16.402
332
16.402
332
Northwind's Jester
---- Change Log ----
- V1.1 Corrected the optional handling line to the right one.
- V1.2 Corrected the vehicle collision, added information to readme/description, more pictures added
- V1.3 changed name to resolve conflict with Jester RR wide (Legacy addon only at the moment) new spawn name nwjester
My first major modelling project is done.(For now anyway.) This was a response to the beta Jester that Rockstar Games added (but didn't release) in the Southern San Andreas Super Sport Series update. Originally I intended to
remake the old San Andreas Jester kits and be done, but I couldn't stop, it kept evolving into what it is now.
I decided to change the headlight style because it was getting too close to the source car and it bothered me.
I like the new style more as it is an improvement on the original ones, while still keeping the classic Jester look. (You could also look at it as a face lift change.)
There will be one more kit that is being made by Dynamo but at the time of posting he hasn't finished it.
After that I cannot add more since there is a limit on how many parts can be added.
Why is it Dinka instead of Karin? The more time i have spent on the Vanillaworks Discord server the more I realised that the brand Rockstar picked doesn't really matter. Like many of the cars they create the manufacturers
are also an amalgamation of many. (For example Toyota Lancer evolution X = kuruma, eh no) TL;DL I don't think it matters what brand it is.
Big thanks to the Vanillaworks and Lorify discord servers for all the help, criticism, and being an all around good craic.
---- Features ----
- New Interior
- New stock engine
- Animated engine tuning
- Engine Swaps
- 3d body panel lines (removed the painted on ones)
- Functional Nitrous
- More Bodykits, Wings, Hoods, Door Mirrors, etc.
- More liveries
- Head light and Tail light customisation
- Realigned wheels
- Reshaped the rear hatch (trunk)
- Customised engine audio - turbos are more noticeable and present at stock, and transmission whine less
noticeable.
---- Optional Handling lines ----
- Stock by Fuksias – Close to R*'s handling but with more of a weighted feel to the rear.
- Optional by Eddlm – A more realistic approach.
Try both of them out to see which one suits you, both are quite fun to drive.
---- Extras and what they do ----
You can combine the logo sun strips with one of the coloured ones or use on their own.
Extra1 - Stock spoiler
Extra2 - Turbo badge
Extra3 - Primary colour sun strip
Extra4 - Secondary colour sun strip
Extra5 - Jester logo sun strip
Extra6 - Bayshore sun strip
Extra7 - Alien sun strip
Extra8 - X-Flow sun strip
Extra9 - Dinka Motorsport sun strip
---- Paint ----
Primary - The main colour of the car (obviously), extra 3 sunstrip, Seat Belts (all excpt bucket)
Secondary - Brake calipers, extra 4 sunstrip, Seat belts (Bucket Seats)
Depending on which trainer you use these two paint options may be called something different.
Trim - Interior colours; Dial surrounds, Seats, Steering wheel line (not sure what it is called), Door cards, Air filter cones, Pullies
Accent - Hood neon (Alien hood with neon), Trunk speakers neon
---- Incompatibilities ----
Not all parts are compatible with each other
- Targa Roof, Curved rear side window - not compatible with any race interior.
- GT Interior not compatible with Rally rear bumper
- Eye lids are not compatible with many of the headlight styles
- Spats are best suited for the stock rear bumper styles
---- Known Issues ----
- Head light and tail light glass does not break. I can make them break but since you can change the style the glass collision can not be disabled (at the present time) I was not able to find a suitable solution to that.
- Modified headlight and tail lights do not break, they just stop lighting up. (At the present time R* has not done any customisation so I believe that is why they don't fully work.)
- Wide arch parts need vstancer to space out the wheels otherwise they don't look very good.
- The base car has hand made lods (good for adding into traffic), but the tuning parts have auto generated lods, they don't look great.
- I have a bought copy of GTA so I am not going to be much help you if you don't. Need arena wars dlc because of nitrous otherwise afterhours for the rest, as far as I know.
- No mods show up in tuning menus? That is a modkit id conflict.
---- Resolving modkit id problems ----
Unfortunatelly this will involve a little trial and error.
In OpenIV navigate to dlc.rpf\data with edit mode on right click and edit (Ctrl+enter) carcols.meta and after carvariations.meta At the top of the carcols document the lines.
650_nwjester_modkit
The number needs to be changed to one that is not in use in your game. This may take a while to find one if you have a lot of vehicle add-on's installed.
The modkit id is also present in the carvariations.meta towards the bottom of the document (line 127).
650_nwjester_modkit
The id number must match the number assigned in carcols.
One way to reduce time waste on finding the modkit id's you are using would be to install Add-on spawner by IKT Add-on Spawner
---- Installation ----
- Place the folder nw_jester in to your mods folder GrandTheftAutoV\mods\update\x64\dlcpacks
- Add dlcpacks:/nw_jester/ into your dlclist.xml located in mods\update\update.rpf\common\data
Spawn name nwjester
- If you want to try out the optional handling line by Eddlm (I recommend you do) navigate to nw_jester\dlc.rpf\data
---- Credits ----
In no particular order
The vehicle artist/s at Rockstar Games - Original model
13Stewartc - Showing me the basics of zmodeler
GhostRider - Stock Tail lights
Provo - Help with the Rally spoiler
Le Shark - Sniper kit
IGnoTon - Help with Sketchup
Monky - Help with audio issues
Fuksias - Stock handling
Eddlm - Optional handling
Boywond - Badges, NFS style liveries
FilipJDM - Alien badge
BB20 - Void Breaker kit
-- Livery creators and converters --
The Secret Power - Maximum Acceleration, Classic Tuner, Sage, Gensai drift, Branded
GogoDG - coolhand #63 conversion, Tongvazone, Dinka In-house Customisation, Globe Oil #9, Rapid Stripes
conversion, Underground Racer, Maximum Acceleration conversion, Sage conversion, Branded + black and white
conversion, Gensai drift conversion, Classic tuner conversion, How is your car running, Akai Ryu, Double
Crossed conversion, Blacklisted conversion.
VNQSHR - Madwheels
NAstyWiNN3R - Rapid Stripes
---- Photographers ----
- (Ambient)
- Dnero
- Eddlm
- Fin
- JoonasPRKL
- M16Striker
- StannyBoy
- _tom__cruise_
- GOM
- GTAGFX
- GtaV_Los_Santos
- Its Gam3r
- NorthwindJME
- Sealyx
- Valantè Luize Sushi (Checkout Photoshoot stage [Menyoo] to take your own in-game render style pictures)
I had many pictures to chose from not all of them could be uploaded to the site, so I included them in the archive.
DISCLAIMER: Do not post this mod behind a paywall. If you paid for this, you've been scammed!
Feel free to use in servers, port it to other games I have no issue with this.
It is unlocked on purpose as it is a vanilla edit. You can use the car or parts if you like but please credit me. If you want to use parts that someone else has created please ask them first.
Thanks for downloading, I hope you enjoy.
~ Northwind JME
---- Change Log ----
- V1.1 Corrected the optional handling line to the right one.
- V1.2 Corrected the vehicle collision, added information to readme/description, more pictures added
- V1.3 changed name to resolve conflict with Jester RR wide (Legacy addon only at the moment) new spawn name nwjester
My first major modelling project is done.(For now anyway.) This was a response to the beta Jester that Rockstar Games added (but didn't release) in the Southern San Andreas Super Sport Series update. Originally I intended to
remake the old San Andreas Jester kits and be done, but I couldn't stop, it kept evolving into what it is now.
I decided to change the headlight style because it was getting too close to the source car and it bothered me.
I like the new style more as it is an improvement on the original ones, while still keeping the classic Jester look. (You could also look at it as a face lift change.)
There will be one more kit that is being made by Dynamo but at the time of posting he hasn't finished it.
After that I cannot add more since there is a limit on how many parts can be added.
Why is it Dinka instead of Karin? The more time i have spent on the Vanillaworks Discord server the more I realised that the brand Rockstar picked doesn't really matter. Like many of the cars they create the manufacturers
are also an amalgamation of many. (For example Toyota Lancer evolution X = kuruma, eh no) TL;DL I don't think it matters what brand it is.
Big thanks to the Vanillaworks and Lorify discord servers for all the help, criticism, and being an all around good craic.
---- Features ----
- New Interior
- New stock engine
- Animated engine tuning
- Engine Swaps
- 3d body panel lines (removed the painted on ones)
- Functional Nitrous
- More Bodykits, Wings, Hoods, Door Mirrors, etc.
- More liveries
- Head light and Tail light customisation
- Realigned wheels
- Reshaped the rear hatch (trunk)
- Customised engine audio - turbos are more noticeable and present at stock, and transmission whine less
noticeable.
---- Optional Handling lines ----
- Stock by Fuksias – Close to R*'s handling but with more of a weighted feel to the rear.
- Optional by Eddlm – A more realistic approach.
Try both of them out to see which one suits you, both are quite fun to drive.
---- Extras and what they do ----
You can combine the logo sun strips with one of the coloured ones or use on their own.
Extra1 - Stock spoiler
Extra2 - Turbo badge
Extra3 - Primary colour sun strip
Extra4 - Secondary colour sun strip
Extra5 - Jester logo sun strip
Extra6 - Bayshore sun strip
Extra7 - Alien sun strip
Extra8 - X-Flow sun strip
Extra9 - Dinka Motorsport sun strip
---- Paint ----
Primary - The main colour of the car (obviously), extra 3 sunstrip, Seat Belts (all excpt bucket)
Secondary - Brake calipers, extra 4 sunstrip, Seat belts (Bucket Seats)
Depending on which trainer you use these two paint options may be called something different.
Trim - Interior colours; Dial surrounds, Seats, Steering wheel line (not sure what it is called), Door cards, Air filter cones, Pullies
Accent - Hood neon (Alien hood with neon), Trunk speakers neon
---- Incompatibilities ----
Not all parts are compatible with each other
- Targa Roof, Curved rear side window - not compatible with any race interior.
- GT Interior not compatible with Rally rear bumper
- Eye lids are not compatible with many of the headlight styles
- Spats are best suited for the stock rear bumper styles
---- Known Issues ----
- Head light and tail light glass does not break. I can make them break but since you can change the style the glass collision can not be disabled (at the present time) I was not able to find a suitable solution to that.
- Modified headlight and tail lights do not break, they just stop lighting up. (At the present time R* has not done any customisation so I believe that is why they don't fully work.)
- Wide arch parts need vstancer to space out the wheels otherwise they don't look very good.
- The base car has hand made lods (good for adding into traffic), but the tuning parts have auto generated lods, they don't look great.
- I have a bought copy of GTA so I am not going to be much help you if you don't. Need arena wars dlc because of nitrous otherwise afterhours for the rest, as far as I know.
- No mods show up in tuning menus? That is a modkit id conflict.
---- Resolving modkit id problems ----
Unfortunatelly this will involve a little trial and error.
In OpenIV navigate to dlc.rpf\data with edit mode on right click and edit (Ctrl+enter) carcols.meta and after carvariations.meta At the top of the carcols document the lines.
650_nwjester_modkit
The number needs to be changed to one that is not in use in your game. This may take a while to find one if you have a lot of vehicle add-on's installed.
The modkit id is also present in the carvariations.meta towards the bottom of the document (line 127).
650_nwjester_modkit
The id number must match the number assigned in carcols.
One way to reduce time waste on finding the modkit id's you are using would be to install Add-on spawner by IKT Add-on Spawner
---- Installation ----
- Place the folder nw_jester in to your mods folder GrandTheftAutoV\mods\update\x64\dlcpacks
- Add dlcpacks:/nw_jester/ into your dlclist.xml located in mods\update\update.rpf\common\data
Spawn name nwjester
- If you want to try out the optional handling line by Eddlm (I recommend you do) navigate to nw_jester\dlc.rpf\data
---- Credits ----
In no particular order
The vehicle artist/s at Rockstar Games - Original model
13Stewartc - Showing me the basics of zmodeler
GhostRider - Stock Tail lights
Provo - Help with the Rally spoiler
Le Shark - Sniper kit
IGnoTon - Help with Sketchup
Monky - Help with audio issues
Fuksias - Stock handling
Eddlm - Optional handling
Boywond - Badges, NFS style liveries
FilipJDM - Alien badge
BB20 - Void Breaker kit
-- Livery creators and converters --
The Secret Power - Maximum Acceleration, Classic Tuner, Sage, Gensai drift, Branded
GogoDG - coolhand #63 conversion, Tongvazone, Dinka In-house Customisation, Globe Oil #9, Rapid Stripes
conversion, Underground Racer, Maximum Acceleration conversion, Sage conversion, Branded + black and white
conversion, Gensai drift conversion, Classic tuner conversion, How is your car running, Akai Ryu, Double
Crossed conversion, Blacklisted conversion.
VNQSHR - Madwheels
NAstyWiNN3R - Rapid Stripes
---- Photographers ----
- (Ambient)
- Dnero
- Eddlm
- Fin
- JoonasPRKL
- M16Striker
- StannyBoy
- _tom__cruise_
- GOM
- GTAGFX
- GtaV_Los_Santos
- Its Gam3r
- NorthwindJME
- Sealyx
- Valantè Luize Sushi (Checkout Photoshoot stage [Menyoo] to take your own in-game render style pictures)
I had many pictures to chose from not all of them could be uploaded to the site, so I included them in the archive.
DISCLAIMER: Do not post this mod behind a paywall. If you paid for this, you've been scammed!
Feel free to use in servers, port it to other games I have no issue with this.
It is unlocked on purpose as it is a vanilla edit. You can use the car or parts if you like but please credit me. If you want to use parts that someone else has created please ask them first.
Thanks for downloading, I hope you enjoy.
~ Northwind JME
Πρωτοανέβηκε: 30 Οκτώβριος 2019
Πιο πρόσφατη ενημέρωση: πριν 5 μέρες
Last Downloaded: 1 hour ago
100 σχόλια
Northwind's Jester
---- Change Log ----
- V1.1 Corrected the optional handling line to the right one.
- V1.2 Corrected the vehicle collision, added information to readme/description, more pictures added
- V1.3 changed name to resolve conflict with Jester RR wide (Legacy addon only at the moment) new spawn name nwjester
My first major modelling project is done.(For now anyway.) This was a response to the beta Jester that Rockstar Games added (but didn't release) in the Southern San Andreas Super Sport Series update. Originally I intended to
remake the old San Andreas Jester kits and be done, but I couldn't stop, it kept evolving into what it is now.
I decided to change the headlight style because it was getting too close to the source car and it bothered me.
I like the new style more as it is an improvement on the original ones, while still keeping the classic Jester look. (You could also look at it as a face lift change.)
There will be one more kit that is being made by Dynamo but at the time of posting he hasn't finished it.
After that I cannot add more since there is a limit on how many parts can be added.
Why is it Dinka instead of Karin? The more time i have spent on the Vanillaworks Discord server the more I realised that the brand Rockstar picked doesn't really matter. Like many of the cars they create the manufacturers
are also an amalgamation of many. (For example Toyota Lancer evolution X = kuruma, eh no) TL;DL I don't think it matters what brand it is.
Big thanks to the Vanillaworks and Lorify discord servers for all the help, criticism, and being an all around good craic.
---- Features ----
- New Interior
- New stock engine
- Animated engine tuning
- Engine Swaps
- 3d body panel lines (removed the painted on ones)
- Functional Nitrous
- More Bodykits, Wings, Hoods, Door Mirrors, etc.
- More liveries
- Head light and Tail light customisation
- Realigned wheels
- Reshaped the rear hatch (trunk)
- Customised engine audio - turbos are more noticeable and present at stock, and transmission whine less
noticeable.
---- Optional Handling lines ----
- Stock by Fuksias – Close to R*'s handling but with more of a weighted feel to the rear.
- Optional by Eddlm – A more realistic approach.
Try both of them out to see which one suits you, both are quite fun to drive.
---- Extras and what they do ----
You can combine the logo sun strips with one of the coloured ones or use on their own.
Extra1 - Stock spoiler
Extra2 - Turbo badge
Extra3 - Primary colour sun strip
Extra4 - Secondary colour sun strip
Extra5 - Jester logo sun strip
Extra6 - Bayshore sun strip
Extra7 - Alien sun strip
Extra8 - X-Flow sun strip
Extra9 - Dinka Motorsport sun strip
---- Paint ----
Primary - The main colour of the car (obviously), extra 3 sunstrip, Seat Belts (all excpt bucket)
Secondary - Brake calipers, extra 4 sunstrip, Seat belts (Bucket Seats)
Depending on which trainer you use these two paint options may be called something different.
Trim - Interior colours; Dial surrounds, Seats, Steering wheel line (not sure what it is called), Door cards, Air filter cones, Pullies
Accent - Hood neon (Alien hood with neon), Trunk speakers neon
---- Incompatibilities ----
Not all parts are compatible with each other
- Targa Roof, Curved rear side window - not compatible with any race interior.
- GT Interior not compatible with Rally rear bumper
- Eye lids are not compatible with many of the headlight styles
- Spats are best suited for the stock rear bumper styles
---- Known Issues ----
- Head light and tail light glass does not break. I can make them break but since you can change the style the glass collision can not be disabled (at the present time) I was not able to find a suitable solution to that.
- Modified headlight and tail lights do not break, they just stop lighting up. (At the present time R* has not done any customisation so I believe that is why they don't fully work.)
- Wide arch parts need vstancer to space out the wheels otherwise they don't look very good.
- The base car has hand made lods (good for adding into traffic), but the tuning parts have auto generated lods, they don't look great.
- I have a bought copy of GTA so I am not going to be much help you if you don't. Need arena wars dlc because of nitrous otherwise afterhours for the rest, as far as I know.
- No mods show up in tuning menus? That is a modkit id conflict.
---- Resolving modkit id problems ----
Unfortunatelly this will involve a little trial and error.
In OpenIV navigate to dlc.rpf\data with edit mode on right click and edit (Ctrl+enter) carcols.meta and after carvariations.meta At the top of the carcols document the lines.
650_nwjester_modkit
The number needs to be changed to one that is not in use in your game. This may take a while to find one if you have a lot of vehicle add-on's installed.
The modkit id is also present in the carvariations.meta towards the bottom of the document (line 127).
650_nwjester_modkit
The id number must match the number assigned in carcols.
One way to reduce time waste on finding the modkit id's you are using would be to install Add-on spawner by IKT Add-on Spawner
---- Installation ----
- Place the folder nw_jester in to your mods folder GrandTheftAutoV\mods\update\x64\dlcpacks
- Add dlcpacks:/nw_jester/ into your dlclist.xml located in mods\update\update.rpf\common\data
Spawn name nwjester
- If you want to try out the optional handling line by Eddlm (I recommend you do) navigate to nw_jester\dlc.rpf\data
---- Credits ----
In no particular order
The vehicle artist/s at Rockstar Games - Original model
13Stewartc - Showing me the basics of zmodeler
GhostRider - Stock Tail lights
Provo - Help with the Rally spoiler
Le Shark - Sniper kit
IGnoTon - Help with Sketchup
Monky - Help with audio issues
Fuksias - Stock handling
Eddlm - Optional handling
Boywond - Badges, NFS style liveries
FilipJDM - Alien badge
BB20 - Void Breaker kit
-- Livery creators and converters --
The Secret Power - Maximum Acceleration, Classic Tuner, Sage, Gensai drift, Branded
GogoDG - coolhand #63 conversion, Tongvazone, Dinka In-house Customisation, Globe Oil #9, Rapid Stripes
conversion, Underground Racer, Maximum Acceleration conversion, Sage conversion, Branded + black and white
conversion, Gensai drift conversion, Classic tuner conversion, How is your car running, Akai Ryu, Double
Crossed conversion, Blacklisted conversion.
VNQSHR - Madwheels
NAstyWiNN3R - Rapid Stripes
---- Photographers ----
- (Ambient)
- Dnero
- Eddlm
- Fin
- JoonasPRKL
- M16Striker
- StannyBoy
- _tom__cruise_
- GOM
- GTAGFX
- GtaV_Los_Santos
- Its Gam3r
- NorthwindJME
- Sealyx
- Valantè Luize Sushi (Checkout Photoshoot stage [Menyoo] to take your own in-game render style pictures)
I had many pictures to chose from not all of them could be uploaded to the site, so I included them in the archive.
DISCLAIMER: Do not post this mod behind a paywall. If you paid for this, you've been scammed!
Feel free to use in servers, port it to other games I have no issue with this.
It is unlocked on purpose as it is a vanilla edit. You can use the car or parts if you like but please credit me. If you want to use parts that someone else has created please ask them first.
Thanks for downloading, I hope you enjoy.
~ Northwind JME
---- Change Log ----
- V1.1 Corrected the optional handling line to the right one.
- V1.2 Corrected the vehicle collision, added information to readme/description, more pictures added
- V1.3 changed name to resolve conflict with Jester RR wide (Legacy addon only at the moment) new spawn name nwjester
My first major modelling project is done.(For now anyway.) This was a response to the beta Jester that Rockstar Games added (but didn't release) in the Southern San Andreas Super Sport Series update. Originally I intended to
remake the old San Andreas Jester kits and be done, but I couldn't stop, it kept evolving into what it is now.
I decided to change the headlight style because it was getting too close to the source car and it bothered me.
I like the new style more as it is an improvement on the original ones, while still keeping the classic Jester look. (You could also look at it as a face lift change.)
There will be one more kit that is being made by Dynamo but at the time of posting he hasn't finished it.
After that I cannot add more since there is a limit on how many parts can be added.
Why is it Dinka instead of Karin? The more time i have spent on the Vanillaworks Discord server the more I realised that the brand Rockstar picked doesn't really matter. Like many of the cars they create the manufacturers
are also an amalgamation of many. (For example Toyota Lancer evolution X = kuruma, eh no) TL;DL I don't think it matters what brand it is.
Big thanks to the Vanillaworks and Lorify discord servers for all the help, criticism, and being an all around good craic.
---- Features ----
- New Interior
- New stock engine
- Animated engine tuning
- Engine Swaps
- 3d body panel lines (removed the painted on ones)
- Functional Nitrous
- More Bodykits, Wings, Hoods, Door Mirrors, etc.
- More liveries
- Head light and Tail light customisation
- Realigned wheels
- Reshaped the rear hatch (trunk)
- Customised engine audio - turbos are more noticeable and present at stock, and transmission whine less
noticeable.
---- Optional Handling lines ----
- Stock by Fuksias – Close to R*'s handling but with more of a weighted feel to the rear.
- Optional by Eddlm – A more realistic approach.
Try both of them out to see which one suits you, both are quite fun to drive.
---- Extras and what they do ----
You can combine the logo sun strips with one of the coloured ones or use on their own.
Extra1 - Stock spoiler
Extra2 - Turbo badge
Extra3 - Primary colour sun strip
Extra4 - Secondary colour sun strip
Extra5 - Jester logo sun strip
Extra6 - Bayshore sun strip
Extra7 - Alien sun strip
Extra8 - X-Flow sun strip
Extra9 - Dinka Motorsport sun strip
---- Paint ----
Primary - The main colour of the car (obviously), extra 3 sunstrip, Seat Belts (all excpt bucket)
Secondary - Brake calipers, extra 4 sunstrip, Seat belts (Bucket Seats)
Depending on which trainer you use these two paint options may be called something different.
Trim - Interior colours; Dial surrounds, Seats, Steering wheel line (not sure what it is called), Door cards, Air filter cones, Pullies
Accent - Hood neon (Alien hood with neon), Trunk speakers neon
---- Incompatibilities ----
Not all parts are compatible with each other
- Targa Roof, Curved rear side window - not compatible with any race interior.
- GT Interior not compatible with Rally rear bumper
- Eye lids are not compatible with many of the headlight styles
- Spats are best suited for the stock rear bumper styles
---- Known Issues ----
- Head light and tail light glass does not break. I can make them break but since you can change the style the glass collision can not be disabled (at the present time) I was not able to find a suitable solution to that.
- Modified headlight and tail lights do not break, they just stop lighting up. (At the present time R* has not done any customisation so I believe that is why they don't fully work.)
- Wide arch parts need vstancer to space out the wheels otherwise they don't look very good.
- The base car has hand made lods (good for adding into traffic), but the tuning parts have auto generated lods, they don't look great.
- I have a bought copy of GTA so I am not going to be much help you if you don't. Need arena wars dlc because of nitrous otherwise afterhours for the rest, as far as I know.
- No mods show up in tuning menus? That is a modkit id conflict.
---- Resolving modkit id problems ----
Unfortunatelly this will involve a little trial and error.
In OpenIV navigate to dlc.rpf\data with edit mode on right click and edit (Ctrl+enter) carcols.meta and after carvariations.meta At the top of the carcols document the lines.
650_nwjester_modkit
The number needs to be changed to one that is not in use in your game. This may take a while to find one if you have a lot of vehicle add-on's installed.
The modkit id is also present in the carvariations.meta towards the bottom of the document (line 127).
650_nwjester_modkit
The id number must match the number assigned in carcols.
One way to reduce time waste on finding the modkit id's you are using would be to install Add-on spawner by IKT Add-on Spawner
---- Installation ----
- Place the folder nw_jester in to your mods folder GrandTheftAutoV\mods\update\x64\dlcpacks
- Add dlcpacks:/nw_jester/ into your dlclist.xml located in mods\update\update.rpf\common\data
Spawn name nwjester
- If you want to try out the optional handling line by Eddlm (I recommend you do) navigate to nw_jester\dlc.rpf\data
---- Credits ----
In no particular order
The vehicle artist/s at Rockstar Games - Original model
13Stewartc - Showing me the basics of zmodeler
GhostRider - Stock Tail lights
Provo - Help with the Rally spoiler
Le Shark - Sniper kit
IGnoTon - Help with Sketchup
Monky - Help with audio issues
Fuksias - Stock handling
Eddlm - Optional handling
Boywond - Badges, NFS style liveries
FilipJDM - Alien badge
BB20 - Void Breaker kit
-- Livery creators and converters --
The Secret Power - Maximum Acceleration, Classic Tuner, Sage, Gensai drift, Branded
GogoDG - coolhand #63 conversion, Tongvazone, Dinka In-house Customisation, Globe Oil #9, Rapid Stripes
conversion, Underground Racer, Maximum Acceleration conversion, Sage conversion, Branded + black and white
conversion, Gensai drift conversion, Classic tuner conversion, How is your car running, Akai Ryu, Double
Crossed conversion, Blacklisted conversion.
VNQSHR - Madwheels
NAstyWiNN3R - Rapid Stripes
---- Photographers ----
- (Ambient)
- Dnero
- Eddlm
- Fin
- JoonasPRKL
- M16Striker
- StannyBoy
- _tom__cruise_
- GOM
- GTAGFX
- GtaV_Los_Santos
- Its Gam3r
- NorthwindJME
- Sealyx
- Valantè Luize Sushi (Checkout Photoshoot stage [Menyoo] to take your own in-game render style pictures)
I had many pictures to chose from not all of them could be uploaded to the site, so I included them in the archive.
DISCLAIMER: Do not post this mod behind a paywall. If you paid for this, you've been scammed!
Feel free to use in servers, port it to other games I have no issue with this.
It is unlocked on purpose as it is a vanilla edit. You can use the car or parts if you like but please credit me. If you want to use parts that someone else has created please ask them first.
Thanks for downloading, I hope you enjoy.
~ Northwind JME
Πρωτοανέβηκε: 30 Οκτώβριος 2019
Πιο πρόσφατη ενημέρωση: πριν 5 μέρες
Last Downloaded: 1 hour ago
I have updated it to work on the (at the time of posting) current version of the legacy game. I will upload one for the enhanced version when addons work.
New spawn name nwjester this should sort this issue if R* add any other variants of jester to the game.
So much has changed since I uploaded this and it could do with a proper update. I did start it a few years ago but now I cannot use zmoddeler (not sure if it is just something I have forgotten or it just doesn't work anymore) I will need to learn blender. The problem with that is finding the time + enthusiasm to learn it.
To anyone who wants to use this in their own project, yes, I have no problem with that. (editing, adding to addon packs, servers, porting all good by me.)
@wvssuptokyo I tried that method but no success. Same with the @korey_666. Is there a way to have the edited files? thx
Hello. I install the car. I can spawn the car but the bodyparts (like bumpers, liverys) doesn't come. I read the other comments and I tried something but I can't get any succes. Anyone can help to me? My Discord is ''middleasia''
@ribyby Damn, but thats exactly what I did! I dont remember if I did something else but double check everything and if it really doesnt work then Idk
Hey @wvssuptokyo! Thx for your answer. I've changed other files name because it was causing some conflict. The car couldn't load. But at last it works!!! That's a beauty...
@ribyby good to hear !!!!
Well, you could add the rar file via download via mediafire or google drive, edit the folders and rename them and a long process like this makes it easier for us all.
@Maxwear sorry for the late reply, soo basically you need to navigate to "vehiclemods" and rename everything called jester5 to nw_jester. I know its a long process it might be not worth your time so god help you. also you might notice that the vehicle has no sound, I don't know what's causing this problem but it shouldn't be a big deal.
@maxwear Or I could just send you the new files if your still interested. Its not 100% perfect but at least the mod+car parts work
@milesaway23 Hey! Thanks for the reply but I already do this by myself. And now it's working perfect!
@korey_666 can you upload this files to any file hosting?
@korey_666 Hey buddy, can you send them for me? I wanted to mod the game again, and remembered all the problems I had with this mod not working on the newer versions.
Man, I changed all the files name, then the car had no sound; turns out the audio file is still registered as jester5, and just as I hit the gas the game crashes. If anyone has overcome this issue, please let me know.
а можно ли обновить этот мод мод топ но как одон он не спавнит тюнинг
@NorthwindJME can you add the jester drift liveries to your jester? Thx
Oh I did not see those, might just do that at some point.
Most based move I've seen all year.
@NorthwindJME not much work but the rear needs adjusting... you should see the princess robot livery on it!
How do you change the handling? Seems like Fuksias' is the only one available in the handling.meta
It's been nearly 6 years and one of my favorite mods is back.