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Still no LOD implementation? I mean, come on, you're already converting the car from another game, why not to do it completely?
If it doesn't break down on a military promenade, it ain't realistic
Let me guess, 600k polys, but no LODs?
@unitedOrange66 Well, I mostly blame lack of care for any optimization when it comes to your average modder.
@Van_Zandt Ah, yes. That's the thread I was referring to. A lot of interesting information there!
LODs?
@DgtlBrandxn It is true though. I can't find that thread here, on gta5 mods, but it was said a lot of low priority props (cones, flowers, small stuff) is often marked as low priority for spawning. And while unmodified, GTA doesn't spawn anything below prio_medium value.
This also results in certain scenarios not being triggered, as they rely on props that the game refuses to spawn.
Looks almost like from GTA 3. Where did you get the model from?
Why does it have broken axels though
@Jupiter Kasparov , for city glow at night, locate gta5.meta and simply delete following record
<Item>
<filename>platform:/data/effects/vfxfogvolumeinfo</filename>
<fileType>VFXFOGVOLUMEINFO_FILE</fileType>
</Item>
And IIRC, following 2 are responsible for LOD traffic lights (don't remember exactly, if both or just one, try it out first)
<Item>
<filename>common:/data/levels/gta5/distantlights.dat</filename>
<fileType>DISTANT_LIGHTS_FILE</fileType>
</Item>
<Item>
<filename>common:/data/levels/gta5/distantlights_hd.dat</filename>
<fileType>DISTANT_LIGHTS_HD_FILE</fileType>
</Item>
Also, what are those props you couldn't delete? Mind sharing a screenshot? Maybe I can help with that too.