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  • Default

    Good mod, wish there was something like this for ped models

    22 Φεβρουάριος 2025
  • Default

    Figured out the flash thing. It's not this mod, but seemingly a quirk of the game, that the incendiary effects, even if incendiary ammo has been added to other weapons, will not render unless there is a pump shotgun mk2 in your wheel. Very strange.

    22 Φεβρουάριος 2025
  • Default

    As the commenter above said, the detail with the barrel is a great touch. Would love to see a version with an opaque mag, slightly resized to properly fit in the grip

    21 Φεβρουάριος 2025
  • Default

    I love the effects added to incendiary ammo for the pump shotgun mk2. How was this added? I've been trying to edit HeySlickThatsMe's "Heavy Shotgun MK II" based off of your edits. However, I don't see much difference in the FX section between your pumpshotgun_mk2.meta and the default file, or the corresponding default components.meta that defines the incendiary ammo fx.

    21 Φεβρουάριος 2025
  • Default

    @noidontthinkso74 Tracers seem to be defined by the "TracerFX" value in weapons.meta, with corresponding values that determine how often they show up.

    21 Φεβρουάριος 2025
  • Default

    If anyone else is curious about how to get the player in a vehicle as a passenger, I found a workaround by using gn2B's "Enter Vehicle as Passenger Script".

    20 Φεβρουάριος 2025
  • Default

    Is there a way to make the player enter a vehicle as a passenger? When setting the ped driver's relationship to "Player", the vehicle cannot be entered at all. If switched to something else, entering the vehicle warps the player into the driver's seat, while still being treated like a passenger.

    19 Φεβρουάριος 2025
  • Default

    @Artupaky01 Thank you!

    19 Φεβρουάριος 2025
  • Default

    Love this mod, absolutely necessary for me now that I've found it. Any hint on how I could add the muzzle effects to my favorite weapon, the service carbine?

    18 Φεβρουάριος 2025
  • Default

    @O-MATIX Looking at the ymap file, it looks like the coords should be at

    <position x="284.37260000" y="-1078.21300000" z="13.99087000"/>

    Though I teleported there using Menyoo, but didn't find anything there. Tried with mpmaps enabled and disabled, all other MLOs turned off, and even tried moving its with the ymap mover tool, but I can't seem to figure it out.

    18 Φεβρουάριος 2025