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Crashes on 70+ props and when i delete world objects .. anyone?
yea??
@TheCrow69 just get the latest of everything he listed in the discription - make sure its the newest version of everything you should get a scripts folder in one of the files you download. follow the read me's on the files - if you have any problems still, hit me up
hope that helps buddy.
Always crashes when i delete props from the actual game?
Please help: I really dont know where im going wrong. I would GREATLY APPRECIATE IT!
[18:19:43] [DEBUG] Created script domain 'ScriptDomain_2FF47F22'.
[18:19:43] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_2FF47F22' ...
[18:19:43] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[18:19:43] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[18:19:43] [DEBUG] Starting 1 script(s) ...
[18:19:43] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_2FF47F22' ...
[18:19:43] [DEBUG] Started script 'MapEditor.MapEditor'.
[18:19:43] [ERROR] Caught fatal unhandled exception:
System.TypeLoadException: Could not load type 'GTA.InputMode' from assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()
[18:27:05] [DEBUG] Created script domain 'ScriptDomain_6B0F113A'.
[18:27:05] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_6B0F113A' ...
[18:27:05] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[18:27:05] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[18:27:05] [DEBUG] Starting 1 script(s) ...
[18:27:05] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_6B0F113A' ...
[18:27:05] [DEBUG] Started script 'MapEditor.MapEditor'.
[18:27:05] [ERROR] Caught fatal unhandled exception:
System.TypeLoadException: Could not load type 'GTA.InputMode' from assembly 'ScriptHookVDotNet, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null'.
at MapEditor.MapEditor.OnTick(Object sender, EventArgs e)
at GTA.Script.raise_Tick(Object value0, EventArgs value1)
at GTA.Script.MainLoop()