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One thing I would love to see in ENT would be the ability to save the 'vehicle never gets dirty' setting on a vehicle by vehicle basis. I'm using the 'Rain Effects - Enhancement Script' by 'uPrizZ' & there's a lot of vehicles out there with no dirt mapping that just go a murky dark colour when it rains & it's a real immersion breaker :/.
Far more preferable to keep those vehicles clean all the time but not lose the rain effect on the vehicles that it works correctly with & not have to hop in & out of the menu when changing cars etc.
Do you think it would be possible to add something like that to ENT? Likely to be others with vehicle specific dirt issues that it would be useful to aswell. Thanks
Looking for a new trainer & wondering if Menyoo has the ability to set individual vehicles to never get dirty while leaving other vehicles untouched? Thanks
Looking for a new trainer & wondering if Simple Trainer has the ability to set & save individual vehicles to never get dirty while leaving other vehicles untouched? Thanks
You hit Numpad0 when in-game & a little message will appear bottom left confirming it is ON. With default settings you should see some action pretty soon after doing so (within a few mins max).
Any plans to make a version that defaults to ON on game start (no need to hit Numpad0)? Also, I second the motion to have a 'very low' probability/cooldown timer option. Thanks
You need to use NativeUI v1.7
Volume Control is Right & Left Shoulder buttons (R1 & L1 etc)
@JLWOLF12 @Okalume1 @Riggnarock1980 @Dergo32 @Elegance555
Try running it with NativeUI v1.7 as it doesn't work with v1.8/1.9 (menu doesn't open).
I have an issue where the fullbeam headlights point down into the ground. Dipped beam is fine & other vehicles that use '<lightSettings value="2" />' are fine also. Just wondered if you where aware of it & whether there was any chance of fixing it? Thanks
Was helping someone out in the forums. Wasn't sure if same vehicle multiple window livery was even possible. Cheers for confirming it is. :)
@muppi Rain wetness is controlled by '<water_drying_speed_mult>' in the timecycle weather files (w_overcast.xml, w_extrasunny.xml etc). **Note:** There are 2 values of it to edit. One for City, one for Countryside.