71.218
486
71.218
486
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
- If the character jerks forward into the camera when braking, use Heavy Brake Animation Disabler by Aaronyxia or use Manual Transmission's synced steering animations
Changelog
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Πρωτοανέβηκε: 19 Ιανουάριος 2023
Πιο πρόσφατη ενημέρωση: 16 Νοέμβριος 2024
Last Downloaded: πριν 1 λεπτό
246 σχόλια
More mods by ikt:

- Vehicles
- Asi
4.99
85.004
679
2.0.0
By ikt
Dynamic Vehicle First Person
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
Changelog
1.2.0
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
A custom first person vehicle camera script, with inertia effects, dynamic horizon lock, depth of field effects and a lot of customizability.
Originally made within Manual Transmission as a fix for locked camera with synced wheel animations, but it got too big, so I extracted it into a standalone script.
Settings and demo lap on the Nordschleife in Wanted188's GTR R32
Note: The steering animations and the player body not jerking forwards on braking is part of Manual Transmission's steering improvements.
Requirements
Installation
Copy DynamicVehicleFirstPerson.asi and the DynamicVehicleFirstPerson folder to the GTA V folder.
Alternatively, you may put the DynamicVehicleFirstPerson folder in %localappdata%\ikt\ if the GTA V folder is not writeable for the script.
Usage
Use cheat 'dfpv' (without quotes) to open the menu. (Open the cheat console using the tilde (~) key, which is left to your 1 key, under the Escape key)
All camera settings are adjusted within the menu, with descriptions for what each option does.
The first person camera automatically activates when the camera is switched to first person view.
Refer to the included README.txt for more information, and how to configure the various configuration and camera possibilities.
Known issues
- If DFPV does not work on bikes, try setting Allow Independent Camera Modes to Off in the GTA V camera settings - Found by Iodine131
- If the character jerks forward into the camera when braking, use Heavy Brake Animation Disabler by Aaronyxia or use Manual Transmission's synced steering animations
Changelog
1.2.0
- Hide ped head using native game method (thanks to
C0RSAIR!)
- DismembermentASI not required anymore (thank you for allowing usage all this time
CamxxCore!)
- Glasses/Helmet overlays function correctly
- No clipping issues with other wearable player items
- DismembermentASI not required anymore (thank you for allowing usage all this time
- Add adjustable horizontal and vertical limits. See advanced readme for more info.
- Use same horizontal and vertical sensitivity for mouse look and classic gamepad look modes
- Sensitivity "base" values changed
- Mapping changed
- Change camera smoothing to use exponential decay
- "Smoothness" is replaced by "Responsiveness" and now uses normal numbers instead of incredibly small numbers.
- Fix wrong configuration chosen on startup
- Fix directional look controls inverted by vertical look inversion
- Fix directional look free rear look snapping to driver side window instead of back window
1.1.1
* Add FX_ASI_BUILD versions for FiveM compatibility
* Fix an issue with detecting current vehicle resulting in no inertia effects
1.1.0
* Change looking options to apply for all cameras. Existing camera control settings do not carry over!
* Add gamepad look mode 'Classic': Joystick moves camera in the chosen direction. Changes pitch and yaw.
* Add gamepad look mode 'Directional': Camera points in the same direction as the joystick. Only changes yaw. Requested by WTLS.
* The original gamepad look mode is now available as 'Direct': Joystick directly maps to pitch and yaw.
* Update dependencies for b2802+ support
1.0.1
* Improve seat location detection for looking back
* Looking back now consistently looks over the left shoulder for centered seats (motorcycles)
* Looking back now considers the existing rotation and continues in that direction
* Looking back now considers window presence, and leans full distance when window is rolled down or broken
* Disable in-vehicle audio on motorcycles (fixes missing reverb)
1.0.0
Initial release after splitting off from Manual Transmission.
Changes since Manual Transmission 5.5.1:
Camera management:
* The "Vehicle1", "Vehicle2" and "Driver Head" cameras, and their "Bike" duplicates, are replaced by a system
with multiple user-addable cameras per vehicle configuration, with "Vehicle" and "Driver Head" mount point being a
property of the Camera.
* Cameras in a single configuration are now easier to switch between, in the main menu.
Camera functionality:
* Add camera shake from vehicle speed (configurable, enabled by default)
* Add camera shake from terrain (configurable, enabled by default)
* Add depth of field effect (Requires Very High PostFX, disabled by default)
* Add vertical and lateral movement in response to physics
* "Lean" (how far to move the camera while looking back) is now configurable
* Accessories (helmets, hats, glasses) are now removed when entering FPV and are restored when switching back
* Fix horizon lock for looking backwards
* Fix horizon lock jumpy behavior while rolled over
* Fix vehicles lacking seat bones non-functional vehicle mount
* Fix FPV visual glitches: Traffic lights, rain particles, etc.
* Fix FPV audio: Now uses normal FPV audio
Πρωτοανέβηκε: 19 Ιανουάριος 2023
Πιο πρόσφατη ενημέρωση: 16 Νοέμβριος 2024
Last Downloaded: πριν 1 λεπτό
INCREDIBLE plugin, and takes the first person racing/driving/pursuing view to an exciting and adrenaline infused level. Blows my mind what you genius devs come up with that Rockstar neglects. The fact that independent coders like you actually push the potential of the platform past the inventors of the platform itself is mind boggling. @ikt, seriously you're a bad ass. Thank you so much, exactly what I was looking for! (works in latest GTA build bug free 12/28/24) and flawless performance within LSPDFR as well.
Any way to stop this from conflicting with the functions of NVEcam.asi? I'm still using the old version of Dynamic Vehicle First Person Camera because it works alongside the awesome NVE Camera
@ikt why when i lean forward when braking suddenly i lose my head
To get rid of the leaning forward every time you brake, download the mod Heavy Brake Animation Disabler (HBAD)
there is a problem when I click on the scope, the camera returns to its standard position. as if without a mod, how to fix it
Really needs a fix for aiming while in a car (snaps the camera to its original position instantly) and for every vehicle that does not have visibility (tanks mostly).
Can you add a button to disable camera auto-centering?
One of the most important Mods for any playthrough
nice mod, the only thing I dont like is when the car is spinning or fliying around the camera gets crazy
@BRITFOR did you find out how to disable camera snapping back
it's not working when i switch to passenger seat
@ikt Hey! Love the mod! Any chance you could make it work outside of vehicles too? Right now, FOV resets when on foot. Would be awesome to save custom FOV for walking as well. Thanks!
Must-have mod imo, thanks!!
It doesn't work in enhanced version
fuckin nice
@floydturbo idk what to say, i have both and nothing conflicting on my side, maybe some other mods on your part
@Nguyen Quang try setting camera to driver, not vehicle
@chaparrita i think that is something you have that is conflicting with the mod as ive been using it with many other mods for more than half a year now
@taomuonanga yeah same for me, also doesnt work on boats or air vehicles, that what i even came here to say, hopefully we get an update
@abyss69 Thanks for the tip; I tried it again and it's working fine.
@abyss69 no, i don't actually see the character's head
@Nguyen well in first person the characters head is removed for clipping, as you would drive around and see the eyes, lips and head model popin so i guess OP removed it, just adjust the setting to not see the neck, thats what i do, smae thig was in cyberpunk but worse imprementation, this mod does it better
Diving back into this after updating MT and CGR for Enhanced.
- Work is in progress to support Enhanced. I have an early version already running and after finishing MT, I should also have the correct patterns/offsets to support Enhanced here.
- With RT in Enhanced, some vehicle mirrors actually function like they're real! I'm adding some toggles to turn off some first person view flags, so you can try for yourself too (until someone finds a way to patch this).
- As making a camera script for on-foot is a whole different ballgame with a LOT more to pay attention to, this will never really be on my planning. There should be good other mods for on-foot camera iirc.
- I'll have to look into the issue of the thing not working right with independent camera modes (or was it non-independent?).
- The player snapping into view unfortunately is an inherent animation thing, I'll see if I can add something to there that doesn't interfere with MT or other scripts.
- Since some of you are critical of reverting back to the default camera for aiming and shooting, I'll see what I can cook up to stay in this FPV script. Beware that IF I do it, it'll probably be a toggle that's off by default.