XM1014 [Animated] UPD1
1.176
12
1.176
12
Autoshoty from Counter Strike:Global Offensive.
Installation instructions are in the rar file.
Replaces pump shotgun.
Enjoy.
UPD1:
Remade specular maps(EXPERIMENTAL)
Changed size of grip and handle(also known as pump).
Installation instructions are in the rar file.
Replaces pump shotgun.
Enjoy.
UPD1:
Remade specular maps(EXPERIMENTAL)
Changed size of grip and handle(also known as pump).
Πρωτοανέβηκε: 3 Ιανουάριος 2016
Πιο πρόσφατη ενημέρωση: 3 Ιανουάριος 2016
Last Downloaded: πριν 5 μέρες
21 σχόλια
More mods by Jack Smith:
Autoshoty from Counter Strike:Global Offensive.
Installation instructions are in the rar file.
Replaces pump shotgun.
Enjoy.
UPD1:
Remade specular maps(EXPERIMENTAL)
Changed size of grip and handle(also known as pump).
Installation instructions are in the rar file.
Replaces pump shotgun.
Enjoy.
UPD1:
Remade specular maps(EXPERIMENTAL)
Changed size of grip and handle(also known as pump).
Πρωτοανέβηκε: 3 Ιανουάριος 2016
Πιο πρόσφατη ενημέρωση: 3 Ιανουάριος 2016
Last Downloaded: πριν 5 μέρες
@Matt Whats counterstrike?
@Jerry9090 Something thats better than cod
@jujupls Never heard of it.
@Jerry9090 it's where the gun is from
@Matt Huh... I never knew that weapons can be converted. I thought that this was scratch made... Looks good.
Nice gun but isn't the Xm1014 a semi-automatic shotgun?
@Some Guy From Asia yes it is,but in gta 5 it's a pump shotgun now.
awesome
too small
Could use some work like texture and shaders as well as size adjustments.
People say the sizes should be adjusted, but I personally disagree. If you were to make the weapon larger without awkwardly stretching it, the hands would fall into the wrong places. The only criticism I can make is that the texture quality is a little low, but other than that, It looks great!
@Oshikaru-Sensei,texture is original quality from csgo,i cant do anything about it. About size-it's good overall,but some parts of the weapon should be edited a bit (pump is too far and big,grip is a bit small).
@Jack Smith That's unfortunate, I would double-check if you used world model textures over viewmodel textures - Source Engine world models tend to have very compressed textures in comparison to the viewmodel. CS:GO isn't the most technically advanced game, but I know the first person textures on the XM1014 can't be THAT compressed. lol
@Oshikaru-Sensei i took viewmodel textures(2048x2048).I have no idea why they look bad.Maybe it's texture compression?(i use DXT1,maybe that's the case).
@Jack Smith It might even be the fact that you're going ADS on a weapon made for a game that has arcade, hipfiring mechanics. I think it's less that the textures on the model are bad, and more that we're zooming in on them more than we're supposed to. That first picture makes the gun look pretty pixelated, but all the other screenshots are fine. Who knows, honestly. lol
@Oshikaru-Sensei I'll check out texture compression things
@Jack Smith Good luck!
@Oshikaru-Sensei i found out that compression didn't matter and this is the best quality i can get.
@Jack Smith nice job man looks good
looking good