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GTAO without annoying players ruining your game. Weapons Mk.II and Vehicles for sale with immersion and lore-friendly....
A M A Z I N G !!! Gives Immersion and finally the patrolling and the stationary police units have a role. 10/10
@theblack6king You can edit the salary base, the bonus per distance and the bonus per job directly from the jobs.xml inside the DriverJobsData -> Missions folder....
@megaz0id its only the ZANCUDO juob that do this gravity thing like effect. all the others works fine, maybe because Fort zancudo map isin't natural shwon? the cars simply don't move.
Hey, really love this mod, just updated to 1.0.5 and found a bug, the Fort Zancudo job scouts don't move, tried to give a bump and its like their gravity is really low, the cars float and fall slowly... and maybe because this "gravity" the cars can't get traction and move. tried every scout, no success...
That random function i'd never thought would need, now i can't live without it, A damage system would be nice, turining it a handy option when ran out of bullets... BTW, the Modifier Control Keybinding is working? tried several keys, but still "E" (INPUT_WEAPON_SPECIAL_TWO)
@MNHC Also the MLO is required or optional for the 1.1?
Any possibility to have a version without the MLO? Something Vanilla if possible?
Does the INTERACTION KEY (E) bug fixed on the 1.1 update?
Oh, i see. i was just suggesting since there's CHAR_PROPERTY_TOWING_IMPOUND already in game or CHAR_TOW_TONYA would be lore-friendly, but its fine, i was afraid that without would crash the game.