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@AgileCoast1 And you can find both on 2002. Probably a mid year change. https://www.barrett-jackson.com/Events/Event/Details/2002-CHEVROLET-CORVETTE-Z06-COUPE-89223
@AgileCoast1 You're the one who's wrong since there's no difference between the years. Thus, the Forza year is right (they'd know, since they modeled it after that..)
@MyCrystals Don't question stupid.
@Fireboy24 Don't know where to get it, or if it's good enough.
Why don't you upload a vid to show how it's supposed to sound?
I didn't use a different method, I just installed the .oiv as I had an unedited vehicles.oac
For me it just added an annoying sound at high rpm's and didn't affect anything else
Looks more like a Spyder/hardtop :p
Looks like a good and promising idea, my only remark so far would be the cars feel a bit too heavy from the vid, like they're moving in slo mo, or on the moon. Might be a good idea to look at some vids of similar cars to get a feel of them.
The only thing I fear with this is while it seems a good script to counter vanilla handlings, it seems also unusable with other cars which already have the inertia fixed via handling and such (it's possible, it's the 4th row iirc that controls inertia).
@Lusitania_1908 I'm pretty sure both have it? Anyway I'll have to make an update soon for these (hopefully last)