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@Antfb lookining forward bro, looking forward..
@Antfb awesome dude! However in my opinion a little lacks some carpets on the floor and some plants in the rooms. But overall Awesome!
was also thinking that it is Addon ped, pitty that it was not, nice screens though...
Hey dude, nice.
Any chance that in the future you might consider creatin "Make 'Replace' from 'Add-On' Vehicle" Mod ?
Because, honestly today this issue 'how to make Rplace from Add-on' vehicle is a subject of big discussions, but noone know how to make it correctly as noone shares the secret of this method(even if someone knows it how).
Any chance you might consider about this idea for the future?
Hey dude, but is this instruction also applicable/valid for Addons planes? What would be the instruction for Addon plane?
"...mod and run them through the tool with the desired offset and put the files back in the DLC.?...... Can not make a video tutorial? With what tool do I extract them and with what I move them?......."
Actually brothers it is a very appropriate remark, I've been wracking my head already which day about the way how to do it correctly. Would be so much amazing if there been any video to learn from.
Hey dude, can you tell me the version of ScriptHook and ScripthookNet you had when tested this your mod(when you released it). Because Mod maximum allows me to save 5 vehicles, and if I try to set 25 or 35 in cinfig .ini it still only allows to save maximum only 5, but not more. I would like to test with another combination of Scripthook and ScripthookDotNet (for example the versions that you have) - to see if it feels any better bro. So can you tell please?
Hey bro, this method is ok, if I want only Hindra to atack me:
<vehicle modelName="hydra" />
But, what if I would like for Addon fighter Jet to atack me? How it is possible to specify in settings for Add-ons?
Hey dude, does this mod workis only for Mclaren P1, and Lamborghini cars and for nothing else? For Progen T20 will it work?
Hey Dude, are you around? Will there be any chance to have a minute to downscale the flame effect somehow?