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Hydraxonn
Alderney State
Του αρέσουν 18 αρχεία
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  • A07bd8 square hydraxon

    @rRei This should already be the case, depending on the weight of the prop and the ped's personality

    10 hours ago
  • A07bd8 square hydraxon

    @shifuguru absolutely! just reduce the Prop Size Limit in the config, it supports decimal values. Tune as you see fit!

    πριν 1 μέρα
  • A07bd8 square hydraxon

    @NOHABLOTAKATAKA @kocabac @itsyaboi0008 Thanks gents, appreciate it. I feel like a lot of people have wanted this for a long time.

    πριν 1 μέρα
  • A07bd8 square hydraxon

    @reaperone I figured it out. The problem is with the addon weapons themselves. For each one, go to it's shop_weapon file in common/data. Then, just below the WeaponComponents line, this needs to be added:
    <availableInSP value="true" />
    This will prevent the game from removing these weapons from your inventory on startup.

    πριν 5 μέρες
  • A07bd8 square hydraxon

    @reaperone I have the same issue, addon weapons are not saving correctly. Hopefully @andre500 can find a solution for this.

    πριν 6 μέρες
  • A07bd8 square hydraxon

    Excellent work! Glad to see my ideas incorporated so quickly! Development is progressing well!

    πριν 6 μέρες
  • A07bd8 square hydraxon

    Also, moving the text should only be possible while a key combo is held, like CTRL and SHIFT plus the arrow keys

    πριν 7 μέρες
  • A07bd8 square hydraxon

    Brilliant! You've done the work for me, well done! I've got a few ideas that can hopefully help improve the script.

    1. An option to show KM instead of miles
    2. An option to have random starting miles if a vehicle's plate hasn't been registered (between 20k and 110k miles?)
    3. an option to only randomize starting miles if the license plate matches the default format
    4. resettable Trip A and Trip B meters
    5. LeFixSimpleFuel integration to show remaining range?
    6. base engine damage if odometer is very high (ex at 100,000 miles, engine has minimum damage of 10%, at 200k 25%)

    This script could go a long way to help immersion and vehicle accuracy! Thanks again for your hard work!

    πριν 7 μέρες
  • A07bd8 square hydraxon

    Excellent idea! I'd love an option to automatically trigger this if the player is in certain zones, or maybe a MinTime and MaxTime that it will randomly automatically trigger every x amount of time!

    πριν 7 μέρες
  • A07bd8 square hydraxon

    Looks really promising! What native are you using to calculate distance? I've considered making a generic odometer script for a while now, that could be the key!

    5 Φεβρουάριος 2025