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  • 10f6fa emblem 256

    Can you add the option to respawn at different coordinate points?

    8 hours ago
  • 10f6fa emblem 256

    @JIMX Is this function used to enable mp respawn: NETWORK_RESURRECT_LOCAL_PLAYER.What I mean by your script's custom respawn feature is whether your script supports setting multiple custom coordinates in the configuration file to respawn, such as randomly reading multiple coordinate points set for teleportation when a player dies. But your script only has one ASI and I haven't seen the configuration file.

    πριν 1 μέρα
  • 10f6fa emblem 256

    @JIMX Yes, I wrote a similar one in C# language according to your code. It can set custom respawn point coordinates. But how can I block the game's original respawn animation? Then my above question is: Does your script support respawning with custom coordinates? I tried your script. It seems that no configuration file is automatically generated. It respawns automatically from the nearest road.

    πριν 2 μέρες
  • 10f6fa emblem 256

    How to set a custom respawn point? There is only one asi file in the mod file and no configuration file.

    πριν 2 μέρες
  • 10f6fa emblem 256
  • 10f6fa emblem 256

    @JohnFromGWN The effect of adding shadows like game subtitles is also good, but I don't know which function it uses

    πριν 3 μέρες
  • 10f6fa emblem 256

    the color of some places overlaps with the game screen. You can use the SET_TEXT_OUTLINE function to add a layer of stroke effect to the text.It can be set as an optional configuration feature

    πριν 3 μέρες
  • 10f6fa emblem 256

    @JohnFromGWN The second point I mentioned earlier, will you also be unable to directly play the program?

    πριν 3 μέρες
  • 10f6fa emblem 256

    @JohnFromGWN It may be useful for embedding textures, but I haven't tried it before. I am more accustomed to using CodeWalker, which is more advanced in modifying prop data. For this prop, due to the external texture used on its screen, you should not be able to modify its internal data to match the external ytd texture after exporting it

    πριν 3 μέρες
  • 10f6fa emblem 256

    http://youtube.com/post/Ugkx3seewg-GGR_bM0_OJ2nHMIaqzpoBCh6j . The dot at the end needs to be removed.
    1:How to achieve playing programs? As I mentioned above, change the prop texture to script_rt_tvscreen. You can use CodeWalker for editing, without the need for any 3D modeling software. OpenIV4 won't work. The prop_huge_display_01.ydr has two types of textures, embedded and external. The first link I provided was about changing the external texture. The texture shown in the second link (http://youtube.com/post/UgkxBu7c5qtKNab8smUWKEo5gwqgWAQK3g4R?si=myrjRBdls7cZt1HN) is on the back of the prop, and it's also the changed external texture because both the front and back of the prop use the external texture ytd. So your theory is correct. As long as the texture name is script_rt_tvscreen, the prop can play programs.
    2:Let me explain again about The TV props generated by Menyoo can't play TV directly. I encountered this problem when writing the TV script before. If you use the script to generate any prop with the script_rt_tvscreen texture directly after entering the game, you can't use the script to make the current prop play TV. You must play a TV program on the TV prop with the script_rt_tvscreen texture generated in the ymap first, and then the TV props generated by the script can play TV programs. It seems to be a game limitation. Haven't you encountered this?
    3:Making a huge screen is also simple, but I haven't made it yet. The ymap can modify the corresponding prop data to directly enlarge the in - game props, provided that the flag value of the prop is not a static entity. For the original prop_huge_display_01.ydr prop, you need to modify its ytyp and the flag value defined for the prop in the ymap.

    πριν 4 μέρες