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So peds grabbing onto your car door is unfixable? That's unfortunate. Right now, they seem to grab onto thin air, while still slowing your car down immensely.
I also tested out shotgun reactions. While there's definitely more force, peds still have a tendency to balance around for a few seconds before crumpling onto their knees and falling over. Is there a way to make it more likely for the momentum to knock them down to the ground more easily? On the same note, there were a few instances where a ped was on their knees, then it looked as though some unknown force just pushed them to the side, instead of them falling over naturally.
Hit and run reactions still need work IMO. Is it possible to make them crumple and roll more, similarly to GTA IV?
Also, peds don't seem to hang onto car doors properly.
@JRod I've just noticed that your cargens now only seem to appear on the mp map. They used to work fine on the sp map.
Are you able to modify how peds react to shotguns, so they have more momentum? Similar to this RDR1 trailer - https://youtu.be/wkHGEJXF-1M?t=101
1) The probability of a ped grabbing onto your car should be reduced IMO, perhaps to around 20%. Otherwise you end up with your car slowing down due to tons of peds grabbing on if you plough into a crowd of them.
2) Hit and run reactions in general feel quite stiff, not as bouncy as GTA IV.
3) Is it possible to stop limbs from contorting in weird ways? Here for example, the ped's foot is bent upwards in an extremely awkward way. It's been a problem in the vanilla game, and none of the Euphoria mods have managed to fix it - https://puu.sh/FqdRw/3af871a93e.png
@WildBrick142 Will this be updated for the new patch that adds a new radio station?
Microstutter is still a major issue with the latest version.
This new version seems to have broken some scripts. The friendly fire and suppressor toggle script mods no longer work. In addition, while testing the Six Star Response script for Realism Dispatch Enhanced, I noticed that destroyed vehicles spawned by the script fail to despawn as efficiently as before, resulting in performance issues and microstutter.
Pastebin log - https://pastebin.com/dUNgq1UT
Was also getting some UI glitches when using Simple Trainer, with the GUI flashing randomly. Only after updating to the new SHVDN version.
@Alex106 This mod seems to have a weird positive side-effect where it results in cargen spawns becoming more frequent. So for instance, the Davis Sheriff Station frequently spawns parked cars, whereas without this mod, they rarely spawn. Is that intentional?
The streaming bug is still present in this version. First attempt to reload a save crashed the game, second attempt resulted in the missing geometry again.