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@Kaai210 Do you find ways to improve your mod?
@Kaai210
Yes, it loads, no problem for loading the game, but the code doesn't work. I keep telling you this because I think it might be the same problem for your mod.
You agree this code:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<Priority value="5"/>
<Enabled value="true"/>
<Messages>
<Item type="CNmMessage">
<Name>shot</Name>
<Params>
<Item type="CNmParameterBool">
<Name>start</Name>
<Value value="true"/>
</Item>
<Item type="CNmParameterInt">
<Name>fallingReaction</Name>
<Value value="3"/>
</Item>
</Params>
<ForceNewMessage value="false"/>
<TaskMessage value="false"/>
</Item>
</Messages>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
And this one:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<iPriority value="5"/>
<ParamSets>
</ParamSets>
<WeaponSets>
<sets>
<Item key="normal">
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<iFallingReaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
Do the same, right? Then try the first, then the second, and you'll see the first works (when you shoot a ped with a pistol for example) and the second one doesn't work.
@Kaai210
Thanks for your help!
I rewrite it like this and it still doesn't work.
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<iPriority value="5"/>
<ParamSets>
</ParamSets>
<WeaponSets>
<sets>
<Item key="normal">
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<iFallingReaction value="3"/>
</shot>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
@Kaai210
Your code still doesn't work unfortunately.
This works:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<Priority value="5"/>
<Enabled value="true"/>
<Messages>
<Item type="CNmMessage">
<Name>shot</Name>
<Params>
<Item type="CNmParameterBool">
<Name>start</Name>
<Value value="true"/>
</Item>
<Item type="CNmParameterInt">
<Name>fallingReaction</Name>
<Value value="3"/>
</Item>
</Params>
<ForceNewMessage value="false"/>
<TaskMessage value="false"/>
</Item>
</Messages>
</Item>
</sets>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
And this doesn't work:
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
<CTuningFile>
<Tunables>
<Item type="CTaskNMBehaviour__Tunables">
<Name>CTaskNMBehaviour</Name>
</Item>
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<iPriority value="5"/>
<ParamSets>
</ParamSets>
<WeaponSets>
<Item key="normal">
<iPriority value="5"/>
<shot>
<bShotStart value="true"/>
<iFallingReaction value="3"/>
</shot>
</Item>
</WeaponSets>
</Item>
</Tunables>
</CTuningFile>
@Kaai210 Can you send me all the different tasks from RDR2 and MP3 you managed to export?
@Kaai210 Thanks!
@Kaai210 Oh ok! I guess that's why the code didn't worked then. It didn't crash the game, but the code just didn't work. How would you write it with the MP3 format then?
@Kaai210 No, that's not the issue I mentionned.
This code doesn't works. It doesn't make the game to crash, but the code doesn't work.
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<Priority value="5"/>
<Enabled value="true"/>
<Item type="CNmMessage">
<Name>shot</Name>
<bstart value="true"/>
<ifallingreaction value="3"/>
</Item>
</Item>
</sets>
</WeaponSets>
</Item>
But when I write the same code with the GTA V format, the code works.
By the way, can you send me your updates of your mod?
@Kaai210 Yeah, I tried wrotting it the way MP3 wrote it. Then wrote it the way GTA V wrote it. It only works when wrote with the GTA V format. The game run in both format, but the MP3 format, like in my previous comment, doesn't do anything to the euphoria engine.
@Kaai210 Do you know what is wrong with this code? It doesn't work.
<Item type="CTaskNMShot__Tunables">
<Name>CTaskNMShot</Name>
<WeaponSets>
<sets>
<Item key="normal">
<Id>normal</Id>
<Priority value="5"/>
<Enabled value="true"/>
<Item type="CNmMessage">
<Name>shot</Name>
<bstart value="true"/>
<ifallingreaction value="3"/>
</Item>
</Item>
</sets>
</WeaponSets>
</Item>