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DJ-LEXX
Moscow
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    @megaz0id ага, уже отключил, теперь всё очень круто, без раздражающего момента. Хорошо, что ты предусмотрел отключение этой фичи. Спасибо, скрипт топчик =3

    πριν 4 μέρες
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    Just a great and good quality mod. Pretty immersive. The "you're outta fuel, got fill the gas tank" objective during some of the missions is quite a dubious decision though especially if you already have some fuel mod installed which can break immersion a bit (I already have fuel enough but mission tells me to go and fill the tank anyway). But it's just my opinion - you're author so it's up to you what to do and what not. Anyway nice mod, thanks for sharing!

    πριν 4 μέρες
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    @AymerG Hey there! Sorry for the late reply, but I could've answered you sooner if you had tagged me. The mod doesn't have a setting to turn off quick weapon switch feature. Why would you even need that? If you don't wanna use that then just don't press LT + X. Or does this button combo conflict with some other mod you got installed?

    >disable shooting mode for wpn standard fire

    I don't get what you mean. What is "standard fire"?

    Anyway all the options you can change are presented in the settings menu of the mod. If something isn't there then you cannot change that - there are no any hidden options

    πριν 4 μέρες
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    @mbahdokek Hi. I assume you're experiencing the same issue that MathVna was in a few comments above. Probably your game loads too slow and it exceeds the checking timeout of my script which is 2000ms. Does the issue persist after you reload the scripts?*
    If reloading the scripts temporarily fixes your issue then yes, it's definitely because of exceeding the timeout. In this case you can give me your discord nickname and I'll give you the version with customizable timeout that I gave to MathVna some time ago.

    *You can reload scripts by:
    1) Pressing the hotkey you set up in ScriptHookVDotNet.ini in "ReloadKey=yourKey" ("ReloadKey=Insert" for example and without quotes)
    2) Pressing F4 to open the scripthook's console and typing "Reload()" without quotes.

    28 Φεβρουάριος 2025
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    @juniorpeke Hi. Sure, you can set the closer camera for the third person view with "Extended Camera Settings" mod from CamxxCore: https://www.gta5-mods.com/scripts/extended-camera-settings

    Just decrease the "third person camera following distance" setting in the camera settings after installing that mod and that's it.

    27 Ιανουάριος 2025
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    @MathVna Hi!. Since you've installed the mod correctly and it works fine without RPH I assume that RPH makes your game load a bit slower and your loading time exceeding the waiting time I set for checking the .ytd file which is 2 seconds. Do you have discord? I can give you the version with an extended waiting time.

    16 Ιανουάριος 2025
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    @itsyaboi0008 do you mean camera shake? If you want only camera shake feature from this mod take a look at the comments above, I provided the link to the standalone script for camera shake some time ago.

    10 Ιανουάριος 2025
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    Great quality and highly detailed model. Is it from War Thunder? Thanx for sharing!

    2 Ιανουάριος 2025
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    @itsyaboi0008 Hi. Answer all these questions without an exception:

    1) What is the game build you are playing on? (You can see your version of the game in the bottom-right corner of the legal info screen when your game is loading)

    2) What version of ScriptHookVDotNet have you installed? Stable version or nightly? If it's the latter - what exact version of nightly build are you using?

    3) Have you installed the ScriptHookVDotNet completely? (Complete installation means you have to install all these files from SHVDN archive: ScriptHookVDotNet.asi, ScriptHookVDotNet.ini, ScriptHookVDotNet2.dll, ScriptHookVDotNet3.dll)

    4) Have you installed the exact version of LemonUI mentioned in the REQUIREMENTS section? (version 1.5.2 for SHVDN2)

    5) Give me your ScriptHookVDotNet.log. You can paste it's contents to service like https://paste.rs/web for example and share the link.

    21 Δεκέμβριος 2024
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    @ab douh

    >can you add option to disable in iron sights?

    Are you speaking about the ammo hud or the reticle itself? If it's the latter then it's already disabled but only if you play with the standard FOV values (I mentioned this in the "KNOWN ISSUES" section). But if you speak about the ammo hud, no, I have no plans to add any features or options for this mod anytime soon. But if I ever decide to do something with this mod, then ok, I'll add this option (in a pretty distant future maybe).

    >also a white dot option without glow IE recoil dynamics for vanilla dot

    Do you mean you want a vanilla looking dot but with a recoil dynamics? You could just replace the texture by yourself then.
    If you play in "overlay" rendering mode, replace any dot in GTAV\scripts\DynamicReticle\resources\reticle_standard
    If you play in "internal" rendering mode, using OpenIV replace any dot in GTAV\mods\update\update.rpf\x64\textures\script_txds.rpf
    Just make sure that your custom dot PNG image is 40x40 pixels. If you decide to create the dot by yourself, keep in mind that if your dot will have some sort of outer stroke (the vanilla one has a tiny dark stroke around the dot), it should be a little bit blurry (you should apply some gaussian blur to an image when editing it), otherwise it can have some artifacts when it moves on the screen and it'll look like it misses one pixel during the movement (But it depends on your screen resolution - the lower the resolution the more obvious the artifact)

    15 Νοέμβριος 2024