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Can you make a version for shvdn?
great,Can it generate an NPC sitting on a chair?
@nj5050 no,Unless you extract it separately as SP DLC
i have added https://github.com/Mjc-g3/MagicOGK-OIV-Builder/pull/1
When clicking Edit Handing is not in the carrier, the following prompt appears
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SCRIPT HOOK V ERROR
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CORE: An exception occurred while executing 'RTHandlingEditor.asi', id 5
Exception addr 0x00007FF840D4C3B7 is RTHandlingEditor.asi+0x0000C3B7
Last called native 0x0000000000000000
Press OK to continue.
@Voyevoda It's just a local editor and can't load TC in-game
I have an idea: modify the OIV decompression window to a non-modal interface. This way, it won't prevent you from continuing to operate the main interface after opening. Then, change the two mode buttons to checkboxes that toggle between them, add a path box and a browse button to select and save the exported OIV to the local machine; it will automatically save to the configuration. Add a rectangular area that allows dragging and dropping OIVs, and an decompress button. Clicking the decompress button will open the path window, select the OIV, and automatically decompress it to the saved path. Dragging an OIV into the rectangular OIV area will also automatically decompress it.
@MagicOG great!it work。I haven't tested OIV with data insertion yet—does it work too?
Next, could you add a feature similar to the data addition functionality when installing OIV to OpenIV, writing its XML to the local machine? For example, some OIVs can directly write item data into the ytyp file in the direct path. When unzipping the OIV to the local machine, could you also read the data from assembly.xml and create and write it to the corresponding XML file in the appropriate path?
@MagicOG I see your instructions, when decompressing to local, it is multi-level nesting, because the decompression itself is for easy viewing, so it is better to use A-B-c to represent the path, and then put the corresponding file in it