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can we change the menu opening key to something different than the END key, if so how? (sorry im a noob at this stuff)
love it can't wait for next update
can you give me a run down on how to have the super speed i always activate it but never go as fast as the people in the mod showcases when im at the same percentage. and i can never turn
it just says wandering around and i can never take a hostage
@EL_Greco it was for me
it won't let me download the Microsoft Visual C++ Redistributable Package for Visual Studio 2015 (x64) but i have the same problem as guybiton36
Can someone help me the moment GTA loads up into a world it chrashes after a couple seconds i have removed all my LUA mods
[18:55:12] [DEBUG] Created script domain 'ScriptDomain_4B686030'.
[18:55:12] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_4B686030' ...
[18:55:12] [DEBUG] Found 1 script(s) in 'CustomGuns.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'Jetpack.net.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'KITT.net.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[18:55:12] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[18:55:12] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[18:55:12] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[18:55:13] [DEBUG] Found 1 script(s) in 'NNUFO.dll'.
[18:55:13] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[18:55:13] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[18:55:13] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[18:55:13] [DEBUG] Found 1 script(s) in 'RescueModV.dll'.
[18:55:13] [DEBUG] Found 1 script(s) in 'SharkOMatic.net.dll'.
[18:55:13] [ERROR] Failed to list assembly types:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
at System.Reflection.Assembly.GetTypes()
at GTA.ScriptDomain.LoadAssembly(String filename, Assembly assembly)
[18:55:13] [DEBUG] Found 1 script(s) in 'VehicleWeapons.dll'.
[18:55:13] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[18:55:13] [DEBUG] Starting 17 script(s) ...
[18:55:13] [DEBUG] Instantiating script 'MenuController' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'MenuController'.
[18:55:13] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'DubstepGun.Class1'.
[18:55:13] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'GTAPlayerBarMod.PlayerBar'.
[18:55:13] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[18:55:13] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'IronmanV'.
[18:55:13] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'JC2'.
[18:55:13] [DEBUG] Instantiating script 'Jetpack' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'Jetpack'.
[18:55:13] [DEBUG] Instantiating script 'K.I.T.T_V.Class1' in script domain 'ScriptDomain_4B686030' ...
[18:55:13] [DEBUG] Started script 'K.I.T.T_V.Class1'.
[18:55:13] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_4B686030' ...
[18:55:14] [DEBUG] Started script 'MapEditor.MapEditor'.
[18:55:14] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_4B686030' ...
[18:55:14] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[18:55:14] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_4B686030' ...
[18:55:14] [DEBUG] Started script 'NIBMods'.
[18:55:14] [DEBUG] Instantiating script 'NNUFO.UFO' in script domain 'ScriptDomain_4B686030' ...
[18:55:14] [DEBUG] Started script 'NNUFO.UFO'.
[18:55:14] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_4B686030' ...
[18:55:19] [DEBUG] Started script 'NOOSE.Noose'.
[18:55:19] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_4B686030' ...
[18:55:19] [DEBUG] Started script 'ProjectBatman'.
[18:55:19] [DEBUG] Instantiating script 'RescueModV.RescueModV' in script domain 'ScriptDomain_4B686030' ...
[18:55:19] [DEBUG] Started script 'RescueModV.RescueModV'.
[18:55:19] [DEBUG] Instantiating script 'SharkOMatic' in script domain 'ScriptDomain_4B686030' ...
[18:55:19] [DEBUG] Started script 'SharkOMatic'.
[18:55:19] [DEBUG] Instantiating script 'VehicleWeapons' in script domain 'ScriptDomain_4B686030' ...
[18:55:19] [DEBUG] Started script 'VehicleWeapons'.
[18:58:13] [DEBUG] Created script domain 'ScriptDomain_B7FE3514'.
[18:58:13] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_B7FE3514' ...
[18:58:13] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[18:58:13] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[18:58:13] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[18:58:13] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[18:58:13] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[18:58:13] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[18:58:14] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[18:58:14] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[18:58:14] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[18:58:14] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[18:58:14] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[18:58:14] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[18:58:14] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[18:58:14] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[18:58:14] [DEBUG] Starting 10 script(s) ...
[18:58:14] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'DubstepGun.Class1'.
[18:58:14] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'GTAPlayerBarMod.PlayerBar'.
[18:58:14] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[18:58:14] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'IronmanV'.
[18:58:14] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'JC2'.
[18:58:14] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'MapEditor.MapEditor'.
[18:58:14] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[18:58:14] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:14] [DEBUG] Started script 'NIBMods'.
[18:58:14] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:19] [DEBUG] Started script 'NOOSE.Noose'.
[18:58:19] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_B7FE3514' ...
[18:58:19] [DEBUG] Started script 'ProjectBatman'.
[19:02:34] [DEBUG] Created script domain 'ScriptDomain_7B5B4BE2'.
[19:02:34] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[19:02:34] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:02:34] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[19:02:34] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[19:02:34] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[19:02:34] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[19:02:34] [DEBUG] Starting 10 script(s) ...
[19:02:34] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Started script 'DubstepGun.Class1'.
[19:02:34] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Started script 'GTAPlayerBarMod.PlayerBar'.
[19:02:34] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[19:02:34] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Started script 'IronmanV'.
[19:02:34] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:34] [DEBUG] Started script 'JC2'.
[19:02:34] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:35] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:02:35] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:35] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:02:35] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:35] [DEBUG] Started script 'NIBMods'.
[19:02:35] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:39] [DEBUG] Started script 'NOOSE.Noose'.
[19:02:39] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_7B5B4BE2' ...
[19:02:39] [DEBUG] Started script 'ProjectBatman'.
[19:07:54] [DEBUG] Created script domain 'ScriptDomain_846B585E'.
[19:07:54] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_846B585E' ...
[19:07:54] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:07:55] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[19:07:55] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:07:55] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[19:07:55] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[19:07:55] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[19:07:55] [ERROR] Failed to load assembly 'ScriptHookV.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:07:55] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[19:07:55] [DEBUG] Starting 10 script(s) ...
[19:07:55] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'DubstepGun.Class1'.
[19:07:55] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [ERROR] Failed to instantiate script 'GTAPlayerBarMod.PlayerBar' because constructor threw an exception:
System.TypeInitializationException: The type initializer for 'GTAPlayerBarMod.BarItems.BarDrawer' threw an exception. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GTAPlayerBarMod.BarItems.BarValues..ctor()
at GTAPlayerBarMod.BarItems.BarDrawer..cctor()
--- End of inner exception stack trace ---
at GTAPlayerBarMod.BarItems.BarDrawer..ctor()
at GTAPlayerBarMod.PlayerBar..ctor()
[19:07:55] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[19:07:55] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'IronmanV'.
[19:07:55] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'JC2'.
[19:07:55] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:07:55] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:07:55] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_846B585E' ...
[19:07:55] [DEBUG] Started script 'NIBMods'.
[19:07:55] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_846B585E' ...
[19:08:00] [DEBUG] Started script 'NOOSE.Noose'.
[19:08:00] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_846B585E' ...
[19:08:00] [DEBUG] Started script 'ProjectBatman'.
[19:12:23] [DEBUG] Created script domain 'ScriptDomain_BC26E5E0'.
[19:12:23] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:12:24] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[19:12:24] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:12:24] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[19:12:24] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[19:12:24] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[19:12:24] [ERROR] Failed to load assembly 'ScriptHookV.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:12:24] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[19:12:24] [DEBUG] Starting 10 script(s) ...
[19:12:24] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'DubstepGun.Class1'.
[19:12:24] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [ERROR] Failed to instantiate script 'GTAPlayerBarMod.PlayerBar' because constructor threw an exception:
System.TypeInitializationException: The type initializer for 'GTAPlayerBarMod.BarItems.BarDrawer' threw an exception. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GTAPlayerBarMod.BarItems.BarValues..ctor()
at GTAPlayerBarMod.BarItems.BarDrawer..cctor()
--- End of inner exception stack trace ---
at GTAPlayerBarMod.BarItems.BarDrawer..ctor()
at GTAPlayerBarMod.PlayerBar..ctor()
[19:12:24] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[19:12:24] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'IronmanV'.
[19:12:24] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'JC2'.
[19:12:24] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:12:24] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:12:24] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:24] [DEBUG] Started script 'NIBMods'.
[19:12:24] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:29] [DEBUG] Started script 'NOOSE.Noose'.
[19:12:29] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_BC26E5E0' ...
[19:12:29] [DEBUG] Started script 'ProjectBatman'.
[19:14:59] [DEBUG] Created script domain 'ScriptDomain_59CFC662'.
[19:14:59] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:14:59] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[19:14:59] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:14:59] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[19:14:59] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[19:14:59] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[19:14:59] [ERROR] Failed to load assembly 'ScriptHookV.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:14:59] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[19:14:59] [DEBUG] Starting 10 script(s) ...
[19:14:59] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [DEBUG] Started script 'DubstepGun.Class1'.
[19:14:59] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [ERROR] Failed to instantiate script 'GTAPlayerBarMod.PlayerBar' because constructor threw an exception:
System.TypeInitializationException: The type initializer for 'GTAPlayerBarMod.BarItems.BarDrawer' threw an exception. ---> System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
at System.Collections.Generic.Dictionary`2.get_Item(TKey key)
at GTAPlayerBarMod.BarItems.BarValues..ctor()
at GTAPlayerBarMod.BarItems.BarDrawer..cctor()
--- End of inner exception stack trace ---
at GTAPlayerBarMod.BarItems.BarDrawer..ctor()
at GTAPlayerBarMod.PlayerBar..ctor()
[19:14:59] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[19:14:59] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [DEBUG] Started script 'IronmanV'.
[19:14:59] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_59CFC662' ...
[19:14:59] [DEBUG] Started script 'JC2'.
[19:14:59] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_59CFC662' ...
[19:15:00] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:15:00] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_59CFC662' ...
[19:15:00] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:15:00] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_59CFC662' ...
[19:15:00] [DEBUG] Started script 'NIBMods'.
[19:15:00] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_59CFC662' ...
[19:15:05] [DEBUG] Started script 'NOOSE.Noose'.
[19:15:05] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_59CFC662' ...
[19:15:05] [DEBUG] Started script 'ProjectBatman'.
[19:19:50] [DEBUG] Created script domain 'ScriptDomain_68E61314'.
[19:19:50] [DEBUG] Loading scripts from 'C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts' into script domain 'ScriptDomain_68E61314' ...
[19:19:50] [ERROR] Failed to load assembly 'dinput8.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\dinput8.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:19:50] [DEBUG] Found 1 script(s) in 'DubstepGun.net.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'GTAStatusBar.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'GTAV_CombatHUD.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'IronmanV.net.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'JC2.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'MapEditor.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'NativePI.dll'.
[19:19:50] [DEBUG] Found 0 script(s) in 'NativeUI.dll'.
[19:19:50] [DEBUG] Found 0 script(s) in 'NAudio.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'NIBMods.net.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'NOOSE.dll'.
[19:19:50] [DEBUG] Found 0 script(s) in 'ParticleLibrary.dll'.
[19:19:50] [DEBUG] Found 1 script(s) in 'Project Batman.dll'.
[19:19:50] [ERROR] Failed to load assembly 'ScriptHookV.dll':
System.BadImageFormatException: Could not load file or assembly 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll' or one of its dependencies. The module was expected to contain an assembly manifest.
File name: 'file:///C:\Program Files (x86)\Steam\steamapps\common\Grand Theft Auto V\scripts\ScriptHookV.dll'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadFrom(String assemblyFile, Evidence securityEvidence, Byte[] hashValue, AssemblyHashAlgorithm hashAlgorithm, Boolean forIntrospection, Boolean suppressSecurityChecks, StackCrawlMark& stackMark)
at System.Reflection.Assembly.LoadFrom(String assemblyFile)
at GTA.ScriptDomain.LoadAssembly(String filename)
WRN: Assembly binding logging is turned OFF.
To enable assembly bind failure logging, set the registry value [HKLM\Software\Microsoft\Fusion!EnableLog] (DWORD) to 1.
Note: There is some performance penalty associated with assembly bind failure logging.
To turn this feature off, remove the registry value [HKLM\Software\Microsoft\Fusion!EnableLog].
[19:19:50] [DEBUG] Found 0 script(s) in 'ReallySimpleLog.dll'.
[19:19:50] [DEBUG] Starting 10 script(s) ...
[19:19:50] [DEBUG] Instantiating script 'DubstepGun.Class1' in script domain 'ScriptDomain_68E61314' ...
[19:19:50] [DEBUG] Started script 'DubstepGun.Class1'.
[19:19:50] [DEBUG] Instantiating script 'GTAPlayerBarMod.PlayerBar' in script domain 'ScriptDomain_68E61314' ...
[19:19:50] [DEBUG] Started script 'GTAPlayerBarMod.PlayerBar'.
[19:19:50] [DEBUG] Instantiating script 'GTAV_CombatHUD.GTAV_CombatHUD' in script domain 'ScriptDomain_68E61314' ...
[19:19:50] [DEBUG] Started script 'GTAV_CombatHUD.GTAV_CombatHUD'.
[19:19:50] [DEBUG] Instantiating script 'IronmanV' in script domain 'ScriptDomain_68E61314' ...
[19:19:50] [DEBUG] Started script 'IronmanV'.
[19:19:50] [DEBUG] Instantiating script 'JC2' in script domain 'ScriptDomain_68E61314' ...
[19:19:50] [DEBUG] Started script 'JC2'.
[19:19:50] [DEBUG] Instantiating script 'MapEditor.MapEditor' in script domain 'ScriptDomain_68E61314' ...
[19:19:51] [DEBUG] Started script 'MapEditor.MapEditor'.
[19:19:51] [DEBUG] Instantiating script 'mlgthatsme.GUI.NativeInputManager' in script domain 'ScriptDomain_68E61314' ...
[19:19:51] [DEBUG] Started script 'mlgthatsme.GUI.NativeInputManager'.
[19:19:51] [DEBUG] Instantiating script 'NIBMods' in script domain 'ScriptDomain_68E61314' ...
[19:19:51] [DEBUG] Started script 'NIBMods'.
[19:19:51] [DEBUG] Instantiating script 'NOOSE.Noose' in script domain 'ScriptDomain_68E61314' ...
[19:19:56] [DEBUG] Started script 'NOOSE.Noose'.
[19:19:56] [DEBUG] Instantiating script 'ProjectBatman' in script domain 'ScriptDomain_68E61314' ...
[19:19:56] [DEBUG] Started script 'ProjectBatman'.
file:///C:/Users/marcy/Pictures/Screenshots/Screenshot%20(2).png
what button to open the menu
which key do i press