AddonWeapons 2.4
11.018
170
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29 Μάιος 2024
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.4
- Added inventory saving for MP characters
- Fixed KeyNotFoundException error
2.3
- Fixed crash due to missing weapon components dictionary key
2.2
- Fixed a bug where some weapons were not saved in the inventory after purchase
- Fixed a bug where inactive protagonists were missing weapon components
2.1
- Fixed incorrect display of purchased components in the menu for MKII weapons.
- Fixed a bug where weapon ammo was not saved when exiting the game and switching between characters.
- Fixed bug where MKII weapon ammo was missing when installing new components
- Fixed a crash when installing stun gun tint
2.0
- Weapons, components, ammo, and tints are now saved in the inventory when switching characters and exiting the game
- Added the ability to remove purchased components from weapons by reselecting the component in the purchase menu
- Fixed a bug where a component was replaced by another and had to be purchased again
- Fixed a bug where duplicate icons of installed components would disappear after exiting the menu
- Weapons can now be purchased in all Ammunation Shops
- Removed an unnecessary empty paint item for MKII weapons
1.2
- Added the Bottom Dollar Bounty livery for the Stun Gun (PS5 and Xbox Series exclusive)
- The mod no longer needs to be translated into other languages: it now uses the text strings from the game itself
- Minor bug fixes for automatic detection of DLC weapons: removed duplicate railgun, fixed Snowball Launcher name display
1.1
- Added tints support for MP and Addon weapons
- The menu can now be opened anywhere. Set menu activation key in AddonWeapons\settings.ini file
- Added Portuguese translation (thanks to niziul)
1.0 (BETA):
- Initial release
Πρωτοανέβηκε: 25 Μάιος 2024
Πιο πρόσφατη ενημέρωση: 17 Νοέμβριος 2024
Last Downloaded: πριν 37 λεπτά
All Versions
175 σχόλια
More mods by andre500:
The box of weapons is located in the two Ammu-nations with a shooting range in Los Santos.
The script finds new weapons automatically, just install them like any addon mod (eg. cars).
IMPORTANT: This mod by itself doesn't bring any new weapons to the game.
Join my Discord server: https://discord.gg/vvxmKP5y5J
Source code: https://github.com/sruckstar/AddonWeapons
Installation
1. Install ScriptHookV
2. Install ScriptHookVDotNet
3. Install LemonUI (SHVDN3)
4. Move the scripts folder into your main GTAV folder (press Replace the files in the destination if Windows asks you to).
MP Characters Support
The script saves purchased weapons in the inventory separately for male and female MP characters. But there is an unpleasant bug: all Ammu-nations are closed if you change the skin of the main character to another one. Solution: change the skin directly in the shop before buying weapons, not on the street.
Trainer Mode (BETA)
You can customize AddonWeapons into trainer mode. In this case, the weapon purchase menu can be opened anywhere. Set the menu activation key in the AddonWeapons\settings.ini file
Weapon components (for mod authors)
To display weapon components in the menu, fill in the weapon shop.meta file correctly.
Weapon tints (for mod authors)
In order for the tints names to be displayed correctly in the purchase menu, you need to adhere to Rockstar standards: either use a set of 8 tints from standard weapons, or a set of 32 tints from MKII weapons. If you are not adding all the tints in your mod, or combining them from different types of weapon, you will need to create a text file in the AddonWeapons/tints folder with the name of the weapon from weapon shop.meta, and write all the tints names line by line. Otherwise, the menu will display tints without names (Tint 1, Tint 2, etc.), or the names will not correspond to the actual weapon tint.
Changelog
2.4
- Added inventory saving for MP characters
- Fixed KeyNotFoundException error
2.3
- Fixed crash due to missing weapon components dictionary key
2.2
- Fixed a bug where some weapons were not saved in the inventory after purchase
- Fixed a bug where inactive protagonists were missing weapon components
2.1
- Fixed incorrect display of purchased components in the menu for MKII weapons.
- Fixed a bug where weapon ammo was not saved when exiting the game and switching between characters.
- Fixed bug where MKII weapon ammo was missing when installing new components
- Fixed a crash when installing stun gun tint
2.0
- Weapons, components, ammo, and tints are now saved in the inventory when switching characters and exiting the game
- Added the ability to remove purchased components from weapons by reselecting the component in the purchase menu
- Fixed a bug where a component was replaced by another and had to be purchased again
- Fixed a bug where duplicate icons of installed components would disappear after exiting the menu
- Weapons can now be purchased in all Ammunation Shops
- Removed an unnecessary empty paint item for MKII weapons
1.2
- Added the Bottom Dollar Bounty livery for the Stun Gun (PS5 and Xbox Series exclusive)
- The mod no longer needs to be translated into other languages: it now uses the text strings from the game itself
- Minor bug fixes for automatic detection of DLC weapons: removed duplicate railgun, fixed Snowball Launcher name display
1.1
- Added tints support for MP and Addon weapons
- The menu can now be opened anywhere. Set menu activation key in AddonWeapons\settings.ini file
- Added Portuguese translation (thanks to niziul)
1.0 (BETA):
- Initial release
Πρωτοανέβηκε: 25 Μάιος 2024
Πιο πρόσφατη ενημέρωση: 17 Νοέμβριος 2024
Last Downloaded: πριν 37 λεπτά
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@andre500 Hi, im currently trying to get my addon weapon to work, can you tell me the criteria for naming Text label in weapon component to show up in game
5 Ιανουάριος 2025 -
@andre500 Also if possible, make a way to overwrite a category for specific weapon, some of my gun mods use GROUP_PISTOL to have driveby support by default without having to edit vehiclelayouts file, which makes some of these guns show up in pistol category in this mod
5 Ιανουάριος 2025 -
Hello i am having problem with @HeySlickThatsme 's weapon dlcs.
He makes addon weapons as you might know, with components and all. however i cannot see the components or buy them in your menu despite the fact that his dlcs contain a shop.weapon.meta
https://prnt.sc/CHSw7kvEauj-7 Ιανουάριος 2025 -
@Reaver14 Wait, which weapon are you testing? Some of my old releases aren't fully functioning and i have to yet update them
7 Ιανουάριος 2025 -
Service pistols, extended smg, golden smg, and; auto crossbow which only shows a few attachments not all of them.
thx for these excellent mods btw7 Ιανουάριος 2025 -
@Reaver14 Extended SMG and Gold SMG should work fine after the update, the rest isn't updated to work with addon weapons
8 Ιανουάριος 2025 -
it is uncomfortable having to open my mod menu to remove the weapons because I gained them all at once when i buy it
πριν 9 μέρες -
@andre500 Another suggestion, some sort of way to change tints on components (maybe set that up through a text file) i believe the correct native for this is SET_WEAPON_OBJECT_COMPONENT_TINT_INDEX and it's used on MK2 gun liveries by default, i have some mods that let you change colors on sights and such but unfortunately this isn't possible with current version of this mod
Also if weapon is in explosive category then tints should be disabled and should change the string for "buying ammo" since it makes no sense for throwables
πριν 8 μέρες -
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@andre500 hey, so i notice for mp character that i was able to buy the gun, but not the attachment. any changes you can fix that?
πριν 3 μέρες -
@crunchycat Which weapons have attachments that are not available for MP characters? Can they be bought by main characters?
πριν 3 μέρες -
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@Coolmaker935115 Update ScriptHookDotNet to the latest version https://github.com/scripthookvdotnet/scripthookvdotnet-nightly/releases/tag/v3.7.0-nightly.13
πριν 1 μέρα
This script only spawns addon weapons, but does not create them.
So far there is no ready tool to convert replaceable weapons to addon, but you can use these tools:
https://www.gta5-mods.com/tools/vweaponstoolki-addon-weapon-generator
https://www.gta5-mods.com/misc/modding-dlc-pack-v
For weapon creators:
Add all components to the shop_weapon.meta file so that AddonWeapons can detect them.