The mod itself works, the only thing is that the new reference of the version of the **ScriptHookDotNet** must be updated in the code and with respect to the bugs on the black screens or the NullException notifications, it is because the creator made a validation with the **player's money** but if I forget that there're people who have **$0** and therefore it **breaks and/or enters an infinite loop**.
PS: It is solvable even with the forgiveness and due respect of the creator, decompile your .dll to observe the source code. There's the explanation that I'm giving.
@Sokin this modification is for use in offline mode not online because when you enter the session automatically verify the integrity of certain folders in search of something unusual therefore I do not recommend that you use it online.
Recommendation: create two folders of the same game and you will not have any problem.
@Reyser Done
@Reyser When I have the time I will.
The mod itself works, the only thing is that the new reference of the version of the **ScriptHookDotNet** must be updated in the code and with respect to the bugs on the black screens or the NullException notifications, it is because the creator made a validation with the **player's money** but if I forget that there're people who have **$0** and therefore it **breaks and/or enters an infinite loop**.
PS: It is solvable even with the forgiveness and due respect of the creator, decompile your .dll to observe the source code. There's the explanation that I'm giving.
@Sokin Hahaha, forgive me for not understanding what you wanted to say. Anyway, thanks for taking the time and asking me. :D
@Sokin this modification is for use in offline mode not online because when you enter the session automatically verify the integrity of certain folders in search of something unusual therefore I do not recommend that you use it online.
Recommendation: create two folders of the same game and you will not have any problem.