@yourfriendnashawn I haven't tested but some people told me it works. If you are interested a guy in the RDE server has made a LSPDFR config for this mod.
@thehappytrashcan sometimes swat groups up and tries to advance in formation after exiting their vehicle but very often they end up just disbanding the team once the leader gets too far away.
@Infidel_GTA5Mods Yes I guess but I would like to have them working this way, it's a very little detail that I think it's worth adding. For next version the detection should be a lot better anyway.
@Infidel_GTA5Mods How the kill count works right now is that it only takes into account dead cops that have been finished by a registered enemy. So, for example, if a cop received most of his damage from an enemy but he ends up getting killed by another source like falling or run over by a vehicle, his death doesn't count. My theory is that when peds die from the writhe animation, they inflict to themselves the damage required for depleting their HP, so the system thinks that they have killed themselves and it doesn't count them. For the next update I'll try to improve a bit the kill detection to take into account the sources of damage before the last one.
@just name there is but that would require you to find the name of each mission script where merryweather appears and make the replace for each of these scripts.
@Mrkai721 clean the scripts folder too
@Mrkai721 Clean up your mods folder, reinstall everything one mod at the time and after each installation do a test and check if the problem persists.
@yourfriendnashawn I haven't tested but some people told me it works. If you are interested a guy in the RDE server has made a LSPDFR config for this mod.
@Mrkai721 This mod is not the cause of your texture issues, check your other mods
@thehappytrashcan I have already told you I cannot do it
@thehappytrashcan sometimes swat groups up and tries to advance in formation after exiting their vehicle but very often they end up just disbanding the team once the leader gets too far away.
@Infidel_GTA5Mods Yes I guess but I would like to have them working this way, it's a very little detail that I think it's worth adding. For next version the detection should be a lot better anyway.
@just name I have already told you in a previous comment
@Infidel_GTA5Mods How the kill count works right now is that it only takes into account dead cops that have been finished by a registered enemy. So, for example, if a cop received most of his damage from an enemy but he ends up getting killed by another source like falling or run over by a vehicle, his death doesn't count. My theory is that when peds die from the writhe animation, they inflict to themselves the damage required for depleting their HP, so the system thinks that they have killed themselves and it doesn't count them. For the next update I'll try to improve a bit the kill detection to take into account the sources of damage before the last one.
@just name there is but that would require you to find the name of each mission script where merryweather appears and make the replace for each of these scripts.