Dial Accuracy Fix v1.0.0
24.645
269
24.645
269
Dial Accuracy Fix
Script that allows customizing dashboard speedometer and RPM values. Mostly intended to fix wrong speedometer mapping on add-on vehicles.
Requirements
* Grand Theft Auto V
* ScriptHookV
* DashHook
Installation
Extract `DialAccuracyFix.asi` and the `DialAccuracyFix` folder into the main GTA V folder.
Usage
Vehicle models can be added to the `DialAccuracyFix/settings.ini` file.
Configs can be reloaded by entering reloaddaf in the cheat console.
The cheat can be re-assigned in the settings file.
An example of an entry:
[audis32]
SpeedScale = 1.1225
SpeedOffset = 0.0
RPMScale = 1.40
RPMOffset = 0.0
* Section is the model name
* SpeedScale multiplies the current speed
* SpeedOffset adds a constant to the current speed, in MPH
* RPMScale multiplies the current RPM
* RPMOffset adds a constant to the current RPM, in ratio: 0.1 adds 10%.
A selection of other cars have been included by default.
Notes
- The speedometer dial is still limited to its max of 200 MPH, so you can not extend the range.
- Digital speedometers are also scaled. Cars with both a digital speedometer and a faulty analog speedometer can't have the two synced up. Contact the author for corrections.
Thanks
* alloc8or - Core DashHook functions
* Eddlm - Script name!
Script that allows customizing dashboard speedometer and RPM values. Mostly intended to fix wrong speedometer mapping on add-on vehicles.
Requirements
* Grand Theft Auto V
* ScriptHookV
* DashHook
Installation
Extract `DialAccuracyFix.asi` and the `DialAccuracyFix` folder into the main GTA V folder.
Usage
Vehicle models can be added to the `DialAccuracyFix/settings.ini` file.
Configs can be reloaded by entering reloaddaf in the cheat console.
The cheat can be re-assigned in the settings file.
An example of an entry:
[audis32]
SpeedScale = 1.1225
SpeedOffset = 0.0
RPMScale = 1.40
RPMOffset = 0.0
* Section is the model name
* SpeedScale multiplies the current speed
* SpeedOffset adds a constant to the current speed, in MPH
* RPMScale multiplies the current RPM
* RPMOffset adds a constant to the current RPM, in ratio: 0.1 adds 10%.
A selection of other cars have been included by default.
Notes
- The speedometer dial is still limited to its max of 200 MPH, so you can not extend the range.
- Digital speedometers are also scaled. Cars with both a digital speedometer and a faulty analog speedometer can't have the two synced up. Contact the author for corrections.
Thanks
* alloc8or - Core DashHook functions
* Eddlm - Script name!
Πρωτοανέβηκε: 12 Απρίλιος 2020
Πιο πρόσφατη ενημέρωση: 12 Απρίλιος 2020
Last Downloaded: 5 hours ago
36 σχόλια
More mods by ikt:
Dial Accuracy Fix
Script that allows customizing dashboard speedometer and RPM values. Mostly intended to fix wrong speedometer mapping on add-on vehicles.
Requirements
* Grand Theft Auto V
* ScriptHookV
* DashHook
Installation
Extract `DialAccuracyFix.asi` and the `DialAccuracyFix` folder into the main GTA V folder.
Usage
Vehicle models can be added to the `DialAccuracyFix/settings.ini` file.
Configs can be reloaded by entering reloaddaf in the cheat console.
The cheat can be re-assigned in the settings file.
An example of an entry:
[audis32]
SpeedScale = 1.1225
SpeedOffset = 0.0
RPMScale = 1.40
RPMOffset = 0.0
* Section is the model name
* SpeedScale multiplies the current speed
* SpeedOffset adds a constant to the current speed, in MPH
* RPMScale multiplies the current RPM
* RPMOffset adds a constant to the current RPM, in ratio: 0.1 adds 10%.
A selection of other cars have been included by default.
Notes
- The speedometer dial is still limited to its max of 200 MPH, so you can not extend the range.
- Digital speedometers are also scaled. Cars with both a digital speedometer and a faulty analog speedometer can't have the two synced up. Contact the author for corrections.
Thanks
* alloc8or - Core DashHook functions
* Eddlm - Script name!
Script that allows customizing dashboard speedometer and RPM values. Mostly intended to fix wrong speedometer mapping on add-on vehicles.
Requirements
* Grand Theft Auto V
* ScriptHookV
* DashHook
Installation
Extract `DialAccuracyFix.asi` and the `DialAccuracyFix` folder into the main GTA V folder.
Usage
Vehicle models can be added to the `DialAccuracyFix/settings.ini` file.
Configs can be reloaded by entering reloaddaf in the cheat console.
The cheat can be re-assigned in the settings file.
An example of an entry:
[audis32]
SpeedScale = 1.1225
SpeedOffset = 0.0
RPMScale = 1.40
RPMOffset = 0.0
* Section is the model name
* SpeedScale multiplies the current speed
* SpeedOffset adds a constant to the current speed, in MPH
* RPMScale multiplies the current RPM
* RPMOffset adds a constant to the current RPM, in ratio: 0.1 adds 10%.
A selection of other cars have been included by default.
Notes
- The speedometer dial is still limited to its max of 200 MPH, so you can not extend the range.
- Digital speedometers are also scaled. Cars with both a digital speedometer and a faulty analog speedometer can't have the two synced up. Contact the author for corrections.
Thanks
* alloc8or - Core DashHook functions
* Eddlm - Script name!
Πρωτοανέβηκε: 12 Απρίλιος 2020
Πιο πρόσφατη ενημέρωση: 12 Απρίλιος 2020
Last Downloaded: 5 hours ago
Brilliant! I just mapped AIGE's Carrera GT:
SpeedScale = 0.52
SpeedOffset = 2.7
RPMScale = 0.763
RPMOffset = 0.092
And F7YO's Ferrari 360 modena
SpeedScale = 0.86
SpeedOffset = -7.0
RPMScale = 0.866
RPMOffset = -0.027
The real speeds which is based on Simple native trainer's Speedometer, are a bit less than the ones dials show, just as in real life(thats also the only way to get the most accuracy of them with this script) , may not get the values 100 percent correct, but I'm sure its 90 percent correct,
Just one question(from your gear ratio, MT and this one), do these mods support a lot of entries, like 300 cars or more?
As I'm working on a huge carpack with realistic handlings paired with real life gear ratios and customizations in Manual Transmission and steering+ dial fix...
@Ramtin_ace_thm
Yeah, you shouldn't run into any size limits*
*It's still bound by the data types, but I doubt you're going to add millions of cars.
If u can fix the dial, i think u can fix the spoiler/wing raise speed too 😁 the real supercar raise the spoiler on the speed above 100-120kph, on this game spoiler raised on 45-55kph,,any idea?! 😅
This is awesome! Finally have the ability to scale the default MPH speedometers to display their Km/h equivalents instead, and it actually works well!
I know Los Santos is based on a fictionalised version of America; however, I can't help but feel better immersed in a virtual world where the perception of speed parallels that which I have in real life.
5 Stars!
Works awesome, but for some reason gets stuck at around 260kp/h-270kp/h or so. Is there any way to let the needle go further? @ikt
Example: https://i.imgur.com/ikyXtFB.png
@gdfGDS44 Yeah for some reason speedometers have a max limit, so even if you increase the scale it only increases how quickly it reaches that limit. I did it for a Skyline that had a KMH gauge but the needle matched for MPH, and after adjusting it, the speedometer goes all the way up to 180 KMH but the needle only goes as far as 150-160 regardless of what I change.
@gdfGDS44
Nope, some dials are "locked", it seems.
can be edited in game?
So is speed scale the top speed of the car? I'm a little confused on that part
@ikt Nice work! Could you correct the values for "bus" please? I tried changing the values in the .ini but I can't get it just right.
@ikt Do you know of a way of bypassing how the RPM works?
Like it's kind of weird. Like the in-game RPM shown by the engine sound and the RPM needle don't match the internal RPM. If you're accelerating in a car at a slow rate (like when you're in 4th or higher), you're just barely going up 1 MPH at a time but the RPM is climbing like you're accelerating faster than that. But internally the RPM is actually remaining at the same value roughly.
I don't know how to explain this, it's complicated.
@mrwallace888
Ah, the RPM needle. No idea, the RPM needle seems strictly coupled with the engine audio and not with the actual engine RPM.
This dashboard script could just replace it entirely, but I don't have the energy for that lmao
Some mods use VehFuncsV which overrides the RPM needle completely and should also have an accurate RPM needle but the audio would still rise. GTA's weird, man.
Can you make a "needle salute" feature? It can be a d o p e feature :P
i have one exclusive vehicle from a patreon creator (Lambo huracan evo coupe) but it seems that the dashboard needle is scaling speed. Is there any way to change the needle to rpm scaling?
@ikt how do i determine the speed scale of a certain car? I would like to learn how to use this but that part is confusing me
@Katecreme
Grab a speedometer script and then change the speed scale until it matches at various speeds.
@ikt Hey, can i apply one set of values, for all the cars to make it faster to mod, because i use vanilla cars mostly, and all my vanilla cars have rpm gauge going out of limit
I'm so lost. I don't know how to input the correct numbers.. I just use random numbers until something works.. but it takes a lot of time.. is there a tutorial or something?
@ikt
Hi,
Do the values have to be entered only in the ".ini" file or is there a mod that allows to have an exact value in game ?
@OdinPagan
They have to be entered in the .ini. There is a reload command to verify the numbers match up - it's a process of trial and error.