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  • Df5e9e censored avatar
    Καρφιτσωμένο Σχόλιο

    Enhanced Native Trainer: Update 40 Bugfix 4
    Changelog:

    Fixed:
    * Fixed ENT’s game version detection system so it now applies the correct despawn pointer.

    Contributions wholly thanks to @Slash_Alex:

    Added:

    *Added a 'Waves Intensity' option.
    *Added a 'Vehicle Never Gets Dirty' option.
    *Added an 'Enable Headlights During Blackout' feature.
    *Added an 'NPC Vehicles Use Full Beam' option.
    *Added a 'Burnout' feature under the 'Vehicle Control' menu - allows you to force your vehicle to do burnouts from a standing position.
    *Added a few engine sounds of the recent DLC vehicles.
    *Added an 'Idle Consumption' option for the 'Fuel Consumption' feature. Your vehicle will use fuel even when its engine's running and you're not going anywhere.

    Fixed:

    *Fixed a critical bug in the 'Infinite Rocket Boost' feature. It crashed the game on older game versions.
    *Fixed a similar bug under the 'Chauffeur To Marker' and the '3D Marker' menus.
    *Improved the 'Create New Vehicle Save' option. Your current vehicle's name will be offered as a save name automatically. May not work for custom vehicles as it uses in-game vehicle names/labels.
    *Removed the 'Enable Police Spotlight During Blackout' feature. The 'Enable Headlights During Blackout' feature does the same and even more

    15 hours ago
  • Df5e9e censored avatar

    @zoopinBOP
    It might do if the server supports scripthook mods. A lot of the features won't work however.

    @Azzarok
    Do you have a list (even if it's incomplete) of all the mods you've got installed? I know there's a ReShade fork which causes ENT to crash while Reshade is fine for example.

    πριν 3 μέρες
  • Df5e9e censored avatar

    @sparkycat
    Super punch is already possible. Set your weapon damage multiplier to 1000x and punch something. Cars will fly away (peds won't due to a limitation on how ENT applies force to things but they will die in 1 punch).

    πριν 3 μέρες
  • Df5e9e censored avatar

    @Azzarok
    If possible, can you put the 0x[some hash] error here so I can check it?

    There isn't a list of mods incompatible with ENT at the moment (there's far too many mods to test it with)

    πριν 4 μέρες
  • Df5e9e censored avatar

    @Ferdilanz
    Thanks for the update!

    @LazyAmerican
    Do you have a controller plugged in during the loading screen? If so, try unplugging it and seeing if GTA loads.

    I tried to fix this before (it's an issue with controller emulators like DS4Windows and how they emulate 360 pads) but the only way I've found so far is to use Steam's controller emulator instead of 3rd party ones.

    πριν 6 μέρες
  • Df5e9e censored avatar

    @dolev904
    Can you try disabling any vehicle features you've got enabled (like Remember Wheel Angle) and see if it continues?

    It could be 1 of 2 things - your game is outdated, and crashing because you're missing a DLC (like Benny's) or one of the vehicle features is glitching out.

    7 Μάρτιος 2019
  • Df5e9e censored avatar

    @dolev904
    Is it a native crash you're getting? If so, can you put the hash in the error box here so we can look it up?

    6 Μάρτιος 2019
  • Df5e9e censored avatar

    @CPGaimingGEO
    If possible, what weapons do you have equipped when the game crashes?

    5 Μάρτιος 2019
  • Df5e9e censored avatar

    @ViNcEn666
    That doesn't sound like a despawn pointer issue because all DLC vehicles would despawn if that were the case.

    Does spawning them via manual input also result in them despawning? Are you using any mods which replace or modify the Arena Wars vehicles as well?

    4 Μάρτιος 2019
  • Df5e9e censored avatar

    @LBGdyx
    You can try using something like Steam's controller emulator as I don't have any experience using x360ce I'm afraid.

    @ViNcEn666
    Does it only affect the Arena War ones or all DLC vehicles?

    3 Μάρτιος 2019