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  • Default

    I believe this is broken with the latest update. Causes weird graphical artifacting when used. I went in and made the changes myself using clean timecycle files and the issue was gone, so maybe something changed in those files since this mod was created.

    15 Δεκέμβριος 2025
  • Default

    Is this compatible with enhanced?

    10 Δεκέμβριος 2025
  • Default

    Did this stop working? I'm on SHDVN v3.7 nightly 74 and see this error.

    [07-12-2025@20:32:56] System.NullReferenceException: Object reference not set to an instance of an object.
    at SHVDN.NativeMemory.GetGuidsInFwBasePool(UInt64* ptrOfPoolPtr, Int32[] modelHashes)
    at GTA.World.GetAllPeds(Model[] models) in ScriptHookVDotNet3\GTA\World.cs:line 546
    at Combat.‭‫‫‍‬​‫‏‭‫‎‪‬‮‌​‫‫​‮​‎‎‬‎‮‌‌‮(Model[] )
    at Combat.‏‏‍‭‌‪‫‍‌‮‭‍‎‏‎‪‏‭‍‎‭‍‪‮()
    at PeriodicExecutor.Update()
    at Combat.Track()
    at ImmersifyII.‎‬‫‭‍‪‍‭‏‫‌‍‭‬‮‎‫​‎‬‮(Object , EventArgs )
    at ImmersifyII.‌‎​‮‬‫‭‫‌‫‍‍​‏‫‎‪‭‭‮‬‮(Object , EventArgs )
    at ImmersifyII.‏‬‏‎‮​​​‏‍‪‌​‬‌‪‭‎‭​‪‭‍​‍‏‪‍‭‏‎‮(Object , EventArgs )

    8 Δεκέμβριος 2025
  • Default

    Hello. When trying to replace some of the xml files using codewalker, it throws an error message saying it can't. Everything else about the install works fine. Has anyone else encountered this?

    3 Δεκέμβριος 2025