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  • -Джонни, снимай штаны.
    -Тревор, но я не хочу!
    -Ну, не хочешь, как хочешь.
    *пхш-пхш-пхш-пхш*
    Теперь в твоей голове четыре или пять осколков от бутылки pißwasser. Может, они захотят.

    Тихий Тревор

    14 Φεβρουάριος 2025
  • @Ordoe Pretty late to the party. Mission Maker requires NativeUI.

    31 Μάιος 2023
  • @TheGodzilla use Menyoo

    17 Οκτώβριος 2022
  • @biggiebiggiebiggie They do work. But i don't know what you mean by "mod cars". Mission maker automatically spawn upgraded cars, which sadly, you can't change it.

    14 Σεπτέμβριος 2022
  • Manual music event input would be a welcomed feature.

    23 Αύγουστος 2022
  • @func_npc Sure. Contact me on discord SWOD#3201

    14 Αύγουστος 2022
  • The thing is, everything you do in mission maker, can be easily changed in objectives.txt like models, props, weapons, vehicle and even music.

    For example, if i want to mission maker to play music when a fighting starts, then i'll set an objective for it, preferably after the checkpoint.

    Then i would edit objectives.txt and change default music to TUNER_GUNFIGHT_STA. (Music event from tuners DLC) Finding those events are easy.

    For me, using the Score controller breaks the immersion, because i have to change the intensities manually when something is happening. I'm using debug build of Scores controller to input custom music events. It's better, exactly what i want and exactly how it needs to be, with correct stems and so on.

    But it's your choice. I'm just saying what can be done in a flexible way. Good missions tho.

    13 Αύγουστος 2022
  • You can set your own score in the missions by using "Mission Settings & Objectives"
    Score controller is pretty limited.

    12 Αύγουστος 2022
  • @markyymark13 make a custom squad with mp_m_freemode_01 models and apply your outfits to them.

    3 Μάρτιος 2021
  • @gtaguyalso And as you said, bodyguards shoot zombies and they will, even if they use R* bodyguard system or not. So there is no difference.

    2 Μάρτιος 2021