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The Script lord is back with another blessing !!!
What an absolutely brilliant mod. 5 stars i "want it" (wanted) level material. CUDOS !
Another stellar addition. 5 more stars.
excellent work. 5 stars coming to your way.
secret Club MLON(it was not) handshake and 5 stars wanted music
Nostalgia all the way from the palms on Vespucci Beach to the tall trees in the forrests of Paleto..
Thanks you for this stellar world enhancement work, Glock.
Your perseverence paid off.
5 stars coming right your way.
And before anyone gives this mod a low rate, please try to install this correctly. It's the least you can do.
@nkjellman Sorry, but these ymt's are not PSOs, so they are outside of the scope of his current method. Also, you can export all the files to .XML via CW, batch edit them in notepad++, and then import the .XML with CW. However there is a specific "pattern" to reading these files, and understand what how the numbers and the names are connected. Lastly, when I batch edited all mponly point to sponly, it had no effect in-game. Not even with an edited sp_manifest.ymt. Perhaps that was due to the game needing a fresh save, so it can set these points' load-status to load right off the bat. I will happily tell you more and show you how to "decode" the structure of a scenario . x ml if you want me to. Just come and find me in CW's Discord.
THANKS. Something was preventing us from spawning mponly scenario points, even after editing them. Funnily enough someone told me today, that starting with a fresh save AND enabling all the groups in sp_manifest.ymt might be the real non-scripted solution.