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Initially, I did not have NativeUI, only what was in the archive with multiplayer. The error was due to the fact that the master server was not working, I removed it and the mod worked again, but without a list of servers.
As far as I understand, the mod was abandoned, since it does not work ..
I have already found the reason and this is a binding to the master server that lies.
I launched the client without problems, but when I click Server Browser, the game dies.
@D_B3ATS Конечное есть, я половину скриптов декомпилил и пересобрал
Well, the fact that it has been rewritten is good, a great approach, but what is interesting is that the server will pull 50-100 players, not to mention a larger number :)
@EntenKoeniq Oh, it's just that LiteMP also had good synchronization of machines, that's why I came to think about it. In this case, it's cool that you yourself bring it to mind without relying on LiteMP sources.
In general, the multiplayer is not bad, most likely the sync was taken from LiteMP because there it worked perfectly with transport, otherwise a copy of the original GTACoOp. Expand the number of players to 32.
@Hiro kun you see what ScriptHookV.Net writes which version is needed, everything worked perfectly for me, but the mod is morally outdated and there is no longer any sense to update it
@Evilspiret No, the script works with ScriptHookV.Net 3.0.4
It is sad of course that the mod will not receive updates ...
But in any case, I updated this mod for the new version of the game, and I will not send it out for myself.