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@DarKKlusteR hey thanks for the vote/comment and tips! I definitely agree about the open borders. When I was play testing I definitely wanted to get past borders to reach survivors/ merryweather drops. So I added in car sized openings to about 60-70% of the walls in 1.2 so you can always get around one a different way. But I do agree that ideally I’ll open a hole in all of them for a more free experience.
I will definitely check out your zombie mods for some inspiration once I get off work today and consider codewalker.
Rather than making more maps my ideal plan would be to continue to extend the Vineworld map to encompass the entire map or at least everything vinewood on south through the city for now.
Big project though if interested in collaborating or working together on something like that. Would def love to back and forth with someone as passionate about making simple zombies immersive as I am.
Either way, thanks again for taking the time to check out and comment!
@Olegsag YMAP file will be included in 1.22 update
@R4GN4R0K Thanks! Just got ymap working, added into pending update, 1.22 will have ymap in the download.