Del Perro Pier Customs Shop [MapEditor] 1.0
1.128
20
1.128
20
Simple drag and drop into Main GTA V Directory, will require Map Editor to spawn
https://www.gta5-mods.com/scripts/map-editor
Open in GTA Using map editor ^^
https://imgur.com/a/WsMr4NF
...................
...................
...................
...................
https://www.gta5-mods.com/scripts/map-editor
Open in GTA Using map editor ^^
https://imgur.com/a/WsMr4NF
...................
...................
...................
...................
Πρωτοανέβηκε: 21 Ιούνιος 2018
Πιο πρόσφατη ενημέρωση: 21 Ιούνιος 2018
Last Downloaded: 18 Νοέμβριος 2024
6 σχόλια
Simple drag and drop into Main GTA V Directory, will require Map Editor to spawn
https://www.gta5-mods.com/scripts/map-editor
Open in GTA Using map editor ^^
https://imgur.com/a/WsMr4NF
...................
...................
...................
...................
https://www.gta5-mods.com/scripts/map-editor
Open in GTA Using map editor ^^
https://imgur.com/a/WsMr4NF
...................
...................
...................
...................
Πρωτοανέβηκε: 21 Ιούνιος 2018
Πιο πρόσφατη ενημέρωση: 21 Ιούνιος 2018
Last Downloaded: 18 Νοέμβριος 2024
Shennan Motorsport Logo Is not included in the file!
@Scottish_Gamer One things about parking lots is many cars will attempt to drive threw your show room and sometime you will show up to the garage and there will be some people parked and sleeping inside your garage haha, very good start for sure! at the moment 3/5*
@racingfreddie Thanks, Working on more, main project is the paleto bay LS Customs, And I usually use it with cars and peds disabled in the simple native trainer
Nice, but there's one minor and one possibly major problem.
The minor problem - you have a a pair of rusted fences overlapping each other across the pedestrian walkway. It blocks A.I. foot traffic.
Possibly major problem - I have no floor. I've reloaded four times and it won't spawn in.
Do not use the Interior tag as that's reserved for real MLO interiors
Hey! I don't have floor in the map and I have the mapbuilder objects.