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YTYP Importer for 3DsMax 1.0

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GTAV YTYP Importer for 3ds Max (GTA V Modding)

This tool was made for GTA V modders who work with MLOs in 3ds Max.
With it you can import YTYP Entities directly into 3ds Max and have all the props automatically snap into their correct positions/rotation. No more manual alignment or guesswork.

Features:
  • Import YTYP files directly into 3ds Max
  • Automatically place props in their original coordinates
  • Works with interiors, props, and MLO structures
  • Fast and simple workflow for modders


How to Use:
  • Use CodeWalker or OpenIV to extract YDRs, YBNs, Textures, etc.
  • You can use Ook3D’s Tutorial to extract all interior props
    Tutorial Link


Import Models:
  • Bring all extracted models into 3ds Max using GIMS Evo "Import Them"
  • Import your YTYP by clicking "Import YTYP Entities"
  • Run this tool inside 3ds Max.
  • Load your YTYP file and everything will be placed exactly in position.


That’s it, your full interior is now ready inside 3ds Max!

Installation:
  • Place the script file (.mse) into your 3ds Max Scripts/Startup folder.
  • Example:
    "C:\Program Files\Autodesk\3ds Max 2025\scripts\Startup"
  • Restart 3ds Max.
  • You will now find the GTAV YTYP Importer under the Utilities tab.


Requirements:
  • 3Ds Max (2016 or newer recommended)
  • GIMS Evo


Credits:
  • Inspired by Rockstar’s GTA V extension system & Sollumz Tools for Blender.


Enjoy!
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 1.0 (current)

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