@Yopal I was showing what they all do not how to rewrite it the weaponsets need a <set> they you add the Item Key "normal" with all the tasks they you add the </sets> for the end of that weapon
@Yopal Also that format is not how Max Payne writes it, that's like a mixture of both so it can cause the crash also
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<ifallingreaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
@Yopal So it's just the weapon set? or you erased everything? GTA V still needs some code to run the game otherwise it crashes
It doesn't just use WeaponSets. it has ParamSets which are both different if you delete everything in shot tunables it's gonna crash
@Yopal It also has to do with a configure bullets task and another task for armor that GTA V doesn't utilize so I think all guns are using the armored task. I may have to change the weapons.meta but as far as I know everything is controlled via PhysicsTasks.ymt
@Yopal Headshots are fixed but exaggerated since it uses RDR 1 physics. I mixed it between Max Payne and both Red Deads but they all use different values I have RDR 2 Half way decoded/unhashed but all values are the same and RDR 2 uses new tasks that GTA V can't support
@Yopal Not sure then, It loads up for me
@Yopal I was showing what they all do not how to rewrite it the weaponsets need a <set> they you add the Item Key "normal" with all the tasks they you add the </sets> for the end of that weapon
@Yopal You keep writing it wrong
@Yopal https://gyazo.com/5dfa17d1c16c72421dc67036cc44461d
@Yopal Also that format is not how Max Payne writes it, that's like a mixture of both so it can cause the crash also
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<ifallingreaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
@Yopal So it's just the weapon set? or you erased everything? GTA V still needs some code to run the game otherwise it crashes
It doesn't just use WeaponSets. it has ParamSets which are both different if you delete everything in shot tunables it's gonna crash
@Galara Grand Theft Auto V\mods\update\update.rpf\x64\data\tune
@Yopal Did you delete all tasks in the shot tunables? or is this just for the "normal" weapon set?
@Yopal It also has to do with a configure bullets task and another task for armor that GTA V doesn't utilize so I think all guns are using the armored task. I may have to change the weapons.meta but as far as I know everything is controlled via PhysicsTasks.ymt
@Yopal Headshots are fixed but exaggerated since it uses RDR 1 physics. I mixed it between Max Payne and both Red Deads but they all use different values I have RDR 2 Half way decoded/unhashed but all values are the same and RDR 2 uses new tasks that GTA V can't support