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The pant is exactly the same from starting to end in the move trust me. You can see the sideshow figures images too, thats are very movielike. Look at the movie screenshots in moviestillsdb about Terminator 1984, you can find the reference images! I linked it before in private.
The new aditional pant model is very similar in shape to the movie, but not a cargo pant! I miss the side pockets from the legs. Probably try to generate additional pocket bumpmap textures, and locate them into the pant's side texture section, see if some pocket pump appears....take a chance
The unzipped jacket is closer to the Last action hero movie vers of Arnold. It looks good with the headmodel.
The base GTA 5 biker jacket's arms are too skiny, too slim for Arnold, But with meshmodding, arm upscaling it's allright I think.
So what was the problem with the shinyness? I don't fully understand
I downloaded the version 4.5, and the leather jacket texture seems too shiny. I dont know if you fixed it already, but I think something with the fresnel or specular falloff options /amount numbers are incorrect/ if you use 3ds max with gims evo.The zipped jacket becomes extremely shiny, when got sots on it.
About the sunglass: Have you got a texture uvw tempate of this ANSI model? Because if yes, I think, it's possible to make an alternative opacity texture with red glow effect layer to the left eyelanse on it.
I probed to do an alternative texture version, but I saw that the texture option is probably not in opacity mode by the model, and can't use transparent .png like the base GTA v lenses.
Eyecandy update, cool!
@FatalKnight Can you make an additional alternative upper in the future, like this? : https://i.pinimg.com/564x/ca/89/71/ca8971912f0af038f3960b30051fa3a6.jpg
So the shirtless leather jacket version, the promo shoot verse.
@FatalKnight Yeah, basicly the head size is good withe every upper model, it's undisputed, but not sure about the m65fc. It should be a little bit larger /the coat/. But not a big deal...The essence is the polshoot verse here with the ANSI. Thats correct!
I see the new screenshots about the latest development, GOOD DIRECTION!! The police station shootout jackets keeps getting better. The texture shine is impressive too. I absolutely like it.
Other option is that, because the head fits well with the sunglass, with the naked upper, with the tanktop verses, and with the leather jacket, it's recommenen to scale the m65 jacket insted, meshmod it, or use Lincoln clay coat with arm upscaling, it would become a beast!
I think the Ansi glass looks perfect on the head, but the head is too large for the body, so it looks a little bit too cartoonish because of the size. If you downscale it, you will see, it will become more movielike.
But the head fits perfect with the nude upperbody model! // but not fits with the M65 coat model.
I know, it's hart do scale the parts together, if there is a complex bodygroup model, like this, to all off the components get "syncronize to each other. If you downscale the headmodel, you should do some scaling with the naked upperbody too, otherwise, it will become a marvel hulk lookalike. I think only 25 % downscaling will be perfect, and the head would be still compatible in size with the newported Daniel - jacket model and other parts too.