Would love a default bullet force version for the next releases @koreabank Is that on the plans? I'm really not a fan of so little bullet force, and since there's actually a lot of weapon mods that actually remove it, people could still use that if you make the force default
@koreabank My man, what's up with people still stumbling on headshots? Loving everything but either in gta IV or Max payne 3 people drop like a sack of potatos in headshots, just like in real life, muscles stop working, everything drops...
@justalemon What do you mean there was never I'm literally using an older version where there's an eating animation after eating and exiting the food menu
Seems good! always wanted something like this
Would love a default bullet force version for the next releases @koreabank Is that on the plans? I'm really not a fan of so little bullet force, and since there's actually a lot of weapon mods that actually remove it, people could still use that if you make the force default
Doesn't work with dlc/MK2 weapons @HKH191
@koreabank My man, what's up with people still stumbling on headshots? Loving everything but either in gta IV or Max payne 3 people drop like a sack of potatos in headshots, just like in real life, muscles stop working, everything drops...
@koreabank My man this one rocks, loving it, yo went a little too far reducing the bullet force however, it was just perfect in version 4
Dope one man, any chance you could also improve the bailouts? something like this: https://www.youtube.com/watch?v=bZpehJpvAwg
I would use that one but in regards to peds getting shots it just doesn't get it done for me
@TheRaf3D1 You can provide a PNG and a little readme for the user to add it to the hud maybe? I understand, the weapon is still awesome tho
This is such a beauty I just wish it had a hud icon...
@justalemon What do you mean there was never I'm literally using an older version where there's an eating animation after eating and exiting the food menu
@justalemon what happened to the eating animation? is not playing in this version