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@Silent Stabber This can already be done. When you're in a car right click to select destination to teleport to, teleport. Ragdoll option toggled and your character will be in the sitting position immediately transitioning to standing position.
This is by far hands down bar none, my favorite mod in GTA5. Now where's the damn donate button!?
I don't know if it's possible to attach it to an avatar but there are store fronts with fabric on their awning that waves and moves. The cape not moving has always been a little bit of an issue with caped heroes on this engine.
This is a good attempt! I think you should replace this with a gauntlet arrow and use the point animation for aiming to shoot. I know how frustrating the lack of animation override is in this game.
I enjoyed this mod until I noticed peds spawning every time I pressed G. I laughed. Then I deleted the mod.
@HelpoMeo The scripts folder doesn't exist unless it's created. In your GTA5 directory (where gta5.exe is located), create a new folder called scripts. Voila! I should note, this is assuming you have the scripthook and prerequisites to run mods on gta5.
Tested this mod today. Radios glitched out a bit, but otherwise the port of online real estate to offline is a fantastic idea. Honestly though are there this many properties for sale online? I ask because I saw at least 80% of the assets for these properties recycled into other properties. If I'm paying a million for a new apartment, I want a new apartment.
Not the same apartment in another location. I know this isn't something you can fix and I see this SPA program lets me pick and choose which places I own and can purchase. I plan on weeding out duplicates and just focusing on places that appear different inside and out unless they can be customized specifically inside of the apartment (I noticed some can). I did notice two houses in vinewood that were invisible though. They didn't render no matter what I did. Other then that and the radios not working, I tested every single house. Really appreciate all the hard work that went into this.
@nm710 This makes me think of ways to improve subtly. With "Random finishers" toggled off and with no weapon in hand, or maybe wearing brass knuckles if you want to make it optional, the kill streak animation automatically exploits this feature and runs the character through every target on the kill list with one punch animation.
Basically the mod would swing the jumping punch animation and mid punch slow down to .1 time while teleporting to everyone on the kill streak list one after the other for just enough time to register a hit before teleporting to the next target automatically. When you get to the end of the streak, the time returns to normal and you basically get to see everyone fall over from that one punch.
I chose that punch animation for two reasons: 1) It's a jump punch. Jumper mod. Seemed appropriate. 2) The sequence almost always triggers a cool ragdoll effect that is made even cooler in slow motion.
@nm710 About punching three people. I turn on slow motion, punch and teleport to someone. The animation for my punch is in motion. It hits someone. Before my punch is finished, I teleport to someone else. That same animation is still swinging the punch and it immediately hits them when I teleport to them. You can hit upto three people by teleporting to them all before your character finishes the punch animation.
@nm710 I've found a work around for my issue that is mitigated by using the flash mod ontop of jumper. You can grab npc weapons out of their hands before going to the group kill thing. Alternatively and as a happy consequence of using the two mods in conjunction together I was able to find an alternative work around.
With Jumper enabled along with flash, you can select your targets and run over to each one. One punch while in flash mode kills so same concept, cept it's not a kill animation but a basic punch that takes a split second to execute and you can flash away or jump away in slow motion to your next target.
One final note on this particular strategy. I found an epic way of executing multiple targets with one punch that I think you could incorporate into your jumper mod and get awesome results. I only tested with the punch animation because I like the ragdoll it creates but it goes like this:
When you punch, the target of the punch is triggered to react with an animation sequence. I though they'd react before contact but they don't. The animation is instant and plays whether you're still standing there swinging or not. You can literally punch one guy, jump to the next guy and then another guy right after and hit *ALL THREE* with one punch as long as your character is still in the punch animation sequence.
It's awesome fun to do too!