Handling replacement for SCRAT's Mercedes-Benz SLS AMG 1.0
2.361
7
2.361
7
I downloaded the car and found it amazingly beautiful so I wanted to drive it around for my casual tasks (mostly speeding through the map) but realized its suspension was too soft and a turn would make the car oversteer often at higher speeds.
Using Menyoo, I've changed the vehicle multipliers (acceleration:9 braking:25 traction 40) for most cars to reach 400-550km/h in an effort to enhance and prolong the acceleration feeling while also being able to utilize insane torque without spinning out of control.
This handling.meta is NOT meant to be realistic but rather give the car actual maneuverability in speeds exceeding 200km/h with increased downforce, stiffer suspension faster & more efficient turning - ideal for high speeds even around the narrow alleys of LS. It is highly recommended to extract the original handling.meta somewhere before replacing so that you can revert back to the original one if you are not satisfied.
[INSTALLATION-ADDON]
Just extract the handling.meta then drag and drop it in
OIV/ GTA V / Mods / Update / x64 / dlcpacks / (SCRAT'S SLSAMG Folder) / dlc.rpf / data
You might not see anything happen as OpenIV doesn't ask, it just replaces. After clicking Edit Mode and dropping it in, the file is instantly replaced.
[INSTALLATION-REPLACE]
If you replaced the Feltzer with the AMG, go to
GTA V / mods / update / update.rpf / common / data --- then find handling.meta. Search for "feltzer" and from fMass value1650.000000 until SubHandlingData replace all in between with the values from my handling file. This should be enough but it is recommended to backup the original handling file before editing.
The car was brought to GTAV by SCRAT & Game68240 so it's them you should be thanking for its existence. All I did was tweak a handling.meta which I am now sharing to help other speedfreaks get the most out of the car and enjoy it as I did.
After using it for about a month, no bugs have been detected.
Using Menyoo, I've changed the vehicle multipliers (acceleration:9 braking:25 traction 40) for most cars to reach 400-550km/h in an effort to enhance and prolong the acceleration feeling while also being able to utilize insane torque without spinning out of control.
This handling.meta is NOT meant to be realistic but rather give the car actual maneuverability in speeds exceeding 200km/h with increased downforce, stiffer suspension faster & more efficient turning - ideal for high speeds even around the narrow alleys of LS. It is highly recommended to extract the original handling.meta somewhere before replacing so that you can revert back to the original one if you are not satisfied.
[INSTALLATION-ADDON]
Just extract the handling.meta then drag and drop it in
OIV/ GTA V / Mods / Update / x64 / dlcpacks / (SCRAT'S SLSAMG Folder) / dlc.rpf / data
You might not see anything happen as OpenIV doesn't ask, it just replaces. After clicking Edit Mode and dropping it in, the file is instantly replaced.
[INSTALLATION-REPLACE]
If you replaced the Feltzer with the AMG, go to
GTA V / mods / update / update.rpf / common / data --- then find handling.meta. Search for "feltzer" and from fMass value1650.000000 until SubHandlingData replace all in between with the values from my handling file. This should be enough but it is recommended to backup the original handling file before editing.
The car was brought to GTAV by SCRAT & Game68240 so it's them you should be thanking for its existence. All I did was tweak a handling.meta which I am now sharing to help other speedfreaks get the most out of the car and enjoy it as I did.
After using it for about a month, no bugs have been detected.
Πρωτοανέβηκε: 11 Απρίλιος 2021
Πιο πρόσφατη ενημέρωση: 12 Απρίλιος 2021
Last Downloaded: πριν 5 μέρες
6 σχόλια
More mods by BannedBliss:
- Sound
5.0
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3.00 [Add-On]
By BannedBliss
I downloaded the car and found it amazingly beautiful so I wanted to drive it around for my casual tasks (mostly speeding through the map) but realized its suspension was too soft and a turn would make the car oversteer often at higher speeds.
Using Menyoo, I've changed the vehicle multipliers (acceleration:9 braking:25 traction 40) for most cars to reach 400-550km/h in an effort to enhance and prolong the acceleration feeling while also being able to utilize insane torque without spinning out of control.
This handling.meta is NOT meant to be realistic but rather give the car actual maneuverability in speeds exceeding 200km/h with increased downforce, stiffer suspension faster & more efficient turning - ideal for high speeds even around the narrow alleys of LS. It is highly recommended to extract the original handling.meta somewhere before replacing so that you can revert back to the original one if you are not satisfied.
[INSTALLATION-ADDON]
Just extract the handling.meta then drag and drop it in
OIV/ GTA V / Mods / Update / x64 / dlcpacks / (SCRAT'S SLSAMG Folder) / dlc.rpf / data
You might not see anything happen as OpenIV doesn't ask, it just replaces. After clicking Edit Mode and dropping it in, the file is instantly replaced.
[INSTALLATION-REPLACE]
If you replaced the Feltzer with the AMG, go to
GTA V / mods / update / update.rpf / common / data --- then find handling.meta. Search for "feltzer" and from fMass value1650.000000 until SubHandlingData replace all in between with the values from my handling file. This should be enough but it is recommended to backup the original handling file before editing.
The car was brought to GTAV by SCRAT & Game68240 so it's them you should be thanking for its existence. All I did was tweak a handling.meta which I am now sharing to help other speedfreaks get the most out of the car and enjoy it as I did.
After using it for about a month, no bugs have been detected.
Using Menyoo, I've changed the vehicle multipliers (acceleration:9 braking:25 traction 40) for most cars to reach 400-550km/h in an effort to enhance and prolong the acceleration feeling while also being able to utilize insane torque without spinning out of control.
This handling.meta is NOT meant to be realistic but rather give the car actual maneuverability in speeds exceeding 200km/h with increased downforce, stiffer suspension faster & more efficient turning - ideal for high speeds even around the narrow alleys of LS. It is highly recommended to extract the original handling.meta somewhere before replacing so that you can revert back to the original one if you are not satisfied.
[INSTALLATION-ADDON]
Just extract the handling.meta then drag and drop it in
OIV/ GTA V / Mods / Update / x64 / dlcpacks / (SCRAT'S SLSAMG Folder) / dlc.rpf / data
You might not see anything happen as OpenIV doesn't ask, it just replaces. After clicking Edit Mode and dropping it in, the file is instantly replaced.
[INSTALLATION-REPLACE]
If you replaced the Feltzer with the AMG, go to
GTA V / mods / update / update.rpf / common / data --- then find handling.meta. Search for "feltzer" and from fMass value1650.000000 until SubHandlingData replace all in between with the values from my handling file. This should be enough but it is recommended to backup the original handling file before editing.
The car was brought to GTAV by SCRAT & Game68240 so it's them you should be thanking for its existence. All I did was tweak a handling.meta which I am now sharing to help other speedfreaks get the most out of the car and enjoy it as I did.
After using it for about a month, no bugs have been detected.
Πρωτοανέβηκε: 11 Απρίλιος 2021
Πιο πρόσφατη ενημέρωση: 12 Απρίλιος 2021
Last Downloaded: πριν 5 μέρες
@BannedBliss Hello. Please don't use any other tags than "handling" for handling uploads in future releases.
@Reyser Didn't know that, thanks for the clarification as I'm likely to post more handling.meta files in the future.
Hey, I like the handling, but is there any chance that it would go only 315km/h?
Hmm, Menyoo gives you the ability to set top speed precisely and it's what I'm using for absolute control over vehicles' speed/acceleration etc but, if you don't have it you could increase the fInitialDragCoeff within the handling.meta to higher values. The higher the value, the lower the top speed. I can't know how much you need to add to make it top out exactly on 315km/h but you could begin by setting it on 3 from 1.2 it currently is and test it to see if that did the job. Otherwise, leave the drag value unchanged and go to fInitialDriveMaxFlatVel and lower it to 238,7 from 250 it is. Still it's not guaranteed to reach that exact speed as there are other forces in play so you might have to test it a couple of times to get the desired results. Hope this helps!
@KupikPlays .
Ok, thank you