24.805
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24.805
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Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
Πρωτοανέβηκε: 15 Σεπτέμβριος 2018
Πιο πρόσφατη ενημέρωση: 13 Ιούνιος 2023
Last Downloaded: πριν 5 λεπτά
233 σχόλια
More mods by Alex106:
Information:
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
This mod restores various graphics elements from the PS3 and X360 version of the game
Main changes:
- Weathers
- Lens flare, lightning, light pollution, clouds and other miscellaneous visual settings
- Textures of bokeh, damage effect, flares (animorphic, artefact, chromatic, corona) and water foam
- Snapmatic filters
- Clouds (cloudy and stormy)
Optionals:
- Additional Rockstar Editor Filters: this optional adds the Snapmatic filters to the "Effects" submenu of the Rockstar Editor
- Alternative Lens Flare: this optional changes the color of two flare animorphics from yellow to blue
- No Fog Volumes: this optional removes the fog volumes around the map. Note: this optional is unnecessary if the "Shader quality" setting is set to "Normal"
- No HUD Blur: this optional removes the DoF/blur from the character, radio and weapon wheels
- No Lens Artefacts: this optional removes the blue lens artefacts that are enabled with the "PostFX quality" set to "Very High"/"Ultra"
- No NGCoronas: this optional disables an additional layer of the corona texture emitted from light sources
Requirements:
- OpenIV.asi
- "mods" folder
Installation (Main Files):
Import the "common" and "x64" folders in "mods\update\update.rpf"
Installation (Optionals):
- Additional Rockstar Editor Filters: import "replayfx.meta" in "mods\update\update.rpf\common\data\ui", move the "spsnapmatic" folder in "mods\update\x64\dlcpacks" and add "<Item>dlcpacks:/spSnapmatic/</Item>" to the dlclist.xml
- Alternative Lens Flare: import "lensflare_f.xml", "lensflare_m.xml" and "lensflare_t.xml" from the "Optionals/Alternative Lens Flare" folder in "mods\update\update.rpf\common\data"
- No Fog Volumes: import "vfxfogvolumeinfo.ymt" from the "Optionals/No Fog Volumes" folder in "mods\update\update.rpf\x64\data\effects"
- No HUD Blur: import "timecycle_mods_4.xml" from the "Optionals/No HUD Blur" folder in "mods\update\update.rpf\common\data\timecycle"
- No Lens Artefacts: import "lensartefacts.ymt" from the "Optionals/No Lens Artefacts" folder in "mods\update\update.rpf\x64\data\effects"
- No NGCoronas: import "visualsettings.dat" from the "Optionals/No NGCoronas" folder in "mods\update\update.rpf\common\data"
Special Thanks:
- alloc8or for the Visual Settings + Timecycle Reloader
- dexyfex for CodeWalker
- Skylumz for Sollumz
- The OpenIV Team for OpenIV
- DK22Pac for the WFT/XFT to DFF converter
- Parik for DragonFF
- Stryfaar for helping during development
Changelog:
13.06.23
Compatibility with the "San Andreas Mercenaries" DLC
Πρωτοανέβηκε: 15 Σεπτέμβριος 2018
Πιο πρόσφατη ενημέρωση: 13 Ιούνιος 2023
Last Downloaded: πριν 5 λεπτά
Is visualsettings in your mod based on xbox 360 version same question for timecycles?
@Hillionliat Yes, this mod does what the old gen timecycles/visualsettings.dat/etc. would do without the "downgrades" and issues caused by the missing fields/settings (since new ones got added with the PC version).
@Alex106 why is my game capped at 30 fps after installing this mod?
@Asher3512 No idea, but it's surely not caused by the mod.
@Alex106 do you think you could make a video showing the comparison of this game vanilla vs modded with these files maybe use the benchmark test?
@TheDman131 I can't, sorry.
Hello! this is a really great mod and it brings great nostalgia for the ps3 edition without having to use a ps3 emulator.
I do have a question though. Do you take mod suggestions by chance?
@KodeKun Not really, but if it's something that I'm capable of doing, I like the idea/suggestion and i'm willing to give it a try, maybe.
@Asher3512 Turn off VSync
Is it FPS friendly?
@Starfox1993 Yes
Does it work with Redux or will it overwrite it?
@Starfox1993 No, it's not going to work
which is better pefromance wise, this or visualv?
@Daspaz It should be the same
@Alex106 maybe bcz tht was the limit of fps on ps3 gta 5 so yea
or idk maybe im just sayin some shit tht makes no sense idk
Great mod, thank you!
Does it will work with i5 4th gen and 8gb ram and with Intel graphics ?
@MAYANK500 Yes
@Alex106 h pls make a OIV