- Very mediocre weight of the model
- The place of the tear ducts is a hole through (you can see the environment)
- The eyelids blink, but the eyelashes remain in place
- For some reason, all hairstyles are partially hung on the head bone, and the rest on the body, it looks very bad, especially the short ponytail.
- Hairstyles do not have the display of materials from 2 sides of the polygon turned on, transparent areas are obtained, where you can see through.
- At the junction of the top and bottom there is a noticeable seam that turns into a gap with various animations
- (optional) Remove the tie to a separate group so that it can be turned off (and there are 2 buttons left under the tie).
@CruelMasterMC By the way, all subsequent entries into the game do not change the player model, I continue to play for Michael and the model changes only after some kind of video or mission.
@CruelMasterMC It seems that some parameters are confused with you, for example, lips, cheeks, and something else, I don’t remember. The fact is that in the original, for example, thin lips on the left, you have the opposite on the right. When I tried to replicate my character, it turned out to be something inadequate, after which I noticed this problem.
@CruelMasterMC I checked, it is valid if you use the gamepad, but I manage to move the point. With the mouse, pressing the left or right button returns back. I installed "LemonUI SHVDN3" maybe I should have chosen a different version ?
I don't understand how to adjust facial features. I see the table as in the original, but when I try to move the point, the game just takes me back to the main character creation menu.
@Zsombor_99 it is useless to prove something to him, look at his other works
@dipsky38 The body is clearly standard from DAZ Studio, and one of the hairstyles from Jill from remake RE2.
- Very mediocre weight of the model
- The place of the tear ducts is a hole through (you can see the environment)
- The eyelids blink, but the eyelashes remain in place
- For some reason, all hairstyles are partially hung on the head bone, and the rest on the body, it looks very bad, especially the short ponytail.
- Hairstyles do not have the display of materials from 2 sides of the polygon turned on, transparent areas are obtained, where you can see through.
- At the junction of the top and bottom there is a noticeable seam that turns into a gap with various animations
- (optional) Remove the tie to a separate group so that it can be turned off (and there are 2 buttons left under the tie).
why make a 2048x4096 texture if a small piece is used somewhere in the corner
@That Retro Guy The texture has a resolution of 1024x2048, but "the work area on it is about 300x400. No wonder it all looks so bad in the end.
@CruelMasterMC By the way, all subsequent entries into the game do not change the player model, I continue to play for Michael and the model changes only after some kind of video or mission.
Is it possible to buy another car or house at the moment? I was only able to buy clothes and weapons.
@CruelMasterMC It seems that some parameters are confused with you, for example, lips, cheeks, and something else, I don’t remember. The fact is that in the original, for example, thin lips on the left, you have the opposite on the right. When I tried to replicate my character, it turned out to be something inadequate, after which I noticed this problem.
@CruelMasterMC I checked, it is valid if you use the gamepad, but I manage to move the point. With the mouse, pressing the left or right button returns back. I installed "LemonUI SHVDN3" maybe I should have chosen a different version ?
I don't understand how to adjust facial features. I see the table as in the original, but when I try to move the point, the game just takes me back to the main character creation menu.