@SkylineGTRFreak i see that you are getting bf2042 models. have you found a way to get the bf2042 aerial transport vehicles such as the mi-240 super hind and the mv-38 condor?
if your sights are way off when u aim in pov mode then in OpenIV go to 'mods > update > update.rpf > common > data > ai' and open the weapons.meta file and go to the tab that says "search" and click on the black arrow next to the search bar and it will say 'go to line' and put 7252 in the 'go to line' search bar. then go to the z= value at the end of the line and add this inside the quotation marks: --0.0445
now you are done and you can use the sights correctly!
(this will only adjust the pov camera to use the eotech sights for this mod properly instead of always having the sights lower than the pov camera)
@spazzyattack vsgran is the spawn name
@SkylineGTRFreak also great job on this lav25 ifv mod! you never fail! 10/10
@SkylineGTRFreak i see that you are getting bf2042 models. have you found a way to get the bf2042 aerial transport vehicles such as the mi-240 super hind and the mv-38 condor?
@63 Car Development oooo ok thanks!
@63 Car Development can you please make this vehicle have a dirt map so it can use the quantv raindrop texture on it?
@jo_lucks @LJDP @Reevebarua i hope i fixed your problem in the paragraph i wrote above this comment!
if your sights are way off when u aim in pov mode then in OpenIV go to 'mods > update > update.rpf > common > data > ai' and open the weapons.meta file and go to the tab that says "search" and click on the black arrow next to the search bar and it will say 'go to line' and put 7252 in the 'go to line' search bar. then go to the z= value at the end of the line and add this inside the quotation marks: --0.0445
now you are done and you can use the sights correctly!
(this will only adjust the pov camera to use the eotech sights for this mod properly instead of always having the sights lower than the pov camera)
@SkylineGTRFreak can i use models from sketchfab?
how do i make this vehicle mod have the raindrop texture from QuantV?
@bob230203 it says so in the readme file, yes