7.267
123
7.267
123
Description:
Do you enjoy action-packed movie scenes where chaos reigns and the police battle ruthless criminals, alien invaders, or hordes of the undead? Los Santos is not a city of law and order—it’s a city consumed by chaos, where crime runs rampant and danger lurks around every corner. In this mod, you’re not just any officer; you’re the last line of defense in a city on the brink. From street shootouts to apocalyptic invasions, every mission is a fight for survival. But don’t worry—you’re not alone. When the situation becomes truly overwhelming, the might of six-star military backup is ready to turn the tide.
Unlike realistic police simulation mods, this one is all about pure chaos, just as its name suggests. It doesn't include suspect arrests; instead, it focuses on fast-paced combat and large-scale NPC battles. Experience thrilling police warfare in Survival Mode, Gang Activity Mode, and Hold the Line Mode!
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 8 Survival Scenario Types: Riot, Alien Invasion. (Added in Beta 5: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, and Bogdan's Strike Force.)
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Before Beta 2: Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 5.2
- Optimized audio playback code to potentially reduce game crashes.
- Optimized mission pass/fail screen code to potentially reduce game crashes.
- Fixed a bug where if you used the Insurgent Pick-Up with some police partners and marked it as your personal vehicle, your character would endlessly repeat the action of closing the trunk.
* Version 1.0 Beta 5.1
- Added Disable Auto-Dispatch option (enabled by default) to the Settings Menu: The dispatch center will no longer automatically assign missions, allowing you to respond to incidents at your own pace.
- Added MinimumDispatchInterval option to global_settings.xml.
- Added MaximumDispatchInterval option to global_settings.xml.
* Version 1.0 Beta 5
- Added an option in global_settings.xml to disable police radio.
- Added a Relationship Group option to the Hold the Line menu.
- Added a Mark Patrol Car option to the Help menu: Set the current vehicle as a patrol car to access its trunk menu (if available).
- Added more survival scenarios to Survival Mode: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, Bogdan's Strike Force
- Fixed a NullReferenceException error related to Blips.
- Fixed an issue where players could not stop the action of checking a vehicle's trunk.
* Version 1.0 Beta 4.2
- Refactored controller input handling.
- Fixed an issue where partners would fall into the garage and die.
- Partners now teleport to the player when exiting the police station or respawning from the hospital.
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Do you enjoy action-packed movie scenes where chaos reigns and the police battle ruthless criminals, alien invaders, or hordes of the undead? Los Santos is not a city of law and order—it’s a city consumed by chaos, where crime runs rampant and danger lurks around every corner. In this mod, you’re not just any officer; you’re the last line of defense in a city on the brink. From street shootouts to apocalyptic invasions, every mission is a fight for survival. But don’t worry—you’re not alone. When the situation becomes truly overwhelming, the might of six-star military backup is ready to turn the tide.
Unlike realistic police simulation mods, this one is all about pure chaos, just as its name suggests. It doesn't include suspect arrests; instead, it focuses on fast-paced combat and large-scale NPC battles. Experience thrilling police warfare in Survival Mode, Gang Activity Mode, and Hold the Line Mode!
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 8 Survival Scenario Types: Riot, Alien Invasion. (Added in Beta 5: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, and Bogdan's Strike Force.)
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Before Beta 2: Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 5.2
- Optimized audio playback code to potentially reduce game crashes.
- Optimized mission pass/fail screen code to potentially reduce game crashes.
- Fixed a bug where if you used the Insurgent Pick-Up with some police partners and marked it as your personal vehicle, your character would endlessly repeat the action of closing the trunk.
* Version 1.0 Beta 5.1
- Added Disable Auto-Dispatch option (enabled by default) to the Settings Menu: The dispatch center will no longer automatically assign missions, allowing you to respond to incidents at your own pace.
- Added MinimumDispatchInterval option to global_settings.xml.
- Added MaximumDispatchInterval option to global_settings.xml.
* Version 1.0 Beta 5
- Added an option in global_settings.xml to disable police radio.
- Added a Relationship Group option to the Hold the Line menu.
- Added a Mark Patrol Car option to the Help menu: Set the current vehicle as a patrol car to access its trunk menu (if available).
- Added more survival scenarios to Survival Mode: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, Bogdan's Strike Force
- Fixed a NullReferenceException error related to Blips.
- Fixed an issue where players could not stop the action of checking a vehicle's trunk.
* Version 1.0 Beta 4.2
- Refactored controller input handling.
- Fixed an issue where partners would fall into the garage and die.
- Partners now teleport to the player when exiting the police station or respawning from the hospital.
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Πρωτοανέβηκε: 9 Ιανουάριος 2025
Πιο πρόσφατη ενημέρωση: 2 Φεβρουάριος 2025
Last Downloaded: πριν 5 λεπτά
161 σχόλια
Description:
Do you enjoy action-packed movie scenes where chaos reigns and the police battle ruthless criminals, alien invaders, or hordes of the undead? Los Santos is not a city of law and order—it’s a city consumed by chaos, where crime runs rampant and danger lurks around every corner. In this mod, you’re not just any officer; you’re the last line of defense in a city on the brink. From street shootouts to apocalyptic invasions, every mission is a fight for survival. But don’t worry—you’re not alone. When the situation becomes truly overwhelming, the might of six-star military backup is ready to turn the tide.
Unlike realistic police simulation mods, this one is all about pure chaos, just as its name suggests. It doesn't include suspect arrests; instead, it focuses on fast-paced combat and large-scale NPC battles. Experience thrilling police warfare in Survival Mode, Gang Activity Mode, and Hold the Line Mode!
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 8 Survival Scenario Types: Riot, Alien Invasion. (Added in Beta 5: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, and Bogdan's Strike Force.)
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Before Beta 2: Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 5.2
- Optimized audio playback code to potentially reduce game crashes.
- Optimized mission pass/fail screen code to potentially reduce game crashes.
- Fixed a bug where if you used the Insurgent Pick-Up with some police partners and marked it as your personal vehicle, your character would endlessly repeat the action of closing the trunk.
* Version 1.0 Beta 5.1
- Added Disable Auto-Dispatch option (enabled by default) to the Settings Menu: The dispatch center will no longer automatically assign missions, allowing you to respond to incidents at your own pace.
- Added MinimumDispatchInterval option to global_settings.xml.
- Added MaximumDispatchInterval option to global_settings.xml.
* Version 1.0 Beta 5
- Added an option in global_settings.xml to disable police radio.
- Added a Relationship Group option to the Hold the Line menu.
- Added a Mark Patrol Car option to the Help menu: Set the current vehicle as a patrol car to access its trunk menu (if available).
- Added more survival scenarios to Survival Mode: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, Bogdan's Strike Force
- Fixed a NullReferenceException error related to Blips.
- Fixed an issue where players could not stop the action of checking a vehicle's trunk.
* Version 1.0 Beta 4.2
- Refactored controller input handling.
- Fixed an issue where partners would fall into the garage and die.
- Partners now teleport to the player when exiting the police station or respawning from the hospital.
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Do you enjoy action-packed movie scenes where chaos reigns and the police battle ruthless criminals, alien invaders, or hordes of the undead? Los Santos is not a city of law and order—it’s a city consumed by chaos, where crime runs rampant and danger lurks around every corner. In this mod, you’re not just any officer; you’re the last line of defense in a city on the brink. From street shootouts to apocalyptic invasions, every mission is a fight for survival. But don’t worry—you’re not alone. When the situation becomes truly overwhelming, the might of six-star military backup is ready to turn the tide.
Unlike realistic police simulation mods, this one is all about pure chaos, just as its name suggests. It doesn't include suspect arrests; instead, it focuses on fast-paced combat and large-scale NPC battles. Experience thrilling police warfare in Survival Mode, Gang Activity Mode, and Hold the Line Mode!
Note: This mod is currently in beta. If you encounter any bugs, have questions, or would like to share suggestions, please let me know in the comment section. Your feedback is invaluable for improving the mod!
Features:
- 👮♂️ Locker Room, Armory, and Garage: Equip your character with the best gear, weapons, and vehicles to handle any mission.
- 👮♀️ MP Character Support: Easily customize your own MP character using built-in police uniforms from various departments. Additionally, backup units will also use MP character models, providing more variety in your backup team.
- 📦 Trunk Menu: You can choose to restore health, body armor, and equip a carbine with 360 rounds of ammunition. Each option comes with a 30-second cooldown.
- ⭐ Automatic Support: The wanted star system is now your ally! Reinforcements are automatically called based on backup level—the higher the stars, the stronger the support. Similar to GTA IV, FIB Tactical Unit and NOOSE TRU won't appear together, as they randomly decide who manages the situation.
2 stars: 3 local patrol units
3 stars: 4 local patrol units + 1 local air unit
4 stars: 5 local patrol units + 2 local air units + 1 SWAT unit
5 stars: 5 local patrol units + 2 NOOSE air units + 2 SWAT units
6 stars: 5 infantry squads + 2 military air units + 2 assault troops
- 🚁 Over 24 Backup Unit Types: LSPD Patrol Unit, Sheriff Patrol Unit, Highway Patrol Unit, FIB Unit, LSPD TRU, Sheriff TRU, FIB Tactical Unit, NOOSE TRU, LSPD Air Support, Sheriff Air Support, NOOSE Air Support, Infantry Squad, HMG Squad, Grenadier Unit, Anti-Armor Unit, Juggernaut Squad, Assault Troops, Mobile Armored Support, APC, Rhino Tank, TM-02 Khanjali, Aviation Combat Unit, Mercenaries, Merryweather Air Support
- 🚨 Current Crime Mode: Use the police computer menu to view real-time crimes. This works similarly to GTA IV's vigilante side mission.
- 🚨 Over 12 Current Crime Types: Suspects on Foot, Drive-by Activity, Gang Drive-by Activity, Future Shock Drive-by Activity, Drug Dealing, Cash Trunk Robbery, Prisoner Breakout, Prison Riot, Tank Stolen, UFO Sightings, Bigfoot Sightings, Zombie Sightings
- 🔫 Gang Activity Mode: Customize gang activity scenarios with Map Editor or Menyoo tools. Load XML maps to locate enemy hideouts and launch missions to eliminate criminal threats.
- 🚓 Escort Prisoner Mode: Safely transport a high-value prisoner to a secure location. Stay vigilant as you navigate dangerous routes, where ambushes and threats can occur.
- 🔥 Survival Mode: The city is under siege! Rally five-star reinforcements and stand your ground against overwhelming threats. Fight alongside elite forces to protect Los Santos from chaos and destruction.
- 🔥 8 Survival Scenario Types: Riot, Alien Invasion. (Added in Beta 5: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, and Bogdan's Strike Force.)
- 🚧 Hold the Line Mode: Defend critical locations against waves of relentless enemies.Strategize using roadblocks and call for backup units to prevent enemy advancements.
- 🚧 Over 24 Enemy Types: Juggernaut, Apocalypse Raider, Nightmare Raider, Future Shock Raider, Clowns, Zombies, Fruit Gang, Aliens, Bigfoot, Yeti, Ballas, Vagos, Aztecas, Salvadoran, The Families, Madrazo Cartel, Armenian Mob, Kkangpae, The Lost, LS Triads, Altruist Cult, Bogdan Crew, Clifford
Requirements:
- Script Hook V v1.0.3411.0 or newer (by Alexander Blade)
- Community Script Hook V .NET (SHVDN) v3.7.0-nightly.7 or newer
- LemonUI.SHVDN3 v2.1.2 or newer
- .NET Framework 4.8 or newer (commonly pre-installed)
- Visual C-plus-plus Redistributable for Visual Studio 2019 x64 (commonly pre-installed)
Installation:
- Extract all files from the rar archive to the scripts folder in your game directory.
- If the scripts folder doesn't exist, create it.
Controls:
- StartupKey1: O
- StartupKey2: N
Press Key1 and Key2 simultaneously to start the mod
- MenuKey: N
Press N to open the main menu.
- ComputerKey: G
Press G to access the computer. (Before Beta 2: Only works when you're in your patrol car, indicated by a blue car icon on the radar.)
- BackupKey: B
Press B to open the backup menu.
Changelog:
* Version 1.0 Beta 5.2
- Optimized audio playback code to potentially reduce game crashes.
- Optimized mission pass/fail screen code to potentially reduce game crashes.
- Fixed a bug where if you used the Insurgent Pick-Up with some police partners and marked it as your personal vehicle, your character would endlessly repeat the action of closing the trunk.
* Version 1.0 Beta 5.1
- Added Disable Auto-Dispatch option (enabled by default) to the Settings Menu: The dispatch center will no longer automatically assign missions, allowing you to respond to incidents at your own pace.
- Added MinimumDispatchInterval option to global_settings.xml.
- Added MaximumDispatchInterval option to global_settings.xml.
* Version 1.0 Beta 5
- Added an option in global_settings.xml to disable police radio.
- Added a Relationship Group option to the Hold the Line menu.
- Added a Mark Patrol Car option to the Help menu: Set the current vehicle as a patrol car to access its trunk menu (if available).
- Added more survival scenarios to Survival Mode: Gang War Invasion, Apocalypse Raiders, Killer Clown Invasion, Fruit Gang Uprising, Clifford's Revenge, Bogdan's Strike Force
- Fixed a NullReferenceException error related to Blips.
- Fixed an issue where players could not stop the action of checking a vehicle's trunk.
* Version 1.0 Beta 4.2
- Refactored controller input handling.
- Fixed an issue where partners would fall into the garage and die.
- Partners now teleport to the player when exiting the police station or respawning from the hospital.
* Version 1.0 Beta 4.1
- Added EnableGamePadControl and EnableKeyboardControl options to the INI file to avoid potential conflicts.
- Modified the default values for GamePad control buttons.
- Added the Gamepad Controls Overview option to the Help menu.
* Version 1.0 Beta 4
- Added game controller support (untested, thanks to @nj5050 for the code).
- Added DisableBackupUnitMpModels option to the XML configuration file to disable MP models for backup units.
- Added DisableBackupUnitOnlineVehicles option to the XML configuration file to disable Online vehicle models for backup units.
- Added Police Radio Volume setting to the Settings menu.
- Added CitizenZ as a new enemy type to the Hold the Line menu.
- Added Maximum Enemies Allowed option to the Hold the Line menu.
- Set a minimum time limit for Gang Activity missions to prevent immediate failure due to unknown reasons.
- Fixed an issue where certain zombie-type (CorpseZ, WhiteZombieZ) enemies did not use the zombie animation.
- Adjusted weapons for some roadblock officers.
* Version 1.0 Beta 3
- Added support for custom locker room location via XML files.
- Added support for custom garage location via XML files.
- Fixed "NullReferenceException" that occurred under certain conditions. Note: This issue may still persist in some cases and will require further investigation.
- Fixed issue where the partner would not shoot while in vehicles.
- Fixed ability bar reappearing after changing character models in the locker room.
- Fixed an issue where ZombieZ would remain mostly idle during missions.
- Corrected patrol car parking location at Paleto Bay Sheriff's Station.
- Reduced transparency of police station and trunk markers.
- Extended time limit for reaching mission locations.
- Enabled Fruit Gang members to appear in various missions.
- Added more raid enemy types for Prisoner Escort Mission.
- Removed duplicate enemy types in "Hold the Line" menu.
- Added more configuration options for "Maximum Enemy Count" in "Hold the Line" menu.
* Version 1.0 Beta 2
- Added an option in the settings menu to customize your call sign.
- Real-time display of police casualty counts during missions.
- Added support for custom model list in the locker room via XML files.
- Added support for custom model list in the garage via XML files.
- Added support for custom weapon list in the armory via XML files.
- Computer Menu: Can now be accessed from any vehicle.
- Fixed a bug where support units would drive in circles around a specific point.
- Improved AI behavior for Yeti and Bigfoot, ensuring they no longer permanently lock onto the player.
- Resolved an issue where the mission completion screen would appear immediately after starting a mission.
- Fixed a problem where Survival Mode could not be terminated through the survival menu.
- Added hash value checks to prevent crashes caused by missing models in older game versions. Note: This fix may not fully resolve the issue in all cases and requires further investigation.
- Fixed a minor bug during the initialization of prisoner escort missions.
- Improved prisoner transport drivers: They now ignore red lights and navigate better around stopped vehicles.
- Updated riot escort vehicle blip to make it more distinguishable from other unit blips.
- Slightly increased the frequency and intensity of raids during prisoner escort missions.
* Version 1.0 Beta 1
- Initial Release.
Πρωτοανέβηκε: 9 Ιανουάριος 2025
Πιο πρόσφατη ενημέρωση: 2 Φεβρουάριος 2025
Last Downloaded: πριν 5 λεπτά
I'm really digging this mod. The only thing I was wondering is if the zombies can be set to either fast or slow walkers though?
you need to add something like call more cops like call backup or sumj
Great mod. Is there a way to customize the vehicles the npc pollice officers use? The variety is sometimes to wild for me haha
The mod is good but i have two problems:
I can't change my character and the game says that there is a problem with one ped and give it like a warning message and then i can't do the police excort. If someone know how to solve it,can please help me
Hey man I don't know how to DM you or if you can on here, but would you be willing to openSource it? I am trying to make a alt for LSPDFR using Rage?
add more staff the mod itself very good but need more things added to it
@Hazekware
At the moment, I prefer to keep all discussions here in the comments. Feel free to share your questions and suggestions, and I'll consider addressing the issue you mentioned in the next update.
@Deadring07
Could you describe the warning message in more detail? Also, please check if there are any error messages in the ChaosResponseLog.txt and ScriptHookVDotNet.log files. If you find any, kindly share them so I can assist you further.
@TAG_1534
You’re welcome to decompile the DLL file—I haven’t added any protection to the code, so feel free to explore it, and best of luck with your project!
@PedPal it's a bit long, I didn't want to annoy the people who read the comments.
EntityFactory] Initiating model load process for: 0x9EF6AEC7.
[EntityFactory] Model '0x9EF6AEC7' successfully loaded.
[EntityFactory] Created vehicle with model: 0x9EF6AEC7 at X:1292.499 Y:1265.253 Z:108.1952, heading: 0.003202557. Time taken: 224 ms.
The game is crashing whenever i request for backup, and the crashes are random... And i do use many other mods also
So somebody already asked this, and it's definitely a big task but would it be possible to perhaps make a mod where the wanted system is changed to be similar to how the back up works in this mod?
like how the mp ped models are police officers, and the dlc cars are used as backup, and the military too?
i do really like how the police are in this mod, and would love to have them chasing me with such diversity in their cars and uniforms and such
nevertheless, love this mod alot.
When I try to enter the locker room, it fails saying something like "operation timed out, failed to load actor, failed to create ped with model 0xabc..... Can some one help me please? Thank you
@PedPal On Automatic mode I never get gang activity missions... + you should definetly add to the autodispatch all Riot / survival scenarios. This would spice up free roaming!
The game crashes easily
@PedPal,hello, the mod is just great, but I have this problem, when I run gang activites, the files are there, but nothing starts,help me.
@PedPal any chance an update is round the corner? I've been playing with it quite a bit on different maps, and for the most part it works. I confirm that it sometimes doesnt take into account my location in autodispatch and proposes missions in LS when I am not there. I also confirm that I never get Gangs activity missions with big shoutouts when I am in Autodispatch... I have to trigger them manually.
And last but not least, there is a bug with one of the missions where I get invisible enemies on motorcycles. The motorcycles are there and the enemies shoot at me, but they are all invisible.
Other than that it's really a fun mod, I hope you will add more variety and add riot/ survival events to the autodispatch.
One thing that crossed my mind while playing, is the option to add a vigilante option!? It would be great to choose between being a cop or a vigilante. With the cops not knowing on which side of the law we are. Just a thought as this would work well with some of the superhero scripts out there!
@PedPal Hi there is a cool mod but sadly i can´t get it to work whatever i do it not working i can´t get the menu to lord or come up. How can i fix this?
Possible to modify backup peds and vehicles?
@Pedpal
Just wanted to give you an update on previous feedback for 5.2 - vehicle spawning bugs are completely resolved - running perfectly smooth and is my favorite game mode to play - hours of fun - so thank you for that man
One new known bug: the backup peds are spawning all fucked up ever since the March 4th update - something with the outfits is jumbled up; body parts are invisible, clothes are weird, whole peds are aliens (noose tru)
Improvement suggestions:
1. Ability to select which weapon is accessible from the trunk - I have popped the carbinemk2 into the armory and prefer to use that, but am forced to carry it constantly as I can only access the mk 1 carbine from the trunk - would love to be able to program this for whatever weapon I want like in a real cruiser (shotgun, rifle, sniper)
2. Ability to input values for the locker room slots (it takes a long time to scroll back if you scroll far forward through any one category on your ped)
3. This is the big one - the mod seems to keep adding thousands of rounds of ammo to my inventory - I am not sure if this is a hardcoded feature of the mod but I would REALLY love to be able to limit the amount of rounds I am carrying to realistic amounts - I set the ammo counts correctly in the armory but during gameplay I somehow end up with >9000
Anyway - thank you again bro - this is the best this game has ever been
please update this mod this is probably the most fun police mod ive played
1. When I try to access the locker room, I get an error sayin’ it can’t load the model. Not sure if anyone else’s dealt with this, but if someone’s got a fix, lemme know.
3. Also, how do I match the vehicles in the garage with the custom police cars I installed? I tried adding the vehicle names to the XML file, but it still won’t load 'em.
2.And gang-related missions ain’t working for me. Not sure if it’s just on my end, but I’m not getting the yellow route on the map, and the mission cancels itself after a few seconds.