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Thanks for the heads-up. I don't own a controller, but I think I might be able to fix it. If I can, it'll be in the next update.
I noticed ikt published the source code to his mod; I'll take a look at it and try to find why the reverse cam isn't working - if the other views work, it's strange that that particular one doesn't. Thank you for reporting this.
If you are going to just paste things, you should paste the "Scripts" folder contained in the ZIP file into your <MAIN GTA V FOLDER>; **NOT** the individual files. Alternatively, you could paste the 3 files into your "<MAIN GTA V FOLDER>\Scripts\" folder.
Play with the "LOOKSENSITIVITY" setting in the INI file. However, this will also change the sensitivity of any other controller you also use to move the view. Unfortunately, you can't have it both ways at the time.
That had already been reported by @MaxShadow, and it seems to be linked to "Natural Vision Remastered". I use NVR myself and I don't get that, but I didn't apply the ENV, nor any motion blur modifiers, so it may be related to either of those.
The line that disables the model is a very simple command, so I'm guessing either it's an incompatibility between the dependencies you are using (ScriptHookV / .NET) and the ones I used to compile the mod, or there is a conflict with another mod. Let me know what version of GTA, ScriptHookV and ScriptHookV.NET you use.
Thanks for the info. @BULLFAYCE , check out the post above ^^^^^^^^^^^^; if you want me to check whether this mod is causing any problems, you need to send me the contents of ScriptHookVDotNet2.log after the gaming session in which you've had issues.
Just in case, you mean the looks DO work with ikt's mod, but stop working when you install this mod, right?
No one has really confirmed to me yet that the views do indeed work in the new version with ikt's mod, so I'm not even sure if you are alone in this or if the mod just isn't working with ikt's mod in general. Since I don't own a steering wheel, I can't really try it.
Unfortunately you can't have head bobbing/crash effects while in the default view. The closest you can get is configuring the camera so that it looks just like the default one. However, you will not see the driver's hands, since it's a limitation of this mod.
The errors you are getting are not from this mod, but from "Premium Deluxe Motorsport Car Dealership 4" ("PDMCD4"). If you only get them after installing my mod, it means that the PDMCD4 mod is not compatible with this one. If so, since the error is on PDMCD4's side, @ImNotMentaL should make the necessary checks to prevent PDMCD4 from failing when my mod is installed, or otherwise let me know what is failing in his mod and if there is anything I can do in mine to avoid it.
Adding many configurable cameras per vehicle shouldn't be too hard; I might get around to adding the feature in some future version. I don't know about different camera profiles - not that it's hard to implement, but it would require some work to make a decent UI that wouldn't get people confused.
v0.9 adds support for ikt's "Manual Transmission & Steering Wheel Support". However, since I don't own a steering wheel, I had to program "blind," and therefore cannot guarantee that it will work. If you find problems with this feature, let me know in the comments.
Support for ikt's mod is already programmed in and coming in the next update
@keirona Yes, I'm already working on an update and you're first on my list to contact to try it out. Unfortunately, I won't have a lot of time to work on it for at least a week, so it'll be a little while longer.