True Explosions 1.0
1.407
40
1.407
40
There are many explosion mods on this site aimed at realism, however they still end up being more Hollywood. Grenades for example don't make big fiery explosions, they just spray shrapnel. I tried one were the blast radius from a helicopter explosion over flying over you was so big that it killed you too... not fun. Just a couple things I have fixed.
Vehicle, gas and propane based explosions are now bigger, burn longer, and cause more fires. Fire hydrant geysers are huge and last several minutes. There is a larger associated blast radius with all explosions, that can damage people and objects, and send things flying. Geysers can take you up a flight of stairs. Full detailed list below, enjoy!
Important :
- This mod does not work with GTA Online. Deactivate the OpenIV rpf-loader before launching GTA Online!
- OpenIV Required (automatic install).
- >>This mod is computationally demanding. Lower end hardware (especially gpus) may result in significant FPS drops during explosions. Recommend to keep Post FX on normal for most hardware configurations.<<
General :
- Affects fuel and weapon explosions (including rockets fired from aircraft and tankshells). Small gas canisters and fire extinguishers are unaffected.
- Size of explosions in order (and how much bigger they are than before) :
1) Weapon (Same)
2) Motorcycles (1.33X)
3) Cars (3X)
4) Commerical Trucks, Aircraft, Geysers (Fire Hydrant) (4X)
5) Fuel Container (6X) (Tanker, Gas tank, Propane tank, Gas Pump)
Visuals FX :
- Same for weapon based explosions, as they are already largely realistic.
- Greatly increased for fuel based explosions and fire hydrant geysers (3 - 6 times bigger).
- Exploded vehicles and other objects burn much longer.
- Geysers last 5 minutes.
Blast Radius :
- There is a larger blast radius for all explosions, but it tapers off in strength towards the edges.
- Players and NPCs can be knocked off their feet and injured much further from the explosive visual. Vehicles and other objects can be pushed / damaged as well.
- The radius size is relative to the size of the visual effect (somewhat less for aircraft).
- Hydrant geysers can send you flying.
Weapon Explosions :
- Weapon explosions don't create fires (but can set pedestrians on fire directly).
- Grenade explosions are now shrapnel based, no fire / explosive force, larger radius.
Fuel Based Explosions :
- Cause more secondary fires.
*Fuel based = Cars, trucks, boats, copters, planes, gas pump, gas / propane tanks, tankers.
Vehicle, gas and propane based explosions are now bigger, burn longer, and cause more fires. Fire hydrant geysers are huge and last several minutes. There is a larger associated blast radius with all explosions, that can damage people and objects, and send things flying. Geysers can take you up a flight of stairs. Full detailed list below, enjoy!
Important :
- This mod does not work with GTA Online. Deactivate the OpenIV rpf-loader before launching GTA Online!
- OpenIV Required (automatic install).
- >>This mod is computationally demanding. Lower end hardware (especially gpus) may result in significant FPS drops during explosions. Recommend to keep Post FX on normal for most hardware configurations.<<
General :
- Affects fuel and weapon explosions (including rockets fired from aircraft and tankshells). Small gas canisters and fire extinguishers are unaffected.
- Size of explosions in order (and how much bigger they are than before) :
1) Weapon (Same)
2) Motorcycles (1.33X)
3) Cars (3X)
4) Commerical Trucks, Aircraft, Geysers (Fire Hydrant) (4X)
5) Fuel Container (6X) (Tanker, Gas tank, Propane tank, Gas Pump)
Visuals FX :
- Same for weapon based explosions, as they are already largely realistic.
- Greatly increased for fuel based explosions and fire hydrant geysers (3 - 6 times bigger).
- Exploded vehicles and other objects burn much longer.
- Geysers last 5 minutes.
Blast Radius :
- There is a larger blast radius for all explosions, but it tapers off in strength towards the edges.
- Players and NPCs can be knocked off their feet and injured much further from the explosive visual. Vehicles and other objects can be pushed / damaged as well.
- The radius size is relative to the size of the visual effect (somewhat less for aircraft).
- Hydrant geysers can send you flying.
Weapon Explosions :
- Weapon explosions don't create fires (but can set pedestrians on fire directly).
- Grenade explosions are now shrapnel based, no fire / explosive force, larger radius.
Fuel Based Explosions :
- Cause more secondary fires.
*Fuel based = Cars, trucks, boats, copters, planes, gas pump, gas / propane tanks, tankers.
Πρωτοανέβηκε: 25 Οκτώβριος 2021
Πιο πρόσφατη ενημέρωση: 26 Οκτώβριος 2021
Last Downloaded: 4 hours ago
33 σχόλια
There are many explosion mods on this site aimed at realism, however they still end up being more Hollywood. Grenades for example don't make big fiery explosions, they just spray shrapnel. I tried one were the blast radius from a helicopter explosion over flying over you was so big that it killed you too... not fun. Just a couple things I have fixed.
Vehicle, gas and propane based explosions are now bigger, burn longer, and cause more fires. Fire hydrant geysers are huge and last several minutes. There is a larger associated blast radius with all explosions, that can damage people and objects, and send things flying. Geysers can take you up a flight of stairs. Full detailed list below, enjoy!
Important :
- This mod does not work with GTA Online. Deactivate the OpenIV rpf-loader before launching GTA Online!
- OpenIV Required (automatic install).
- >>This mod is computationally demanding. Lower end hardware (especially gpus) may result in significant FPS drops during explosions. Recommend to keep Post FX on normal for most hardware configurations.<<
General :
- Affects fuel and weapon explosions (including rockets fired from aircraft and tankshells). Small gas canisters and fire extinguishers are unaffected.
- Size of explosions in order (and how much bigger they are than before) :
1) Weapon (Same)
2) Motorcycles (1.33X)
3) Cars (3X)
4) Commerical Trucks, Aircraft, Geysers (Fire Hydrant) (4X)
5) Fuel Container (6X) (Tanker, Gas tank, Propane tank, Gas Pump)
Visuals FX :
- Same for weapon based explosions, as they are already largely realistic.
- Greatly increased for fuel based explosions and fire hydrant geysers (3 - 6 times bigger).
- Exploded vehicles and other objects burn much longer.
- Geysers last 5 minutes.
Blast Radius :
- There is a larger blast radius for all explosions, but it tapers off in strength towards the edges.
- Players and NPCs can be knocked off their feet and injured much further from the explosive visual. Vehicles and other objects can be pushed / damaged as well.
- The radius size is relative to the size of the visual effect (somewhat less for aircraft).
- Hydrant geysers can send you flying.
Weapon Explosions :
- Weapon explosions don't create fires (but can set pedestrians on fire directly).
- Grenade explosions are now shrapnel based, no fire / explosive force, larger radius.
Fuel Based Explosions :
- Cause more secondary fires.
*Fuel based = Cars, trucks, boats, copters, planes, gas pump, gas / propane tanks, tankers.
Vehicle, gas and propane based explosions are now bigger, burn longer, and cause more fires. Fire hydrant geysers are huge and last several minutes. There is a larger associated blast radius with all explosions, that can damage people and objects, and send things flying. Geysers can take you up a flight of stairs. Full detailed list below, enjoy!
Important :
- This mod does not work with GTA Online. Deactivate the OpenIV rpf-loader before launching GTA Online!
- OpenIV Required (automatic install).
- >>This mod is computationally demanding. Lower end hardware (especially gpus) may result in significant FPS drops during explosions. Recommend to keep Post FX on normal for most hardware configurations.<<
General :
- Affects fuel and weapon explosions (including rockets fired from aircraft and tankshells). Small gas canisters and fire extinguishers are unaffected.
- Size of explosions in order (and how much bigger they are than before) :
1) Weapon (Same)
2) Motorcycles (1.33X)
3) Cars (3X)
4) Commerical Trucks, Aircraft, Geysers (Fire Hydrant) (4X)
5) Fuel Container (6X) (Tanker, Gas tank, Propane tank, Gas Pump)
Visuals FX :
- Same for weapon based explosions, as they are already largely realistic.
- Greatly increased for fuel based explosions and fire hydrant geysers (3 - 6 times bigger).
- Exploded vehicles and other objects burn much longer.
- Geysers last 5 minutes.
Blast Radius :
- There is a larger blast radius for all explosions, but it tapers off in strength towards the edges.
- Players and NPCs can be knocked off their feet and injured much further from the explosive visual. Vehicles and other objects can be pushed / damaged as well.
- The radius size is relative to the size of the visual effect (somewhat less for aircraft).
- Hydrant geysers can send you flying.
Weapon Explosions :
- Weapon explosions don't create fires (but can set pedestrians on fire directly).
- Grenade explosions are now shrapnel based, no fire / explosive force, larger radius.
Fuel Based Explosions :
- Cause more secondary fires.
*Fuel based = Cars, trucks, boats, copters, planes, gas pump, gas / propane tanks, tankers.
Πρωτοανέβηκε: 25 Οκτώβριος 2021
Πιο πρόσφατη ενημέρωση: 26 Οκτώβριος 2021
Last Downloaded: 4 hours ago
AAAAH LAG WHEN SHOOTING GAS PUMPS ON i9 + 3090 AAAAAAAAAAH!!! MMMMMMMMMMMM STILL ENJOYABLE!!! THANKS!!!!!!!!
@oooper666 I already removed fire from hand grenades, they are shrapnel based now. The other explosive weapons are the ones that set peds on fire.
@NicolasRAGE I have a i9 and a 1660, no lag when exploding gas pumps. Might want to turn down some settings, especially Post FX.
Amazing! I am working on an update for Realistic Weapon Play that includes explosives changes. Would you like to collab? I love the grenade explosions.
@Poorsoul44 Yo chris i see your RWP WIP video, your explosive are reality
@Poorsoul44 Thanks! I'd love to collab, hit me up anytime.
Looks really nice!
@mortayss Thanks!
@GTAutomatic if you have discord hmu id like to incorporate your edits to my mod with credits (obviously)
booom
the readme doesn't tell me how to install it, the mod's page doesn't tell me how to install it. how do i install this?
Hi sorry for the late reply, I didn't see this till now. Did you get it to work? The readme says to install OpenIV first, so make sure you do that. Then all you have to do is right click the TrueExplosions.oiv file and open with OpenIV.
this is a rly nice idea, tho one thing I don't like is how fast the fall out of smoke happens, "the smoke disappearing fx" the large explosions should stay up in the atmosphere way longer, and seeing them just go away whitin seconds kills the immersion, now Ik nothing about how to mod and if you are limited by the games engine, but would love if you can maybe make them brighter and longer lasting like IRL. still good mod!
@Rodutchi Thanks for your comment and praise. I am not sure if the rate at which the FX goes away can be modified. It's been a long time since I've even worked on this game, but I may look into it sometime. Cheers.
How do i download this? like tell me where specifically because idk where to install it in openiv
grenades don't make cars explode, I understand that they are shrapnel based but they don't damage cars whatsoever
@I'mCalledAbdo Yeah as I recall this is a consequence of the grenades no longer producing force / fires.
@AznPlatinum Big download button upper left, right next to the header image.
@GTAutomatic wait, so that won't be fixed? I realize that they can't make em explode IRL but even if you drop it next to you (inside a car) you won't take any damage.
Most underrated explosion overhaul on the site thank you so much for this.