrest suspects, its focus is on intense combat gameplay.
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 2 Survival Scenario Types: Riot, Alien Invasion
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
New Features
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
Bug Fixes
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
Improvements
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
New Features
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
Bug Fixes and Improvements
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
Prisoner Escort Mission
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Do you love the thrill of action-packed movie scenes where police and military forces face off against ruthless gangsters, alien invaders, and zombies? With this mod, you can bring that excitement to life! Take on the role of a brave police officer, respond to the chaos consuming Los Santos, and protect the city from its most dangerous threats.
While this mod doesn't include the ability to arrest suspects, its focus is on intense combat gameplay.
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 2 Survival Scenario Types: Riot, Alien Invasion
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
New Features
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
Bug Fixes
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
Improvements
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
New Features
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
Bug Fixes and Improvements
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
Prisoner Escort Mission
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Πρωτοανέβηκε: 9 Ιανουάριος 2025
Πιο πρόσφατη ενημέρωση: 6 hours ago
Last Downloaded: πριν 20 λεπτά
112 σχόλια
Description:
Do you love the thrill of action-packed movie scenes where police and military forces face off against ruthless gangsters, alien invaders, and zombies? With this mod, you can bring that excitement to life! Take on the role of a brave police officer, respond to the chaos consuming Los Santos, and protect the city from its most dangerous threats.
While this mod doesn't include the ability to arrest suspects, its focus is on intense combat gameplay.
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 2 Survival Scenario Types: Riot, Alien Invasion
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
New Features
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
Bug Fixes
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
Improvements
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
New Features
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
Bug Fixes and Improvements
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
Prisoner Escort Mission
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Do you love the thrill of action-packed movie scenes where police and military forces face off against ruthless gangsters, alien invaders, and zombies? With this mod, you can bring that excitement to life! Take on the role of a brave police officer, respond to the chaos consuming Los Santos, and protect the city from its most dangerous threats.
While this mod doesn't include the ability to arrest suspects, its focus is on intense combat gameplay.
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 2 Survival Scenario Types: Riot, Alien Invasion
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
New Features
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
Bug Fixes
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
Improvements
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
New Features
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
Bug Fixes and Improvements
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
Prisoner Escort Mission
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Πρωτοανέβηκε: 9 Ιανουάριος 2025
Πιο πρόσφατη ενημέρωση: 6 hours ago
Last Downloaded: πριν 20 λεπτά
@PedPal After replacing ScriptHookVDotNet and updating to version 3.7.0, the script can be run in the game. After starting O+N, a prompt popped up [INFO: 3 scripts are running
but are using the v2 APl
(ScriptHookvDotNet2.dll).
which is deprecated and not
actively supported.lt may
stop being supported in the
future, disabling to run the
scripts, You could contact the
author(s) or find alternatives
to avoid the issue. See the
console outputs or the log file
for more details] Will it affect the script?
@a012345 The warning message indicates that some scripts in your game are using the older v2 API for ScriptHookVDotNet. While this won’t necessarily cause immediate issues, it means those scripts may not be compatible with future updates to ScriptHookVDotNet or benefit from its newer features.
@PedPal Aight Bro, here's a code snippet you can checkout to give you an idea of how to implement the game control functions for your current mod. Hopefully it makes enough sense for you. Let me know whenever you'd like me to test it.
Private Function IsControllerButtonPressed(int As Integer, control As GTA.Control) As Boolean
Dim flag01 = IsControllerButtonPressed(0, Me.gameControlPad1) AndAlso IsControllerButtonPressed(0, Me.gameControlPad2)
If flag01 Then
OpenMenu()
End If
Return Game.IsControlPressed(int, control)
End Function
Me.gameControlPad1 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 228) 'LT button
Me.gameControlPad2 = scriptsettings.GetValue(Of GTA.Control)(Input, "GamePadResetButton1", 229) 'RT button
@PedPal My Gang activitys don´t work when i start them the whole map is yellow And it says something is wrong in scrips / chaos respond main
@nj5050 Thank you for sharing the code snippet!
@SugarhillAD Could you copy the error message from ScriptHookVDotNet.log or ChaosResponse.log and share it here? I need more detailed information to help resolve the issue.
@PedPal I think this is the error (SkriptHookVDotNet)
[13:41:29] [DEBUG] Loading API from .\ScriptHookVDotNet2.dll ...
[13:41:29] [DEBUG] Loading API from .\ScriptHookVDotNet3.dll ...
[13:41:29] [DEBUG] Initializing NativeMemory members...
[13:41:30] [DEBUG] Loading scripts from C:\Program Files\Epic Games\GTAV\scripts ...
[13:41:30] [DEBUG] Loading assembly ChaosResponse.dll ...
[13:41:30] [INFO] Found 1 script(s) in ChaosResponse.dll resolved to API version 3.7.0 (target API version: 3.7.0).
[13:41:30] [DEBUG] Loading assembly LemonUI.SHVDN3.dll ...
[13:41:30] [INFO] Found 0 script(s) in LemonUI.SHVDN3.dll (target API version: 3.6.0).
[13:41:30] [DEBUG] Instantiating script ChaosResponse.Main ...
[13:41:30] [INFO] Started script ChaosResponse.Main.
[13:43:10] [ERROR] Caught unhandled exception:
System.ArgumentOutOfRangeException: "minValue" kann nicht größer als maxValue sein.
Parametername: minValue
bei System.Random.Next(Int32 minValue, Int32 maxValue)
bei ak.b(Int32 A_0)
bei ChaosResponse.Missions.MissionBase.InitializeMission()
bei w.a(MissionBase A_0)
bei i.a(Object A_0, ItemActivatedArgs A_1)
bei LemonUI.Menus.NativeMenu.ProcessControls()
bei LemonUI.Menus.NativeMenu.Process()
bei LemonUI.ObjectPool.Process()
bei ChaosResponse.Main.OnTick(Object sender, EventArgs e)
bei SHVDN.Script.DoTick()
[13:43:10] [ERROR] The exception was thrown while executing the script ChaosResponse.Main from "C:\Program Files\Epic Games\GTAV\scripts\ChaosResponse.dll".
[13:43:10] [WARNING] Aborted script ChaosResponse.Main.
bei System.Threading.Thread.AbortInternal()
bei System.Threading.Thread.Abort()
bei SHVDN.Script.Abort()
bei SHVDN.Script.DoTick()
bei SHVDN.Script.MainLoop()
@SugarhillAD Thank you for sharing the error message. Could you please update the mod to Beta 3 and test if the issue persists? Let me know if it still happens after updating.
Now i have multiple problems Like the Locker room and the garage don´t work and the gang activities Start but instantly fails because ``i wasn`t there fast enugh´´
[21:10:59] [Main] Mod enabling started.
[21:11:00] [LockerMenu] Read and load player model.
[21:11:00] [PlayerAPI] Changing player model to: FreemodeFemale01.
[21:11:00] [PlayerAPI] Model loaded.
[21:11:00] [PlayerAPI] Changed player model successfully.
[21:11:00] [ClothingManager] Hair tints for freemode character:
[21:11:00] [ClothingManager] Drawable ID: 4, Texture ID: 3, Hair Color ID: 6, Highlight Color ID: 9
[21:11:00] [BodyguardManager] Player group index: 7
[21:11:00] [LockerMenu] Read and load player weapons.
[21:11:00] [LockerMenu] Loaded player weapons.
[21:11:01] [GarageMenu] Read player vehicle model.
[21:11:01] [GarageMenu] Load player vehicle model.
[21:11:01] [EntityFactory] Initiating model load process for: 0x9BAA707C.
[21:11:01] [EntityFactory] Model '0x9BAA707C' successfully loaded.
[21:11:01] [EntityFactory] Created vehicle with model: 0x9BAA707C at X:-13,61586 Y:-1452,042 Z:30,14457, heading: 269,7094. Time taken: 126 ms.
[21:11:01] [GarageMenu] Load player vehicle mods.
[21:11:01] [Main] Department Index: 9
[21:11:01] [Main] Current Weather: ExtraSunny
[21:11:01] [Main] Initialization completed successfully.
[21:11:02] [RelationshipManager] Player's relationship group: 0x79FBB0C5.
[21:11:07] [EntityFactory] Initiating model load process for: 0x9C9EFFD8.
[21:11:07] [EntityFactory] Model '0x9C9EFFD8' successfully loaded.
[21:11:12] [EntityFactory] Failed to create ped with model: 0x9C9EFFD8. Operation timed out.
[21:11:12] [LockerMenu] Read and load player model.
[21:11:12] [ClothingManager] Hair tints for freemode character:
[21:11:12] [ClothingManager] Drawable ID: 4, Texture ID: 0, Hair Color ID: 6, Highlight Color ID: 9
[21:11:12] [LockerMenu] Read and load player weapons.
[21:11:12] [LockerMenu] Loaded player weapons.
[21:11:24] [EntityFactory] Initiating model load process for: 0x95F357DB.
[21:11:24] [EntityFactory] Model '0x95F357DB' successfully loaded.
[21:11:24] [EntityFactory] Created prop with model: 0x95F357DB at X:452,85 Y:-980,08 Z:31,13081, heading: 270. Time taken: 59 ms.
[21:11:26] [EntityFactory] Initiating model load process for: 0xB144F9B9.
[21:11:26] [EntityFactory] Model '0xB144F9B9' successfully loaded.
[21:11:26] [EntityFactory] Created ped with model: 0xB144F9B9 on a vehicle at X:454,15 Y:-979,56 Z:32,69, heading: 90. Time taken: 0 ms.
[21:11:26] [CameraManager] Creating camera with unknown target.
[21:11:26] [CameraManager] Camera created and pointed at the target.
[21:11:26] [CameraManager] Creating camera with unknown target.
[21:11:26] [CameraManager] Camera created and pointed at the target.
[21:11:28] [LockerMenu] Read and load player weapons.
[21:11:28] [LockerMenu] Loaded player weapons.
[21:11:34] [CameraManager] Creating camera with unknown target.
[21:11:34] [CameraManager] Camera created and pointed at the target.
[21:11:44] [EntityFactory] Initiating model load process for: 0x79FBB0C5.
[21:11:44] [EntityFactory] Model '0x79FBB0C5' successfully loaded.
[21:11:49] [EntityFactory] Failed to create vehicle with model: 0x79FBB0C5. Operation timed out.
[21:12:05] [GarageMenu] Read player vehicle model.
[21:12:05] [GarageMenu] Load player vehicle model.
[21:12:05] [EntityFactory] Initiating model load process for: 0x9BAA707C.
[21:12:05] [EntityFactory] Model '0x9BAA707C' successfully loaded.
[21:12:05] [EntityFactory] Created vehicle with model: 0x9BAA707C at X:-444,3899 Y:6014,021 Z:35,97437, heading: 230,7035. Time taken: 0 ms.
[21:12:06] [GarageMenu] Load player vehicle mods.
[21:12:06] [CameraManager] Creating camera with unknown target.
[21:12:06] [CameraManager] Camera created and pointed at the target.
[21:12:09] [EntityFactory] Initiating model load process for: 0x9F05F101.
[21:12:09] [EntityFactory] Model '0x9F05F101' successfully loaded.
[21:12:14] [EntityFactory] Failed to create vehicle with model: 0x9F05F101. Operation timed out.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-652,5769 Y:5568,526 Z:38,75, heading: 124,6952. Time taken: 87 ms.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: SniperRifle.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-652,1494 Y:5568,267 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: SniperRifle.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-651,9153 Y:5566,785 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: Bat.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-652,4152 Y:5566,776 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: MicroSMG.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-652,6801 Y:5567,2 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: CombatMG.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-651,1858 Y:5567,331 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: PumpShotgun.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-650,7189 Y:5567,509 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: AdvancedRifle.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-650,2526 Y:5567,329 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: AdvancedRifle.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-649,0745 Y:5568,257 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: MicroSMG.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-649,4802 Y:5567,965 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: AssaultRifle.
[21:13:05] [EntityFactory] Initiating model load process for: 0xBDDD5546.
[21:13:05] [EntityFactory] Model '0xBDDD5546' successfully loaded.
[21:13:05] [EntityFactory] Created ped with model: 0xBDDD5546 on a vehicle at X:-650,3866 Y:5569,16 Z:38,75, heading: 124,6952. Time taken: 0 ms.
[21:13:05] [SuspectSpawner] Assigning secondary weapon to suspect: Pistol.
[21:13:05] [SuspectSpawner] Assigning primary weapon to suspect: MicroSMG.
[21:1GangActivityXmlParser] Loaded:~n~~y~19~w~ Ped data entries.~n~~y~0~w~ Vehicle data entries.~n~~y~0~w~ Prop data entries.3:53] [
[21:14:10] [GangActivityXmlParser] Loaded:~n~~y~35~w~ Ped data entries.~n~~y~0~w~ Vehicle data entries.~n~~y~0~w~ Prop data entries.
@PedPal
@SugarhillAD Thank you for your patience and detailed feedback. I’ll investigate these issues and work on addressing them in the next update.
@PedPal Aight Bro I may have needed to make that code I provided you earlier, a little more clearer & less complicated, here's one I tested & should work pretty quickly along these lines. Check it out & let me know.
Public Sub GamepadControl()
If [Function].[Call](Of Boolean)(Hash.IS_CONTROL_ENABLED, New InputArgument() { 1, Me.ControllerButtonPress1 }) AndAlso [Function].[Call](Of Boolean)(Hash.IS_CONTROL_ENABLED, New InputArgument() { 1, Me.ControllerButtonPress2 }) AndAlso Not [Function].[Call](Of Boolean)(Hash._0xA571D46727E2B718, New InputArgument() { 1 }) Then
Me.OpenMenu()
.......
Public ControllerButtonPress1 As Integer
Public ControllerButtonPress2 As Integer
..........
ControllerButtonPress1.ScriptSettings = ....Settings.iniFile.GetValue(Of Integer)("Controller", "ControllerButtonPress1 ", 189)
ControllerButtonPress2.ScriptSettings = ....Settings.iniFile.GetValue(Of Integer)("Controller", "ControllerButtonPress2 ", 189)
@a012345 press them both at the same time =)
bro this mod is peak
does anybody know how to turn down the voice lines for the mod
i have an issue with the beta 4 when the game starts it automatically as a police officer and one of the Menu stays open when you choose go off duty it automatically makes you an officer again XD.
@PedPal Ok Great to see vers.4 released, will do some testing.
In the meantime here are the Game Pad Control Button hash values for each corresponding button, to be used in the config ini
DPad Down = 187
DPad Up = 188
DPad Left = 189
DPad Right = 190
A = 191
Y = 192
X = 193
B = 194
Axis X = 195
Axis Y = 196
Right Axis X = 197
Right Axis Y = 198
Pause = 199
LB = 205
RB = 206
LT = 207
RT = 208
LS = 209
RS = 210
Select = 217
Awesome thanks for adding gamepad support! Keen to try out this new update
can you add support for RDE vehicles?
@Valioxel Thanks for reporting the issue! I've made some adjustments and released version 4.1. Please update to 4.1 and let me know if the auto-start issue persists. If it does, try setting EnableGamePadControl=false in the INI file.
@nj5050 Thank you for providing the Game Pad Control Button hash values. I really appreciate your contribution!
@ab douh Thank you for your suggestion! I currently don’t have plans to add support for RDE vehicles, but I’ll keep it in mind for future updates.