@rhill4420 you need to change something in vehicles.meta to make the add-on use the handling line from an original vehicle of the game. if I remember correctly, you need to change the 'handlingid' value from the add-on vehicles.meta line to the name of the original gta vehicle you want to share the handling line (like making a lamborghini add-on to use the infernus handling line, you need to put 'infernus' at the 'handlingid' value of the lambo add-on line)
@FearlessFizzy yes, the only thing you need to do is reduce the 'InitialDriveMaxFlatVel' values back to the original ones.
Or even easier, since this mod only change 2 values (this one and drag coefficient one): pick up the original handling files from gta and only change the drag coefficient (the second value from the lines), reducing all values by 10 times (that's what this mod do, plus increasing the DriveMaxFlatVel value, but what definitely makes the 'unlock' stuff in the top speed/acceleration is reducing the drag coefficient)
@Abdulhanan2008 there are too many cars on gta V at this point for me to make it, I don't even have time for it now. but you can test it yourself in the game, for it, I recommend the NFS gauge speedo mod: https://www.gta5-mods.com/scripts/nfsgauge-rpm-gear-speedometer it have a very good chronometer for measuring cars stats.
@rhill4420 you need to change something in vehicles.meta to make the add-on use the handling line from an original vehicle of the game. if I remember correctly, you need to change the 'handlingid' value from the add-on vehicles.meta line to the name of the original gta vehicle you want to share the handling line (like making a lamborghini add-on to use the infernus handling line, you need to put 'infernus' at the 'handlingid' value of the lambo add-on line)
this can help a little: https://forums.gta5-mods.com/topic/3850/tutorial-vehicles-meta
@JohnyCZ_ there's already one, you can get it by clicking on the '4.7 OIV' download link under the main download link
@SehranRocks do you have any other mod installed?
@Martijn1812 using open iv, just replace the handling.meta file at update>update.rpf>common>data
@FearlessFizzy yes, the only thing you need to do is reduce the 'InitialDriveMaxFlatVel' values back to the original ones.
Or even easier, since this mod only change 2 values (this one and drag coefficient one): pick up the original handling files from gta and only change the drag coefficient (the second value from the lines), reducing all values by 10 times (that's what this mod do, plus increasing the DriveMaxFlatVel value, but what definitely makes the 'unlock' stuff in the top speed/acceleration is reducing the drag coefficient)
@frouchi do you have any other mod installed?
@Abdulhanan2008 thanks!
@Abdulhanan2008 there are too many cars on gta V at this point for me to make it, I don't even have time for it now. but you can test it yourself in the game, for it, I recommend the NFS gauge speedo mod: https://www.gta5-mods.com/scripts/nfsgauge-rpm-gear-speedometer it have a very good chronometer for measuring cars stats.
and for spawning the new DLC cars I recommend simple trainer: https://www.gta5-mods.com/scripts/simple-trainer-for-gtav it covers all vehicles from the new DLCs
(if you are willing to do this list, I will post it here and give you the credits in the mod description)
4.7 All in one file version, by @thalilmythos
only one file to replace, all vehicles included, file location;
update>update.rpf>common>data
@thalilmythos thanks a lot!