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  • @ch0d3lad Did you see my reply to sputniks question?

    2 Δεκέμβριος 2017
  • @Kawsper your issue message is right. Scripthookv sdk is available on AB's website. The GTAVMenuBase repo is by ikt@gta5mods / e666666@github

    2 Δεκέμβριος 2017
  • @sputnik378
    The mass only changes the collision behavior with other objects.
    If the drl drones weighs e.g. 800g and it can lift 2400g extra weight, rel max load should be 2400/8=3, this will set the maximum acceleration at air speed 0.
    Max velocity is the maximum horizontal velocity the drone is able to achieve without ascending or descending.

    Rotation behavior is set by rates and PIDs only. (Very low fps may change behavior)

    1 Δεκέμβριος 2017
  • @etracer did you notice that there is a mod menu with a bunch of settings? Please read mod description or watch a good tutorial video

    28 Νοέμβριος 2017
  • @etracer Well I didn't find a possibility to change the moment of intertia of the physics object, so just lower the overall PID settings, this should have the same effect as increasing the moment of inertia.

    27 Νοέμβριος 2017
  • @flashqandr you have to delete more than the folder, the .asi is in the main directory

    25 Νοέμβριος 2017
  • @Kawsper I appreciate that. Thanks.

    23 Νοέμβριος 2017
  • @Lothy see comments above

    23 Νοέμβριος 2017
  • @etracer
    I'm sure adapting the PID values will allow the changes you described. Especially P and D should be lowered. Or do you mean an optional additional deadtime?

    @Kawsper
    That dependency really makes sense, totally forgot to mention this. This should fix the mod for the majority of people which had problems.

    23 Νοέμβριος 2017
  • Thanks for the information. Users which don't have problems should post their informations as well.

    20 Νοέμβριος 2017