@Tuppence870 You understood what I said at the end bit there, it's hard explaining how this stuff works through text.
I'm saying that flat out overwriting Rockstars original color values would be more of a bad thing, especially with how easy it is to just add the spawn colors alongside Rockstars ones, but if you want you can do you as I don't ever replace anything of Rockstars for the fear or desecrating a great game.
@Tuppence870 Doing that would replace the original spawn value IDs?
What I'm trying to say is that if you replace the carvariations in a dlc_patch that doing so will overwrite any original values as Skysder doesn't include vanilla IDs in his carvariation mods.
Very nice.
@N30N SUPRA YT Sure.
Finally, some love for the Super Diamond.
Certainly nice.
Delicious, finally some good fucking food.
@Tuppence870 You understood what I said at the end bit there, it's hard explaining how this stuff works through text.
I'm saying that flat out overwriting Rockstars original color values would be more of a bad thing, especially with how easy it is to just add the spawn colors alongside Rockstars ones, but if you want you can do you as I don't ever replace anything of Rockstars for the fear or desecrating a great game.
@Tuppence870 Doing that would replace the original spawn value IDs?
What I'm trying to say is that if you replace the carvariations in a dlc_patch that doing so will overwrite any original values as Skysder doesn't include vanilla IDs in his carvariation mods.
@Tuppence870 However wouldn't that method overwrite the vanilla carvariations for that dlc if you add any carvariations to the dlc_patch?
@Skysder I'll give it a shot.
@TrustNo1 I'm not sure why that happens either, nothing seems to be wrong with the values that are given in this pack.